yes but it wasn’t issued to them… just like how snipers aren’t issued rocket launchers…
you would have anti-tank grenades that stick to tanks and working anti-tank launchers and your still bitching about not being able to take out tanks with AT Gunners… this is what im talking about when i say “Lack of Teamwork” …your not the only fucking person playing, you have many other teammates who might be using AT Gunners and all you have to do is disable and mark the tank for them… but NOOOOooooOOOooo thats just too fucking difficult for you…
once more read your own fucking posted shit… they were awarded the tank destruction badge is they destroyed a tank with “Hand-Held” weapons and “Anti-Tank” units could not receive this award… they wouldn’t be giving out a special award if all it took was a single tossed 1.2kg bundle of dynamite to destroy a tank… sure i can agree that a charge like that buried on a road that is known to be used by tanks very much will destroy tanks… specifically because your hitting the tank in its weakest armour and your focusing the blast where as when its thrown at the hull the blast expands outwards in every direction greatly reducing the force of the blast
which is why im suggesting they make detpacks plant-able and throw-able depending on how you prepare them… using it as a mine will be more effective for killing tanks or advancing infantry but it would take a lot longer to setup, throwing on the other hand requires you to prime the charge with a fuse so it also takes a bit but it would be much quicker.
not even close… if anything its a buff to AT Gunners, yes its a slight nerf to explosion packs ability to turn tanks into glass cannons but you gain a super useful way to use them…
so you are implying that infantry actually produced theyr own AT weapons out of thin air ?
You do understand that works both ways, if only you paid attention to your surroundings and covered your tanks as infantry the handheld AT weapons would be hardly a problem at all.
So you may cut the bullshit of teamwork.
Im not even going to bother.
At this point il just say L2P. Perhaps if you spent the same time requesting nerf to AT weapons you would spend to figuring out how to keep your tank alive you probably wouldnt have to figure how to disguise your tank buff topics daily / weekly.
Because your idea of turning detpacks to detonable from range against tanks is absolutely fking stupid.
They wouldnt be used to anything else than destroying infantry especiatly at cap points. Making them even more of a pain in the ass to capture.
I do fully understand that you want to buff your precious tanks. Regardless how cleverly you think you disguised your “suggestion”
Which is why I already agreed with you. All AT weapons should be removed because they are too powerful and tanks should spawn 25mins drive from frontlines. See ? I totally want to buff your precious tanks by removing all AT weaponry.
guess il just have to continue harassing tanks with detpack spamming infantry until its apparent that detpacks need to be nerfed vs tanks… and just for good measure il make sure not to let up on spamming detpacks into the capture point so its just as annoying to infantry as it is to tanks… not like i have anything to lose its an easy way to get up to 20 kills with a single stone throw…
and also there’s the logic of “why even use the mk1 hand grenades if the detpacks have a larger explosion radius and also work against tanks” …ya know cause nobody uses regular grenades since they don’t do shit to tanks
my grenades would look like this
Hand Grenade (Anti-Infantry)
Molotov (Fire Bomb)
Dynamite/Explosion Packs (Versatile Explosive but takes time to setup/use)
Smoke (Vision obscuring grenade)
M37 Demolition Kit/H3 Magnetic Bomb (Anti-Tank Gunner Grenade)
that way each grenade has its own specific usage… detpacks would cover a wide range of targets but would be slower to use.
no you actually haven’t answered fuck all you’ve just bitched and complained about losing your anti-tank pocket nuke that every soldier can equip as you try to say that people wouldn’t have a problem using AT Gunners if they were better but when i try to pitch an idea to improve AT Gunners and in exchange reduce the effectiveness of the detpacks on heavy armour you default to
you then tried to say i need to “L2P” but when i whipped out my big ballsack on the scorecard you try to say “but that was just bots” when the enemy team has 3 guys pulling +100 kills
your just a never ending fountain of shitty excuses and because iv posted this topic soo many times im prepared for every shitty excuse.
even Ghostofishmael can attest to the fact that iv posted this topic a shitload of times
you are using AT squad as scapegoat for your rather obvious tank buff you are requesting.
