How can I regret the freedom to shoot the enemy in the heart or the head, and he still dies? The best part is, if he can catch me, he can do the same to me. The amount of freedom used makes my Richter scale go off the chart.
Exactly. So we don’t need more accurate damage system you are proposing. This is good enough for shooter, why bother.
And yet people come out of such injuries, which I have even explained to you why. This 1/10 chance is imprtant for our converation and your lethal/ nonlethal area lines you know? And its slightly bigger than 1/10.
So why you want to make it so that it is more realistic, when you say that it is not a simulation?
so lets stick with them, why make it harder, when you say your self its not simulation. In particular, that the nonlethal and lethal zone in which you propose does not function in reality on that simple rules.
WHAT HIT YOU??? Shrapnel, projectile or shock wave?? What was the mass? What was the caliber? What was the speed? How gunshot channel looks like? What was the trajectory? How big are temorary and permament cavity? Has object changed the path of movement in the body?
ITS NOT SO F SIMPLE
Tell that to everyone who has gone down from being hit in the limb. Its enough deadly to consider not beeing hit there xd. And enough to not talk, that hitting the limb only slightly injures, and there is not risk of quick death, which is why it is behind your red line.
its not small enough, I assure you xd
Yes, I actually do. Couse its the largest and and does not move vertically, the same way like limbs. This makes it easier to hit. After getting hit in the leg you could be as immobile as after hitting any other part of body btw. Bandage this xd.
The artery can be ruptured despite the lack of direct contact with the projectile. Bone shards and temporary cavity will do.
!If the tissue damage is large enough!
And this depends again on the factors that I am saying like 4th time…
You know that mass, size, speed thing…
This does not change the fact that it is easier to kill by shooting in the corpus, as I wrote. So don’t put words in my mouth
I simply cannot agree with this statement. It’s too simple. Unless you’re talking here only about how you want to see the game, not about real damage sustained on the battlefield.
And about implamanting you simplified system into the game. I think problem is that you want it to be more realistic, but not so hard as it is in real life. And in my opinion, either the usual, casual mode of injury or as it is in life, full authenticity. Why do half measures and complicate things if the gameplay is based on the interchangeability of soldiers in squads.
…
Upping damage does not make it a simulation; you are the one who brought up field surgeons when I said that getting shot in a vital organ assures death, as if they would disagree with me, which they don’t. You have brought no argument against why there should not be a damage increase.
This is false; not many people come out of this alive, and you are overplaying the seriousness of getting shot in the chest to make your point sound credible, which is not considering eyewitness accounts of soldiers, police officers, and experts who have done studies on this. You have a higher chance of surviving getting shot in the leg than a chest.
Being realistic does not constitute simulation. If it were a simulation, I would be asking for morphine shots with the bandages to prevent shock, bombers to kill friendlies as well as enemies, and tank HE rounds to kill friendlies as well as enemies in regular matches, etc. If you think I am asking for a simulation, you have no idea what simulation even means lol.
No one said to remove them; I said there are bandages in the game used to bandage up nonlethal wounds; check yourself, bud.
Hard doesn’t mean simulation .
We are talking about ballistics, and you ask what hit you. Sad…
The caliber and speed of the bullet are in the game, but the rest of what you talked about is unnecessary because the goal is not to make it a simulation; it is to make it fun while giving them a sense of what it was like to shoot and be shot WW2 and other stuff. This is why I said we should do the simple thing and make the upper torso have a higher damage multiplier, 2.3x or 2.0x. It is that simple.
Good, but you forget one crucial piece: the upper torso includes the heart, lungs, spinal cord, and almost every other vital organ, which, if it is hit, causes certain death within a minute or less unless a field surgeon sees you immediately.
Not instant death, sorry bud. A bandage will be fine for that, lol.
“easier to kill by shooting in the corpus.”
What are you talking about?
Like the heart, lungs, and almost every other vital organ, it is almost as if regardless of what caliber you are using, if aimed correctly at the upper torso, it means certain death for the victim.
Not really. I could’ve said to draw circles for the heart, lungs, kidneys, and spinal cord, making it complicated but better for gameplay (Darkflow doesn’t like to do the hard work, only easy work).
Why would I want to see Billy crawling on his belly with no legs, crying for his mama? No one is asking for a simulation, just a slight bit of realism with the guns and their ballistics.
First of all, what I have suggested is not complicated; you are complicating it in your mind so that you can cope with the fact that is simple and easy to fix it. It is not impossible to have a little realism but also have fun. Suggesting that upper torso damage should be implemented with a clear line drawn out to separate it as they did with their current graph is not far-fetched versus Dark Flow literally putting an entirely new progression system in. It doesn’t have to be a simulation, but it also doesn’t have to be flat-out illogical and dumb. Common sense says that the upper torso is dangerous enough to ensure an instant death and is the easiest to hit. There is no reason not to add a multiplier to the middle upper torso I have drawn out (better if they mark out lungs, heart, spinal cord, etc., for gameplay).
