Join the "Battle for Stalingrad"!

A major Enlisted update is coming that will bring a fifth campaign to our game! In this diary we’ll tell you about the exclusive new features of Stalingrad and a new approach to monetization, so you can spend a minimum of effort on leveling up and fully concentrate on enjoying the battles.

— WITHOUT MICROTRANSACTIONS WITH ACCELERATED LEVELING

In the Battle for Stalingrad, there is no more selling of campaign levels, weapons, soldiers, or indeed, any upgrades for Gold. Instead, there is a long-awaited game format where players progress rapidly, while squads and weapons are already upgraded.

You purchase the full-access pack once and get all of its bonuses forever. For both sides of the campaign.

Accelerated leveling

Rapid progression in the campaign will allow you to concentrate on the fun of battles, not on farming and leveling up.

Pre-maximal level

Open squad, a recruited soldier or purchased weapons are issued already trained and upgraded. It’s one step to the maximum level.

Only one full-access pack

Soldiers, weapons, and even campaign levels cannot be purchased or upgraded for Gold! This makes full-access players equal in their military capabilities.

— WITHOUT MICROTRANSACTIONS, BUT STILL FREE

You can also participate in the Stalingrad battles even if you do not own full access with normal speed progress - almost just like any other campaign. But some Stalingrad campaign levels are exclusive to Full-Access owners.

Purchasing a full-access pack is possible at any stage of the game and will unlock previously unavailable campaign levels, as well as upgrade all of your available weapons and train all your soldiers to pre-max levels.

FULL ACCESS PRE-ORDER PACK

In addition to full-access to the Battle for Stalingrad campaign, this pack also contains pre-order bonuses that cannot be obtained after the campaign has been released.

Pre-order - “Battle of Stalingrad” - Full access*

Предзаказ -

This pack includes:

  • A premium squad of the 512th Separate Flamethrower Tank Battalion of the 65th Army for the Soviet Armed Forces in the Stalingrad campaign + HT-130 flame-throwing tank.
  • A premium squad of the the 60th Infantry Division of the 160th Panzer Battalion for the Wehrmacht forces in the Stalingrad campaign + Pz.Kpfw. II (F) flame-throwing tank.
  • Pre-order bonus: “Zmei Gorynich” camouflage for a HT-130 tank.
  • Pre-order bonus: “311” camouflage for a Pz.Kpfw. II (F) tank.
  • Pre-order bonus: unique “Answer of Stalingrad” decal.
  • Pre-order bonus: unique “Emblem of 24th Panzer Division” decal.

*The Full-Access Pack will become available for purchase on consoles when the new campaign update is released. You’ll get the pre-order bonuses if you purchase the Full-Access Kit within the first two weeks of it going live on the console store.

EXCLUSIVE NEW FEATURES IN THE CAMPAIGN

These weapons, mechanics, and powerful class of fighters will all be available exclusively in the Battle for Stalingrad for the first time. Check it out!

FLAMETHROWER TANKS

Fire Power as it is

Instead of shells, these vehicles throw a jet of burning flaming liquid at the enemy - setting anything it touches on fire.

High fire range

Up to 40 meters! Comparably further than hand-held flamethrowers.

Large fuel ammo supply

Enough fuel to sustain an offensive for an extended time.

Although flamethrower tanks were not designed to fight other armored vehicles, you can still burn enemy vehicle engines or significantly impair a crew’s clear view.

AVIATION ATTACK

This is a new weapon for radio operators. Use the radio to summon a squad of bombers where their attack will be more extensive than an artillery bombardment. No matter that you have to wait a little longer for the bombs to fall - the result will be worth it.

Has the enemy called in air power? Get your anti-aircraft guns ready - or climb in a fighter and intercept an air raid before the deadly cargo falls on your comrades’ heads.

SOLDIER CLASS: MEDIC

More than just a support class, the medic can use automatic weapons and will easily perform even at the front lines, promptly helping the wounded.

The Medic carries a large set of medical kits to treat wounded comrades that are marked with a noticeable marker. In addition, to support the defense, the medic can place a box with first aid kits on the battlefield that every ally can use.

Helpful actions by the medic are rewarded: treating allies and using your first aid box will bring battle points.

NEW EXPERIENCE WITH WEAPONRY

In Stalingrad we will experience many important firearm changes for the first time that may appear in other campaigns in the future.

Advanced recoil

Weapon performance even of the same class will become noticeably more diverse: the recoil will hit the shoulder and shift the sight to the right, and the soldier will try to control the weapon more actively during long bursts.

Damage rebalancing

The damage of bolt-action rifles at close and medium range will grow significantly: shots will more often lead to an enemy death and at close range, a lethal outcome is guaranteed. On the other hand, damage on submachine guns will decrease a bit.

