Improving the matchmaking for low Battle Rating

:man_shrugging: Like it or not, thats the way they went regardless of what some of us prefered.

If its what we are going to get, might aswell suggest to make it the better version of itself. (they briefly present a map based system which I liked the potential of more, but it was scrapped immediently based on community reaction)

In what way?. What it does do is give you complete control over the experience you want. The MM might only put you up against the same BR as yourslef, but that doesnt mean you cant take every single piece of equipment you like from below that BR. As your BR rating goes up, so does the pool of gear you have available. Thats not restriction at all. Thats almost freedom. It makes whatever you take “relevant” because you wont be uptiered, beyond a point of your choosing.

If you want to play a period of the war that had no chance of going outside that, you can

  • maybe you want to play the era of the TIger tank, or the T-34-85, But still use bolt actions without tiger 2s and selectfires showing up
  • maybe you want to play The SVT 40, Garand or G43 without the Selectfire spam having a high chance of being in your game and killing immersion. you can
  • say a new player unlocked his First BR 4 equipment and uses it excitedly , only to find himself in BR 5 most of the time vs Full decks of far better stuff (while he is still mostly BR 3 gear). His new unlock is bitter sweet, because its better not to use it

On the flip side, if you want to see that stuff in your game while using a Tiger or t-34-85, you can…you just give 1 Guy the equipment to uptier yourself to whatever point you like.

The difference is the player gest to “tailor” the level of their experience. Its control, not restriction

Its also FAR easier to balance equipment BR when you dont have to take into consideration how strong it is if it gets uptiered or downtiered

ah well hopefully they implement something like it?

You mean when they introduced it ONLY on a test server with ±15 real players, put guys in Stewart against Tiger 2, called it Normandy and declared it to be bad?

WHO WOULD HAVE THOUGHT lol

They literally never ever tested anything other than BRs in real players scenario, which also feels intentional

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That wasn’t my experience of the test. I was able to target specific maps like the pacific consistently without that bullshit. The main thing they were missing was Hard lock when it came to maps. They used SoftLock which buggered it up

But the confusion of how it worked, perhaps the bugginess of the test and the knee jerk tester reaction got it thrown out before its potential could be realized. whether that was the intention or not, who knows

I reeeeeally liked controlling map preference with gear being linked to maps.

but no…So yay for BR :man_shrugging:

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I mean putting guys with Normandy BR1 vs guys with Normandy BR5 stuff was never going to work fine even if the map was the desired Normandy.

What they needed to do is test BRs together with map preferences.

Like if I build a full British lineup with Crusader, Hurricane Trop, SMLE and Sten I should more often than not be sent to Tunisia, instead of something weird like Ardennes.

Basically this but we haven’t heard anything since the announcement:

Well the now BR 1 rated stuff shouldn’t have had Normandy as a map preference on it. It should have been only pacific. you could up map yourself, much like you can up br yourself but…

Alas, it was killed before given too much thought.

To be fair “low BR” stuff was indeed used in late war maps.

Such as M3 Grease Gun, Stewart, M13, Mosin rifle, PPS, all Volkssturm weaponry, etc.

:point_down:

you rate grease gun as “P” for pacific so you can’t see Normandy or tigers if thats “all you have in your deck”. BUT you put a Garand in your deck with it which is Rated “N,P” for example…then bam…Grease gun can show up in Normandy and tigers. Exactly the same as Putting is Stuart in your br 4 line up, but map linked instead

Grase gun was rated for all allied map, same Springfield and m1 carabine etc… the old system was build for respect the HA usage of X gun or vehicle, but as veekay already told you because the matchmaking need take count of all players BR1 stuff was almost certain meet BRV stuff if they share the same location

Yes there was room for improvement by using hard rule and better drawing hard line for separate gun and vehicles in each map equally

But

If you think about it, in the end after all change for make it fair, it would be completely different from how was added initially, and as I thought would be to similiar to our BR system, so wouldn’t be so different as now

except it would be “map/theatre based”

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And this don’t impact on the gameplay so is secondary

But it does effect what theatres/maps people want to play. which is Still a big deal to alot even now.

In anycase. Its not coming back. No point dwelling on what could have been

We are going get soon a map preferences system as stated in the road map

I expect it will be hugely limited, like the war thunder Veto 3 maps.

If they do veto theatre, I might find it more interesting.

But it’s not the same.

I want to play Ardennes. Just not with interwar A13 and Italian tanquettes.

I want to play Tunisia. Just not with Puma and Volkssturm weapons.

Just banning maps isn’t enough.

This doesn’t really matter if you’re playing against a faction you don’t want to play against. I absolutely hate playing against japan. Really only want to play against germany

My understanding was that Moscow is BR1-2, but it seems that’s false. Playing a BR3 weapon (SVT) and not being able to play Moscow was what I feared about BR±0. So this one probably does not hold.

The other reason I’m against BR±0 was that as a newbie Enlisted player I loved the feeling when they introduced the weapon pickup ability and I grabbed the very first FG from the ground and wiped out a squad with it (then I got stabbed by the last man, but that was also part of the fun.) Such better weapons will not be visible now.

The third (second actual) and not so strong reason is that when with BR2 I get uptiered and have to fight against stronger BR3 weaponry, the game knows that I’m expected to be less strong, whereas if I artifically increase my BR by adding a single higher BR weapon, based on the current simpleton BR calculation the game could expect a better performance than what I actually can provide. And I expected that as a BR2 I’ll end up in games mostly filled with BR2, with some BR1 or some BR3, but if there were enough BR2 players then mostly BR2. So I would sometimes see BR3 weaponry, not most of the time, which is the case if I uptier myself to BR3 in a BR±0 match.
Or am I misunderstanding your suggestion?

moscow is BR1-3

AS @robihr said its currently Br 1- 3. But that doesnt mean it cant be changed further for BR -+0

an easy solution to that would be to add an extra 2-5 slots to a game that are purely AI, and Have them armed better…gives players that oppurtunity

Im not quite sure I understand you. If its hard lock -+0, whatever is your highest BR gear, Is the BR you will “always” be matched against.

So if you have all BR 2 gear and “one” BR 3 rifle…you will always be in BR 3 matches (uptiered yourself). It always goes off your highest rated gear, anything lower you may have is not considered at all, there is no random.

So the choice is really up to you

No… It was that guy equipped with FG who killed two of my squads before I could get him with the third what made it go to long term memory.

I liked to match sometimes better, sometimes worse equipped enemies randomly with my BR2 setup. If I uptier myself then the surprise factor is lost - it’ll be my choice to suffer. Same yet not the same.

Here the possible solution would be to give an “allow ±1 BR” option if they implement the BR±0.