Only a Sith deals in absolutes…
quotes me for not wanting guns to be disgraced
quotes me for saying this is not a simulation; it is a game
I didn’t know that not wanting guns my forefathers used to be disgraced meant I wanted a simulation lol.
i mean, you kinda keep implying you want the game to be more of a simulation styled game via elaborate damage simulation rather than the arcadey simplistic damage style game that it is now.
you also want indirectly want to make bullets even more deadly than it is already, which would lead people spamming SMG and other small calibre rapid fire guns more than they already did.
so, yeah, your suggestion kinda sucks and you also act rather facetiously IMO.
i still want explosion more deadly tho. especially tanks shell.
Notice how I have made it entirely clear that I was not asking for a simulation, yet you claim I am implying that this game should be a simulation.
This is false. It draws out a small box and slaps a higher damage multiplier on it. By saying this, I assume you find Lunchables extremely elaborate as well.
The only bullets deadly in this game are the ones that come out of bolt action rifles lol.
Players have been spamming SMGs long before this, so you might want to go ahead and get that out of your system. SMG spam is here forever unless other places in gameplay with incentivization exist, such as Semi Autos killing people when they get shot in the heart. SMGs can’t spam if they are already dead from being shot in the heart by a Semi-Auto.
Not really, considering you can’t shoot the M1 Carbine as fast as you want or the M1 Garand with every other Semi Auto. The damage is half of what a bolt action rifle puts out, putting an even greater emphasis on forgetting about semi-autos altogether. What I am suggesting will encourage players not just to use bolt action but also Semi-auto. As long as they hit any part of the torso, head, or neck, bolt actions are 100% killing what they shoot at. This allows the semi-auto weapons to be faster, firing with less damage, but still able to have the same effects if aimed correctly, balancing them out. This will also give people a reason to upgrade to a semi-auto rifle or stay old-fashioned. This gives the player more options and freedom to choose what they want to do without being hindered.
It would be best to think about what you are saying before you say it, especially when making baseless claims about someone and then doubling down on it. It is foolish to accuse someone of an action without evidence of the person committing it. It is ridiculous that you would use a word to describe someone when you don’t even know the meaning of the word.
then stop asking for elaborate damage hitboxes as if this is a sniper elite games. though i admit you stopped pushing for that at some point.
and a lot of other people already pointed out how that’s not a very good idea, both from gameplay perspective and weirdly enough from IRL medical perspective. which will connect to the next points…
say that to people somehow rapid sniping people with semi auto anyway. or in bizarre case, with semi auto smg at midrange. thankfully those are rare enough.
with your suggestion to make body hit a critical hit too, you’re basically encouraging even more for smg spam because now even at long ass range they’ll be good enough to burst fire hoping for a lucky BODY HIT.
the M1 carbine sucks ass in term of damage to recoil to everything else ratio, which makes me sad because i kinda bulk buy them. still funny to kill people with it though. and in the case of semi auto(SA), you already tend to kill them in one hit anyway, the only way to survive a semi auto shot (except M1 carbine because it’s basically semi-auto shit SMG) you need to be:
- far away enough so the damage is actually lessened enough for you to survive (pray that your health is full too)
- be lucky
- get hit in the arm or leg and didn’t get double tapped.
at medium range (which SMG usually sucks ass) you will most probably die to a single shot from a semi auto. is it less certain death from being shot by a bolt action(BA)? yeah, but that’s not the point to your reply now is it? since you’re comparing SA rifle to SMG.
SA rifle have less damage and thus less chance to one hit kill you because, well, it’s a semi auto rifle. you can wipe out a squad in a couple seconds even with it’s smaller damage compared to BA(provided you didn’t miss or die from getting shot). you could also wipe out a squad with one clip of BA rifle, but you also need more time and if you miss even once (or you shot the wrong enemy and that was a bot), you’ll get countershot rather easily compared if you do it with SA rifle.
also wtf you’re talking about M1 carbine isn’t fast? it’s bloody fast as far as semi auto goes, which is probably why their damage is similar to a goddamn SMG out of all thing. it’s firing speed is comparable to the beretta SMG if it was put into SA mode.
well, you kept wanting to increase the damage on torso hit based on real life situation where you get shot in the heart, but at the same time seemingly ignoring/refusing the proof that there’s also a fuckton of people surviving a shot to the torso (even upper one).
And to justify your “increase damage to the torso” you say it could hit vital organs and thus causing instant death, while IRL people tend to somehow not instantly die when they get shot in the chest. which would either needing to make a funny hitbox that’s only critical right in the heart area (i do NOT trust enlisted dev to be able to do this without fucking up something else entirely), or… do what you suggest.
And what you suggest would make SMG as deadly as SA, SA as deadly as BA, and BA as, uh, deadly as a direct hit from a tank’s AP shell i guess?
i do not want a game of enlisted where i have to fear SMG from far fuckoff range. i have enough of that from snipers, LMG/HMG, and tanks.
oh, i guess it would make handguns deadly too i guess. you can now do a funny handgun snipe from far away. i guess that’s funny enough for me to be okay.
we can at least agree on this one justice for HE tank shell! make them explode like a fucking HE grenade (area wise) dammit! i know those fuckers in the room are not hugging the ground and even if they’re a HE grenade would at least wound them instead of giving them tinnitus!