New shot effects and sounds

This feature will be added to all campaigns in the game! We created new shot effects for different types of weapons, and we have also updated shot sounds in 20 Soviet and German weapons.

Remote Explosives

The remote explosive takes up an inventory slot for a mine, is comparable in power to an explosive pack, and detonates at the touch of a button when you need it! The perfect weapon for effective sabotage.

Engineer ampoule launcher

Fires a capsule with a flammable mix at long range. When hit, the contents of the projectile splatters and burns everything living within a large radius! An excellent weapon for destroying positions that are protected from direct fire.

Soldier and Vehicle Customization

In Stalingrad, for the first time you can try the new customization system that allows you to change the clothing and equipment of each of your soldiers, as well as apply unusual camouflages and historical drawings to equipment - choose from hundreds of options.

We’ll tell you more soon.

TAKE A LOOK AT STALINGRAD

1942. Germany and its allies successfully move deep into the Soviet Union and are about to cut off the USSR’s access to the vast region of the Caucasus and its oil fields. One of the most important Soviet cities, Stalingrad, is located in the path of their attack.

This battle has become one of the fiercest during the Second World War, lasted 125 days and influenced the strategic decisions of many of the warring countries. We invite you to personally participate in a turning point in our history.

To launch the campaign we have recreated the central district of Stalingrad with its main landmarks: the Railway station, the House of communal workers, the Repnikova House, Executive committee and The Gorky Theater. All these places suffered from regular bombing and shelling, but survived - as the city itself survived under the onslaught of the German army.

Beyond the dusty ruins, on surviving first floors and in the depths of the fortified basements, here and there you will come across traces of life in the struggling city: patriotic signs created by the defenders, places of the wounded shelters, and opulent house decorations that were not damaged by German bombs.

Witness with your own eyes the unbreakable strength of Stalingrad and try not to get shot by a sniper.

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Reduce the damage of SMGs… Cannot imagine which kind of garbage MP40 would be.

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The ampoulomet!!! YES!

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Its not so bad as you might think

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I supposed to cover some places of Stalingrad to hype community before you officially announce this… You are faster this time. :joy:

Stalingrad area overview:

Grain elevator:


NhJdcjC


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I have like more than 500 hours of playing Axis in this game and I know well that Mp40 is a piece of garbage

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Damn, @1942786 , that’s much more than I expected.

I was sceptical before, but with those news Stalingrad has a great potential.

Flamethrower tanks :heart: :heart: :heart:

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So all new campaigns will get content locked with paywalls, really?
I get premium squads but this sounds like playing demo.
Or bs battlefield dlc, please just keep milking whale with cosmetics or some other shit, this sounds like shit i will skip.

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Also
image


The railway station

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This is a bit confusing with the wording, but if I’m understanding this right then it means everyone can at least access some new levels and not be forced to play with the starting squads?

You will be able to complete all levels of the campaign without buying full access. Play like all players, but without 4x leveling speed and other full access bonuses.

Only single (some) campaign levels will be unavailable. You will literally be able to open them, but you won’t be able to use them without full access.

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Thank you for the hard work of the developers and praise Stalingrad for his wonderful appearance. I have two questions. 1. Does aerial bombing apply only to Stalingrad first? 2. Is there any news about your level increase this week?

New campaing levels? Sorry, WIP.

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My biggest worry is that all of these new cool features (Medics, motorcycles, shovels, flamethrower tanks, etc) won’t ever be added to campaigns before their addition. I feel like this will lead to old campaigns being abandoned and no longer updated. Which will lead to low population for them in the future.

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oh yeah, its that time.

Very interested in the campaign, i look forward to trying it when it comes out :DD
so much information to take in at once, very well done!

HAHAHAHAHAHAHAHAH

So you added premium squads into progression, making it slower, and these level don’t even unlock nothing for most people?

What were You guys smoking

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Oh my… I see. Is it your first time to bomb in Stalingrad? Doesn’t it appear on other battlefields this time?

All fun and games, great update but…

Since now we have this one, why not removing for once the (much discussed) explosive pack? Not to mention that soldier now can bring like 4 packs (3 and the remote one)…

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Also… This is the exact same idea that I came up with at the initial OBT…
How do you come up with the exact same idea of the economy system with me :joy:
The traditional “purchased once forever” experience… With some leveling but not hard grinding/unlock system
To attract some players from steam/other traditional online platform.

In every major update, we delight you with new levels, modes, new weapons, units - in all campaigns. I think for almost a year and a half we have confirmed that we have not abandoned and will not abandon even our old campaigns. I am wrong? :slight_smile:

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