Artillery barrage with 1 gun is rather hard task so no.
im proposing they add an entirely new explosives system⦠sticky grenades any soldier can equip effective for disabling tanks, AT grenades AT soldiers can equip effective for blowing tanks to the next life and reworking the explosion packs so they arenāt just a more powerful hand grenadeā¦
giving AT Gunners the ability of an engineer and a radio operator isnāt realistic in any way⦠AT Gunners werenāt artillery specialistsā¦
Well, this argument has no longer valid in a game like Enlisted, and we should start looking at the further evolution of game balance, between arcade and simulation. And how that will react to the current game model, not the imaginary one.
ā¦which i have looked at balancing realism with enjoyment⦠this isnāt just a half cooked idea iv thought of ways to implement it using existing systems coded into the game⦠changing the way explosion packs work would give the defending team a whole new tool for holding the point down which i think people would definitely enjoy some of this
and this
that 2nd gif gives you a good idea of how strong tanks are against explosives⦠that went off right under the track and it was like
And this is the part where everyone else disagrees with you.
Sure we can remodel detpack to H3 or similar capable to destroy tank that way it has 0 impact to infantry and still capable to destroy tanks.
What you are proposing here is to buff tanks.
Pretty sure they had HE available for theyr AT guns.
And engineers for sure wasnt using AT guns or AA guns so there goes that realism card.
then your just removing 1 type of explosive for another⦠im proposing to add both⦠and yes regular infantry will be effected⦠which is how it should be⦠doesnāt mean you wonāt be able to blow up or assist in blowing up tanks as regular infantry⦠you can still plant 3 explosion packs on a road you know tanks will come down while you wait in cover for your prey⦠or you could equip the ST Grenade and just disable tanks so your radio operator teammates can actually hit the tank with an artillery strikeā¦
what im proposing will encourage a higher level of teamwork on both sides.
Aaaand no.
So why dont you start with defending your tanks as inf ? This way nothing needs to be removed or remodeled and you get your much wished teamwork for the game.
Just defend your friendly tanks as infantry its realistic and it includes teamwork everything your asking for.
OMFG this isnāt about me not being able to blow tanks up⦠you wanna see the game where i fucked over 7 tanks in a single match with just detpacks⦠and thatās a low average iv taken out 15 tanks in a single game before with just detpacks even when they have infantry defending⦠how fucking difficult is it to use 1 of those detpacks to just kill the infantry and then switch soldier or just use another if you run large grenade bags like i do to then kill the now undefended tankā¦
i donāt even bother with AT Gunners cause they have less AT then your default 9 man infantry squad equipped with 27 detpacksā¦
1.2kg of dynamite is nowhere enough to destroy medium and heavy tanks unless its detonated directly under it like a shaped charge⦠light and superlight tanks sure 1.2kg dynamite will get through 6mm of armour no problemā¦
how about adding an option to detpacks so you can put a fuse in the detpack that makes it throw-able but it takes a few seconds and shows the animation of your guy making the hole and shoving the wick inā¦
but they need to be nerfed so detpacks cant instakill anything over 20 armourā¦
And the fact that there is even possibility to spawn unlimited amount of tanks during game requires unlimited at weapons.
Exactly remodel the detpack to H3 and you wont be killing the defending infantry with it and still capable to destroy tank.
Aaand again remodel detpack to H3 and no need to cry about realism.
Just remodel it to H3.
And again. Just remodel it to H3.
the problem with your theory is that H3 is even lower energy then dynamite⦠its used as a pyrotechnic composition for shit like flash grenades and fireworksā¦
C-3 on the other hand is a much higher energy explosive since its composed generally of RDX & PETN its whats generally referred to nowadays as Semtex
well why didnāt you say german tank breaker o.oā
H3 is a whole other thing when your talking about explosives
yea germans would get those americans would get ST Grenades
Thought its rather obvious as subject is at weapons not firecrackers.
Sure as long as ST is capable to destroy tank like H3.
well the general discussion is about explosives. but okā¦
either way more variety of explosives = better for gamer experience
not the other way aroundā¦
and in adding more explosive types these bloody pocket nukes can be toned down and i suggest a whole new style of use for them⦠sure they can still be throw-ables but you should have to prime it before throwing it, that way you can choose to use dynamite as a manually triggered ground charge or a timed fuse throw-able
i see the problem with the ST grenade the further i read into it⦠but the H3 Bomb seems to have a similar charge to the american M37 Demolition kit which i kind of want to be restricted to AT Gunners
soo maybe the AT Grenade is something that you have to place at close range and will get stuck on tanks Allies AT Gunner can get M37 Demolition Kits & Axis AT Gunner can get H3 Magnetic Bombs
but im still in favour of changing Explosion Packs so they donāt instakill Medium/Heavy tanks and making them so they can be planted and used with a Blasting Machine or primed with a wick and thrown.
