Why are squads in tiers? It’s unnecessary and just over complicates the system. Just put squads in tiers on what their loadouts are.
Last serious suggestion, just in case devs read any of it and care about what players (other than testers) want.
From what I understand, tier lvls each contain maximum 2 of a type of weapons (maximum 2 rifles, max 2 smgs, 2 tanks…)
I’d change this canvas. Like many before me mentioned, some weaponry, namely riflemen weapons like bolt actions and semi autos, are way too high lvl because of this canvas.
And it makes 0 sense, because one could argue bolt actions are more or less alike… the one at lvl 1, could easily compare with those at lvl 6.
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PROPOSITION: put bolt actions AND semi autos in lower tiers (SA rifle can stay up there).
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REASON: If you devs follow the current canvas, middle tier bolt actions AND semis, will be underused OR ignored entirely… Because at tier 4 to 7, we have access to very good smgs AND lmgs AND flamethrowers AND WP…
In short. REALLY try to make the game better for EVERYONE. Not just a select few that likes full auto spam.
Bolt actions should at most lv4. LV6’s bolt action is no sense.
you mean the g41 sniper? because that’s a premium while the g43 sniper is in normandy and berlin
There is a small gap between automatic rifles and assault rifles.
The FG42 series comes after MKB, the first model of the STG series.
I’ve been nerfed a lot lately, so sometimes I see players who think it’s behind M2, which is currently unlocked at the same level.
Fedorov exists before AVT-40. Also, it is in the submachine gun tree. Even though they use full-size rifle rounds.
The M2 carbine is present in the rifle line, even at Tier 10, despite the use of pistol bullets.
These three are out of balance with each other. As it is one of the main weapons of each country, it is necessary to keep the balance firmly.
Also I’m wondering how long will players take to get to lv10.
I think it will be much longer than reaching current campaign lv10?
If so, then you are making everyone grind even harder than current system.
Hope not.
I’m sorry, I was thinking about Gew43 but intended to write 98
Well, M18 Hellcat is cleary overtiered.
If it is War Thunder, since it has big maps those allow players properly maneuver around map and flank, M18 Hellcat can beat heavy tanks such as Tiger.
But in Enlisted, maps are small, most areas are covered with non-battle zone(grey area on map), so players in vehicle cannot flank. Developers should consider that.
Also I understand intention about ‘infantry rifle line’ but semi-auto rifles appears in too late game stage.
I think ‘semi-auto infantry rifle’ should be branched from ‘bolt-action infantry rifle line’ at early-mid game stage(3~4).
There would be more room for improvement but I’m out of idea currently. When I have more, I will post more.
Thank you for reading.
Aren’t this already the case for now?
The devs stated that they dont care about that and their decisions kinda reflect it.
I find this a lazy solution though the gun deals too much dmg and accuracy is too good if you ask me
fedeorov is an assautler only weapon while m2c is used by riflemen so that is why that is like that
Because everyone can use it. Same reason for the AVT I guess.
BTW, BR will makes no sense for players to grind to the end.
Players will simply choose to stay and use the faction’s best value/OPness weapons/levels and stop there.
Also unlocking further equipment no longer makes your game easier. It’s heavily breaking current game’s progression system.
Bruh, the tech tree looks long because they combine stuff from multiple campaigns. The stuff you need to grind is actually less because you don’t need to unlock stuff multiple times.
From what I’m gathering, this is not a tree, rather; 7 separate grinds. Meaning that nothing has been solved. Say I want to unlock an AT weapon; I must grind mortars anyway. There is no choice, really.
what i meant is i think that devs are trying to balance gameplay only by placing weapons in different tiers and forgot that they could also change parameters of weapons making them more appropriate for timeline they were used in game
Then, each “gap” between levels will make players feels even more deseperate than current system.
Like translate to current ones, you need 300k just to unlock another weapons.
Lots worse.
I don’t like it.
Too many tiers, pistols included (why?), panzerfäust 100 early for Soviets (really? what?) Fedorov isn’t at last tier, MP40 is at 6 which I think is too high . T34 a bit early… (at least do something with the stalinium). semi autos in high tier… Full of things i don’t like basically
If this was up to me, I’d say do it again but better.
What gap? There is no mention of required XP for each level.