Sniper Elite killbox
Enlisted hitbox I suggested at the beginning of the thread(Multiplier higher than 1.3 at least, maximum at x2.0:
This will sound crazy to you, but Lunchables are not elaborate.
Yet they couldn’t make a reasonable point why…
Every medical perspective that has been brought up in this thread has been brought up in to discredit my suggestion has ended up in a ball of flames due to it being bull crap. Unlike you, I have done my research, and the research says you are more likely to die from getting shot in the upper torso because it is the largest target, not moving vertically, and contains almost all of the vital organs and the spinal cord that cause instantaneous death. The red box I drew didn’t even include the kidneys. It has only the lungs, heart, diaphragm, and part of the spinal cord. This is just a rough draft; the devs would trim it down more accurately, making the box even smaller…
Even if this were true (it’s not; everyone spams bolt action rifle because one shot, one kill is better), they would still have to hit the red-marked area, and last time I checked, you still have to aim the rifle. Suppose the almighty sweat lords of enlisted use Semi Autos as spam. In that case, this can be solved with recoil (Darkflow would have a reasonable excuse to do so by claiming they are shooting rifle cartridges, not smaller calibers like 7.92×33mm Kurz or .30 Carbine) while also giving semi-autos a chance to compete. Wouldn’t want them to be useless after all, right?
This is false. The red box does not make all body shots critical. Notice how the arms, legs, lower torso, and the yellow outlines. You still have to aim for it to be a critical damage shot.
No, not really. They can’t spam if they are dead from being hit in the chest, can they?
It won’t matter because semi-auto/bolt action will have aimed center mass and smoked him. It gives a fighting chance to non-SMG squads carrying rifles because you could get smoked just by popping half of your body out, considering the lean spamming means giving your head, neck, and the red hitbox I drew. Your hypothetical SMG spam is bullcrap considering that the semi-autos have neither dispersion (they better not have it) nor the smaller caliber of SMGs in the game.
This is false. Each semi-auto, except the AVS 36 (13.2), Gewehr 41 (12.0), SVT-38 (12.0), ZH-29 (13.2), Armaguerra mod.39 (11.3), Type Hei (11.6), Type Otsu (11.2), Type 4 (12.4), has an output of 12.7 damage. The player’s HP without buffs is 15…
You don’t play enlisted, do you?
This is false; I want the little box with the heart, lungs, and diaphragm to have a separate damage increase, hence why the rest is yellow. Either you are not reading what I have said, or you are a liar; which is it?
I have not ignored people surviving being shot in the lower torso; hence, it is not in the box I drew. The upper torso is 9/10 times certain death. And no, a “f*** ton of people” do not survive being shot in the red box I drew out. See this chart here with its sources listed. The survival rate is multiplied by its caliber.
Notice how there is a 20% chance of survival when shot in the upper torso area (which contains the heart, lungs, and diaphragm) shotgun and full powdered rifle calibers, which is what most Semi-auto rifles we are talking about are used in Enlisted, with the exception of the M1 Carbine. That means 80% die from being shot in the upper torso area I selected (Heart, lungs, and diaphragm).
Step 1: Make a box inside of the upper chest piece
Step 2: Separate the pieces containing the trapezius muscles connecting it to the neck area
Step 3: insert the damage multiplier into the log
Congratulations, you just accomplished something that is as elaborate as a Lunchable. Give yourself a POB.
This is false. SMGs do damage from 5 to 6.8 damage; this is nowhere near the 12.7 that Semi-Auto rifles do.
What you just used is called a logical fallacy. A logical fallacy is an argument that may sound convincing or true but is actually flawed. Logical fallacies are leaps of logic that lead us to an unsupported conclusion. People may commit a logical fallacy unintentionally, due to poor reasoning, or intentionally, in order to manipulate others. More specifically, you used the logical fallacy known as a slippery slope. The problem with this reasoning is that it avoids engaging with the issue at hand, and instead shifts attention to extreme hypotheticals. Because no proof is presented to show that such extreme hypotheticals will, in fact, occur, this fallacy has the form of an appeal to emotion fallacy by leveraging fear. I am not surprised you resorted to this since you have no argument besides hypotheticals with no evidence.
You are currently playing that game. Not to mention, the bullet loses damage with range as well, as you said. You make more of a point for this to be in the game than I am at this point.
You would have to be an expert marksman who has skill. Your assumption that most of the enlisted community has the skill to knock someone down is ridiculous. Why do you always assume the worst in your arguments?
You would also agree with me on the damaged box I introduced, but you are too fearful the game will be ruined. If this were added, not only would the game not be ruined, but the game would increase in popularity, bringing in more people. You would not be clowned if Darkflow is responsible enough to fix their progression and weapons systems. I have suggested putting on a bandaid that will stick until they get the guns sorted out.
well you can’t miss with Aimbot head or chest even when they firing thru walks bunkers and tanks ask challenger he seems to be able to withstand a LMG ROUNDS RIFLE BUTT TO THE FACE PLUS a tank fire and still can shoot deaD BOTH drivers of jap tank WTH ONE SHOT
utter bollox this game
Truly a Darkflow moment of all time