I have spent a good while going over the gear and attempting to make it more reasonable (not everyone will agree). Please see below. It is mostly based on power level IMO. I see what you were trying to do by making the lockout come at certain tiers, But I think it’s better to leave the tiers as “just progression” and rate the individual item appropriately.
Protection of new players:
Something that is missing completely from this new way of doing things, Is the protection of new players that the developers have expressed a wish to provide.
To that end:
This is just an extra suggestion on top. I have placed it in the other corner on the equipment cards so you can ignore it and see what it would be like without it.
I am proposing to split Moscow into 2 Preferences. Really it will just be a copy paste map pool BUT
one will be;
Battle of Moscow Axis Offensive:
(this will be protected, entry level gear only. can only be matched against itself)
and
Battle of Moscow Soviet Counter Offensive:
(this will allow Higher power gear and veterans the possibility to play these maps without ruining it for new players)
Why split it into 2? this is So New players Can play with Stock equipment and have no possibility to be put against the stronger equipment, while at the same time, letting much stronger Equpment experience Moscow maps without clubbing the hell out of new players.
This can be done with Pacific also, but I haven’t taken the time.
My reasoning for changing gear Preferences
The reason I have taken most weapons down to 1-3 Preferences is it gives the player more ability to choose his/her arena. Having 4-5 removed all player control and although it was good for Making matches easily populated, it can give you a horrendous matchup experience, aka test server.
Tech tree Preference Revision:
Other than that, Here are my revised preference trees. It was time consuming and hard to maintain concentration so no doubt there will be some poor choices or items I have missed. Feel free to point them out!
Soviets
Axis
Allies
A few Notes:
*it is important to know that Undesirables overwrite Desirable, So you must consider this when making your deck.
For example: IS 2, can never join a Moscow or Stalingrad game (M S)…even if the rest of your deck desires Moscow.