And no. Tanks are fine as they are they dont need buffing by requiring a dedicated unit to fight against them.
AT squad can and should have proper AT gun to fight at range against tanks.
And thats where your pretty much alone with your suggestion.
Probably majority does agree that detpacks should be replaced by actual AT weapons that has nexto none effect against infantry making hand grenades again a viable choise rather than do-it-all detpack.
But having universal AT weapon available for everyone to destroy tanks is must have for balance sake.
⦠they wouldnāt require a dedicated unit⦠but the unit that is dedicated to Anti-Tank should be the only one to get these types of grenades⦠otherwise why the fuck even have an AT Gunner Squad if your just gonna give every soldier the ability to counter tanks like theyāre glass cannons
thats exactly what your precious detpack already is⦠you can use it to clear a fucking capture point and turn tanks into a smoldering bonfire pit⦠im suggesting a more realistic way to use detpacks more along the lines of how bundles of dynamite were actually used in the warā¦
and the same stone throw that just took out 2 birds now turns into a hattrick by suggesting Explosion Packs be a more versatile explosive that can be used not only for disabling medium/heavy tanks but if used correctly can still blow them up⦠the only thing im removing from detpacks is the ability to turn tanks into glass cannons when you throw a single detpack at any tankā¦
which im then proposing they add back into AT Gunners as AT grenades⦠but your argument is āREEEEEEEEEE I DONāT WANT TO LOSE MY ANTI TANK MININUKESā
As said now quite many times, they should have AT guns. Capable to destroy tanks from range.
Currently theres few to none reason to choose them as they dont have proper effective AT guns.
Well infantry had those hand-held AT weapons IRL so why not ingame.
But perhaps if tanks gets limited to maximum of 2 tanks per game then inf hand held AT weaponry could be nerfed.
And we are more than willing to sacrifice that do-it-all pack with proper anti-tank weapons such as H3.
You are asking to limit AT weapons to dedicated AT soldiers which not only is unrealistic but direct buff to tanks which you have been asking if not daily then weekly. If not directly yelling how OP the detpacks are then ādisguisedā cleverly as how poor the AT squads are or what ever reason.
Yes your suggestion of first disabling the tank > then setting up bundle of explosives under tank > running with wirespool to cover > then detonating the tank with blasting machine.
By the time your done with all this the game is probably over. And fairly unrealistic.
But fine, lets just agree the AT weaponry is way too OP im more than willing to remove them entirely giving tanks complete invulnerability against infantry BUT tanks must spawn worth of 25mins of drive away from front lines. This way you are immune to infantry and if you are lucky you get to play the last 5mins of the game.
Yes I prefer not to. As they are probably most well balanced thing in entire game.
But as said Im more than willing to remodel detpack to H3 making it still capable to destroy tanks but has no impact against infantry.
as i think they should as well⦠AT Launchers should be able to blow any tank up in 1-2 shots no disagreeing there⦠the only thing is i think that AT Gunners should also get a grenade specifically for them specifically for Anti-Tankā¦
they also have a smaller squad then your starting infantry squad so theyāre double useless since you can just equip a bunch of infantry guys with large grenade packs and poof like magic your a tankers worst nightmate⦠which is what playing an AT Gunner should feel likeā¦
which is great but it cant be usable by every soldier⦠it has to be for the AT Gunner soldier only⦠like you can get an AT Gunner on every squad in the game as an additional soldier so its not like im saying you have to use the AT Gunner Squad to kill tanks⦠just pick the AT Gunner instead of an extra sniper if you really wanna tango with the tanksā¦
its not unrealistic to restrict Anti-Tank weapons to Anti-Tank soldiers⦠thatās⦠normal⦠you donāt fucking give a sniper a grenade thatās for tanks⦠that shit isnāt how it worked⦠thats like saying its unrealistic to give a Machine Gunner a Machine Gun because everyone can pull a trigger
your not gonna disable the tank and then run up with a wire spool⦠you would place detpacks all over a high traffic road⦠up to 27 max (3 x 9 = 27) and wire all 27 to a blasting box so you can not only blow the tank up but anyone in the general vicinity⦠it would be like having the ability to setup a 500lb bomb on the ground and detonate it on your commandā¦
wiring can be easy⦠since you place the packs with the wire spool tool it can automatically wire them as you walk around with it out after placing the 1st packā¦
give or take it might take someone 1-2 minutes to place a field of 27 packs and connect them all in series.
the reason you would disable the tank is to give any AT Gunner on your team the chance to run up beside the tank and place the AT Charge
pretty sure they could use the H3 just like infantry could.
Sure, as long as tanks spawn 25mins driveway away from frontlines.
Once more.
Which would be even less effective against tanks and just another way to spam infantry.
And again a direct buff request to tanks.