Some machine guns now have so low recoil that they can be used as submachine guns into the house, but no one uses submachine guns.
Please make all machine guns suitable for long-range prone shooting, and return the task of close combat to the submachine gun; watching a bunch of soldiers with machine guns entering the building to fight is not like World War II, but like CS or COD
Supplement: The machine gun should be set to be awkward and take a long time in mid-to-close combat; it should also be set to greatly consume the holder’s physical strength, so that those shooters tend to stay at a fixed point or defend within a certain fixed range. Instead of running to the front with a machine gun, kill the enemy at close range.
Maybe the current game engine cannot be the same as EFT. When entering the building, the long weapon will be stuck, but it can be started by changing the aiming time and energy consumption. Return the submachine gun to the melee protagonist
Your suggestion does not conform to reality. Most LMG’s in this game were perfectly capable of being hip or even shoulder fired, and at the ranges of the game hip firing is perfectly reasonable.
The main problem with all automatic weapons in Enlisted is that they are far too common and easy to get.
As with most people who want to nerf the machine guns you over look how horrible the bipod/mount option is. Its essentially useless at the moment making MGs lacking at any mid or long range engagement and trying to even mount gets you killed as you fiddle to get it to work
Being able to hold transmitter guns does not mean that they are suitable for fighting in buildings or close quarters, otherwise submachine guns (lighter and smaller machine guns) would not be invented and used by many people
Imagine that SWAT is going to fight in a building with a machine gun. The scene is very interesting.
In fact, I once suggested that all guns without a tripod should not use buildings for stable shooting, but this may be a big change, so I want to start by modifying the machine gun.
Enlisted doesn’t have anything making shorter weapons to be easier handled - other than that there’s no reason why you can’t use LMG’s in buildings - a little less convenient sure, a lot more expensive sure - but neither of those count.
Giving them an artificial nerf is a bad idea IMO - better to give them their historical shortcomings like cost and weight.
I’ve fired a Bren in 7.62mm NATO in the service - it has almost no recoil, let alone muzzle rise. Indeed it has so little recoil we were warned that it feels like it is dragging you forwards so you have to be aware of that the first few times you shoot it.
Of course it DOES have recoil - but very little is felt on a bipod, and even on the hip it doesn’t move the muzzle very much and is easy to use “as a SMG”:
should use stamina when hip firing and not when bipoded, would at least tone down some of the ridiculous run n gun MG hip firing. Or possibly ONLY allow it to hip fire when not bipoded (not allowed to aim)
Except most of these LMGs were purposely designed to be fired from the hip - “walking fire” was a major consideration and it is not particularly onerous to do it.
the only actual shortcomings of LMG’s are their cost, and some inconvenience due weight - nothing like actually costing any sort of Stamina.
Certain guns should recoil certain ways. The Bren and BAR are not the same as an MG42. Theres essentially an auto rifle and a machine gun but the game classified them as the same. The bren even has a handle you can fold to the side for walking hip fire
The recoil is not that bad. This isnt a 5 pound hunting rifle, it’s over 20 pounds so recoil is not going to cause injury of any kind. The sights would be pretty hard to keep aligned however
True for the German MGs but the Bren gun was held by the bipod or the folding barrel grip. The BAR obviously has its handguard. But again not all MGs should be the same class. An MG42 is nothing like a BAR