It has less recoil than most SMGs. I count that as 0 recoil.
So no downsides in CQC.
You donât have to run and you donât have to aim if the enemy is at 5m.
No. It doesnât.
You donât have to aim any more with a bolt action than you do with an lmg if youâre engaging at 5m. Hipfiring is very easy in this game with just a modicum of practice. I can routinely clear buildings with a bolt action sniper with nothing but hipfire. Your statement is irrelevant. Any gun is effective at that range and it comes down to who gets the first shot.
Thatâs pretty much a non argument. Yes they are accurate enough especially with ~1000rpm. Canât change that. Yeah you could if you would imlement âmovement restrictionsâ like sombeody proposed. Well if we are at that point one should explain how Rifles which are longer, and even antitank rifles can do it without penalty and MGs not.
god damn people arguing over shoulder fire MGs while thre are soldirer running with 34lbs PTRD and shooting 14.5mm from the shoulder and even the PTRS is in the training area. (yeah I know the video with the guy shooting it from the shoulderâŚ)
The barrel length restriction proposal is meant for all weapons, which would also indeed nerf bolt action rifles and AT rifles.
And that should change. You shouldnât be able to use 1,5m long rifle with bayonet in buildings without any downsides.
Well thatâs conclusive but wonât happen in Enlisted. Thatâs far beyond the arcady style of this gamen in afair even ARMA and also the really âharshâ reality mods for it did not include such restrichtions.
Issue checked and denied. Back to zero.
Iâve seen lots of games that have the barrel length restriction. Itâs already in game when you try looking out windows and bump into the window sills.
The simple restriction of retracting your firearm if you walk too close?
Iâm not opposed to guns having collision with walls and people. What I am opposed to is a senseless nerf to any weapon class because of feelings. As is lmg have substantial recoil, amplified by their RoF and high ammo capacity. Breda and bren are god awful in any circumstance unless prone or mounted. Only reason they are somewhat useful in extreme cqc is because of their caliber and fully automatic functionality. The BAR is not an actual lmg and shouldnât be considered in comparison in the first place. The mg34 and mg42 are what I assume causes most of the rage. While itâs frustrating getting killed by the same thing over and over again, that isnât the fault of lmg. Wait until Berlin comes out. Everyone is going to be whining about the ppd. If the gunner is allowed to enter the building and starts blasting everyone in there then he should be rewarded for good play and positioning. That being said if someone with a bolt action knows heâs coming and hip fires him heâs dead. The class isnât broken or over powered. Itâs balanced by slow speeds, reload, and high recoil.
I can agree with this statement. Hey look we found common ground. If weâre talking about collision of fire arms thatâs one thing. If itâs a âRee LMG OP plz nerfâ thatâs where I have an issue.

If the gunner is allowed to enter the building and starts blasting everyone in there then he should be rewarded for good play and positioning.
If thatâs your playstyle with gunner than change your squad for assaulters.
LMGs arenât SMGs so they shoudnât be used like ones. We may as well combine those two clases in the current state of the game.
The only exeption would be BAR I gess.

If itâs a âRee LMG OP plz nerfâ thatâs where I have an issue.
I think that LMGs should be OP, but in certain situations. Like for example mounted MG should be absolute bullet hell on the reciving end, but in CQC it should be unwieldy and not behave like SMG.

I think that LMGs should be OP, but in certain situations. Like for example mounted MG should be absolute bullet hell on the reciving end, but in CQC it should be unwieldy and not behave like SMG.
And they are already. Lmgs arenât as quick to aim or run with. They have high recoil even at close range and hip firing. So if you miss your initial burst with an lmg, albeit unlikely when considering an averagely skilled player, your going to die to pretty much anything else before you can reacquire the target. Letâs take this example. Two equally skilled players. Full sprint into a building at the same time, both see eachother at the same time. One has smg, other lmg. The one with smg wins because he can ready his weapon first. Thatâs a close range example. Heâs another. Same set up but this time in an open field mid range. Each player has a 50/50 chance of winning. The smg has recoil low enough to reliably place shots on target while ads at mid range. The lmg doesnât. Lmg might when though if his very first shot hits the target. Long range scenario the lmg wins. The only time an lmg has a clear advantage is at mid-long range while prone, or mounted at any range.

If thatâs your playstyle with gunner than change your squad for assaulters.
Charging buildings with lmgs isnât my go to. I actually prefer assaulters for this. But, you know, sometimes you have to carry the team and you have to do what you have to do lmao.
Now, again, I do think weapon collision should be added. This would give even more downside to lmg in buildings and Im ok with that because lmgs are very powerful in the right situations and itâs frustrating to watch your entire squad get mowed down by one mag. Especially with the totally inept brain dead ai that will just watch it happen. That being said it isnât as if lmgs have no downsides right now. They are situational right now. You have to be braced and waiting, in cqc, or youâre forced to use it like a semi automatic while engaging at range
All weapons in cqb behave the same - roughly point and shoot.
What are you guys telling me my MG42 of running and gunning, Bhop shooting in the mid air so bolts hit me in the leg and I mow down an entire squad before I land, or drop shotting people with MG42âs wasnât what german soldiers did during Blitzkrieg?
Uh what?
Braced, you mean constantly strafing like itâs an SMG/PDW/Carbine in battlefield right?
Edit: I want to point out the parts I iron sight in that, is because im just so used to using semi-autos at that range I would want to iron sight, BUT i quickly get out because i realize how absurd it is to iron sight.
Also why not just stand still? Easy, the bolt action/semi auto rifles expects me to stand still and looking in my last position, so any player advancing had to guess where I was. Normally Iâm more accurate but those thin railings are 7.92 bullet proof and should be used as armor.