And this isnt exactly first time.
Yeah, you totally destroyed us with your well thought suggestions that totally are aiming for balance of the game and not to boost your shitty experience as tanker.
this whole topic is aimed around buffing the AT squad which you might be able to see if your head wasn’t lodged so deep in your ass you’ll need a Cephalanalectomy to get it out… im trying to give AT Soldiers a special grenade tailored to their class designed for taking tanks out… how exactly is that buffing tanks… especially when this new grenade sticks to tanks and follows them around so they cant drive away from it…
no your just mad because i want to bring your precious pocket nuke detpack down to a realm of reality
iv even made concessions and re-thought my idea to include a way to throw detpacks with the new way they will be used, and you know why i did that? its because i listen to people and try to meet halfway…
i can clearly see after this many times people aren’t gonna budge on being able to throw detpacks so im just asking that a single detpack won’t destroy anything over 20 armour… it can damage it severely but not destroy it 1st pack…
anything below 20 armour 1 pack and its done…
Just give them satchels instead of packs. More weight and explosive so it makes sense they can destroy tanks, very short throwing range so the user won’t use them as “impact grenade” by waiting after triggering it (also it would give the tank the chance to run away). They could be more as an anti fortification item as well.
Packs spam is broken as hell and that is a fact. I am ok with soldiers having the possibility of some anti tank response, but right now det packs are just super duper OP frag grenades, even the difference on throwing range isn’t that big (expecially since you wouldn’t throw frags at their max range usually) Also the detonation time, because you can shorten it holding them in your hand, almost making them impact grenades. In my opinion packs should be replaced with heavier charges for the reasons I wrote in the message above this.
thing is i don’t exactly want to remove dynamite bundles… but it would be nice if you could use them in more realistic ways… like having to physically prime each charge your going to throw with a fuse before throwing it, that would balance explosion packs out really well and it would encourage use of the frag grenades for Anti-Infantry instead of Detpacks being the Meta Grenade that everyone equips…
well its only a 2.4lb charge that’s not super heavy… i can lob a 5lb weight well over 40 feet so 2.4 is nothing… making people have to prime each charge is not only super realistic but it makes the explosion pack a slower to use grenade making it less useful in CQB and against infantry
having to prime each charge is what soldiers would do in real life when using dynamite bundles… like you realize how many squads would have blown themselves up if they had primed dynamite bundles just hanging around on their belt or in their bag… like you’d be walking through the brush and suddenly you’d hear a fsshhhhh sound and then a few seconds later you’d explode.
makes more sense to just give AT Gunners a heavier charge since we have historical Hand Held AT Charges… Allies would get the M37 Demolition Kit or Satchel Charge and Axis the H3 Magnetic Bomb, each functions in a similar way, they are both designed to get stuck on tanks and each has a similar explosive charge weight and armour penetration rating
and the detpack needs to be used different then the frag grenade or the same problem of the detpack is meta remains… you should be able to use them as manually triggered mines and as a thrown explosive if you prime the charge before throwing… your guy just has to pull a pocketknife out, make a hole in 1 end of the detpack and insert a fuse before pulling the fuse and throwing the detpack… that could take all of what… 3-4 seconds but it would make the frag grenade that much more useful because frags don’t need to be primed before use…
Which is why its been suggested about million times to replace detpacks with H3 and similar antitank weapons that has 0 use against infantry no one has disagreed with the fact that current detpacks are out of line due to do-it-all way they work.
the problem is H3 is an Anti-Tank weapon… it should be for AT Gunners only… detpacks can stay kicking around as long as they are changed so you have to prime them before throwing if you wanna throw them and tank armour thickness is taken into account in the damage algorithm… cause soldiers didn’t just trot around with primed bundles of dynamite… if they did you would have 100’s of platoons spontaneously exploding while walking through the jungle…