Numerous times now it has been brought up that the “meat grinder” type of play is not for everyone. Trying to survive for a longer amount of time should not be seen as a bad thing, actually quite the opposite. Surviving with a squad should generate a bonus, but under the requirement that they are still actively helping out their team in a noticeable way. Whether it is done by a close quarters fighter, or by longer range support (sniper, MG, or field gun support for example), if they are still helping the team, it should give a bonus for staying alive simultaneously.
What I suggest is perhaps along the lines of a bonus for surviving for x amount of time, while still racking up x amount of score.
Both longer distance support and close quarters combatants could make use of this. It essentially just means that you would need to meet certain “quotas” of score to get your bonus for surviving and reaching that goal at the same time.
Additionally, if they are reaching it more than just the one time, perhaps an increasing size of a bonus if the quota of points within x time is being reached time and time again by that SAME squad/ character. (The same expectation should be applied to all infantry types, so a universal rule would need to be set.
The example of this is say the time frame is 3 minutes, and the expected quota of points is 450 points (this averages down to 150 points/ minute = 5 kills or similar actions/ minute which SHOULD be fairly obtainable).
- If a SQUAD survives for 3 minutes and racks up the 450 points, they get an additional 50 points.
- If that same squad is alive for another 3 minutes and racks up ANOTHER 450 points, they get an additional 100 points, total of 150 now.
- If they survive an additional 3 minutes and rack up ANOTHER 450 points, they get an additional 150 points, total of 300 now.
- ETC.
- If the time limit is hit but the quota is not met, the bonus counter is reset.
- If the quota amount of points is hit before the end of the 3 minute timer, it starts the next stage of bonus, and resetting the timer.
The point is to get them to not just try to survive for longer, but to continue assisting the team in meaningful ways (enough to generate the quota score in x amount of time), this would also potentially help to incentivize things like putting down ammo boxes and rally points, as that would help to generate the needed points within that amount of time!
So my question to the other members of the forum on this thread is this:
What amount of score should be EXPECTED from players within say a 2-3 minute time frame?
Personal thoughts relating to this part:
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If the time for the quota amount is too LONG, it will make it to where their support isn’t pressing enough. This especially plays into the players that are surviving by just sitting back with radio operator squads raining artillery every 2 minutes.
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While it needs to be an OBTAINABLE goal, it shouldn’t be set too low to where it is an EASY thing to do. Players should still be providing their team with enough support that it is quite noticeable.
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I don’t think vehicles should be included in THIS particular scoring mechanic, but they should have their own that incentivizes smart and effective play.
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Please keep in mind the score you get for certain actions such as:
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- Kills = 30
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- Assists = 15
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- Rally point spawns = 30
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- Ammo box uses = 30
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- Destruction of enemy strategic structure = 55
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- Taking out enemy tanks and aircraft are also extremely lucrative for points.
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- These things can stack up quickly!
- A small timer listed as Bonus could be added to the HUD, along with a points counter to track how much more you need to do.
@EdVanSchleck You always give pretty good debate and ideas to a topic, what are your thoughts here?
EDIT: This will also help to put a big difference of points and rewards to the players that are actively pushing hard or giving very effective support and making a big difference in the game.