Make mortars aim like in BF3

I disagree. I like semi-realistic gameplay

I don’t see how is this adds to realism. It’s just annoyance and a dial on the screen it’s worth it imo.

When you indirect fire something you have no idea where its going to land. Rough idea sure

I like taking assumed guesses. The amount of times I take a random shot and happened to hit something :rofl: Imagine that soldier was just minding his business away from the frontline then out of nowhere BOOM!

Plus it adds more to teamplay because the team should be helping to spot

Except I have a very good idea where it’s going to land and I don’t need any teammates for this

Fair point, I’m just talking about a magical crosshair over the minimap. I like this game’s minimal interface.

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Aiming directly on the map is as arcade as it gets.

Opening your map, placing a marker and using that marker as your range at least adds some “skill” required to do it.

With this you could just look at the map screen and hit every single place where people camp without any let up or range finding as you would need to with the current system.

Mortars along with snipers should be left to rot instead of making it noob friendly like this because it only encourages off point playstyles.

No it doesn’t. Both are literally clicking on a map but one method requires you to additionally press “M”. Muh skill.
Though enlisted playerbase is special so maybe it is a skill after all?

We should ban everything that isn’t SMG then.

Personally, I prefer the current method. I like to open my map, place a point, then align the mortar, set the billionth, and fire.
It’s more fun than just taking out the mortar and firing by clicking on the mini-map.

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We really should not make the mortar more powerful and low effort to use.

They can be nerfed you know?
Nonintuitive design shouldn’t be used as a balance tool.

Well if the mortars do get given a BF3 aiming system then I’d say they should be nerfed by removing that aiming system and it make how it is right now.

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Why not you needing to put a marker on the map - which then tells you the distance to the target and you then needing to actually set the range on the mortar…

That would be rather close to real mortar mechanics.

Also he’s just generally stating that mortars were very annoying in Battlefield 3, when the map would show exactly your position to the enemy as soon as you fire your mortar - so people used to wait for someone to shoot his mortar for a quick and easy one hit kill.

In reality there would be a fire control guy(s) doing all the math and only telling you azimuth, elevation and amount of propellant.
It’s just as arcade as BF solution, at least in my opinion.

Which is completely irrelevant since we don’t have 3D spotting nor mortar appearing on the map.

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as expressed in another thread,

this feature used to be in the alpha, that was extremely OP.

personally, i think current system is fine.

not too strong, and not too annoying either.

I fail to see how is this OP. Now we can do exactly the same but with more steps.

well yes.

it does require extra steps.

and those extra steps are needed.

otherwise you could just rain down infinitely and more accurately.

now instead, is much slower.

which gives time for the defenders to get to the point or some sort of time to breath.

All it achieved is that now mortars are encouraged to spam shells into one place as changing target is annoying. Truly a massive improvement.

as i run with 2 mortar squads for my full luftwaffe line up, ( used to run with 4. but the others didn’t carried their appearances so… had to switch them depending where i end up being )

and for me, it was the opposite.

had to fire in more places because chances are, hitting the same point doesn’t always cut it.

and, you become too predictable. if a point is being shelled, the opponents will just wait for the salvo to finish and then either go or move around it.

fundamental line is, mortars used to be OP, now, they are just OK.
( arguably even better than anti tank squads at high br. since most tankers prefers to camp rather than advance )

And that’s because of almost exactly the same aiming method.
And not because of idk, infinite ammo.

well no.

it was too convinient.

which made them effective.
and yes, also other differences such as shelling, accuracy and what not.

if anything, i’d be more in favor for making artillery from radio operators some sort of minigame like easy red 2 ( where you have to file the numbers of the id call with a wheel and there are numbers. or hell divers 2:

but good luck convincing the gun’run kind.

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