If you want Jumbo's armour nerf then need more bullet penetration like German tanks

I would rather say it was a great improvement for any thank with Commanders cupola, and a nerf for all tanks that don’t have it. And that is the way it should be. If they remove map or indicators on maps for tanks that did not have radio operator you get another balancing factor.

But now we are mixing apples and oranges.

Tanks are not compared by their side armor but by their front armor. Side armor helps, but it is not decisive.

Panther is a frontal beast, but is a kitten from side.

Can Pz4 kill a Jumbo from the front? Yes it can if it hits that exact pixel.

Can Jumbo kill a Pz4 from front at ranges we have in game? Do I need to answer?

And don’t get me wrong, Jumbo doesn’t need to be nerfed. Sherman with a better gun and less armor should replace it. Easy Eight maybe?

devs said Jagdpanzer will be in Normandie so, it will be the counter for Jumbo, so this is why I don’t want more nerfs for it.

Ok, L/70 can deal with Jumbo, agreed.

One thing that bothers me … how exactly was Jumbo nerfed? Optics?

But again, same tier German tank is fighting something it never should on opposite side.

Jumbo OP, Sherman 76mm balanced.

I don’t know where tank “experts” find Jumbo to be OP. It’s a balanced counterpart to Pz. IV H and Jumbo is not that hard to kill.
D Day position and fight:

Don’t remember name of this alternative version of D Day so let it be D Day 2:

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yep, optics, but people want more, you can see here in forums a lot of people complaining about Jumbo.

and for the last point, a lot of things where not. For example, German planes on D-day. Devs said they will try to balance with weapons and vehicles, but if they can’t, they will use those who need but exist on that time.

don’t remember the exact words

Great vids, but people won’t look. A lot of people who asks for nerfs don’t want to learn how to counter, simply, they find is hard to kill and want it out.

Ah and there is a bug or something like this, if you hit a chain wheels on Jumbo, the bullet penetrate and kills crew. I saw a dev or moderator in forums said it was possible to do while is not fixed. (I think they said on reddit)

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Yeah, sadly it’s true. I hope ppl who just read will see theese vids and will play better against Jumbos.

Dunno, never meet it. I only know about MG dot and command tower as weak spots. And that you can immobolize Jumbo by destroying it’s transmisiion through track.

" great video ".

that’s actually questionable.

i mean, sure, no tanks are op if they aren’t looking at you.
right?
:clown_face:

because as far as i can tell, in the same scenario, where you have to lose half of your time just to get up hill, and eventually get 2/3 shotted.

when even the dude it self shows how many shells needs to take down a jumbo. and you say:

or

it’s simple an outstatement.

because again, you have no match when you encounter skilled players ( which from what i can see, you haven’t encountered none ).

unfortunately, in enlisted, the jumbo is like some sort of " gold machine ".

because once again everyone can use it, and the majority of encounters you can sustain alot of damage. the same cannot be done with the pz iv.

that’s the main bloody point.

i don’t recall jumbo players in need of flank others tanks.

even you said:

the point with a pz iv, even if you stay behind your own troops that will not guaratee your safety.

i simply don’t understand how you can look at the same tank and define them fine by fighting each other.

because what the jumbo can do easely, others tanks cannot.

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On the second video, when that Jumbo was showing you his side, if you hit in his rear side or rear side under the turret, there is ammo too.

I see, Thank you. Will keep it in mind.

“A pzIIIN destroyed my tank in 3 hits. we found suddenly and only had time to fight in a frontal fight 3-4 Meters. He shoot me 3 times, each time he killed 2 crew members and while my crew was changing seats, he had time to reload and shoot again”

I suppose he was shooting at my MG port. but he killed me super easily. but I was not recording at that moment

I had to flank him with my other sherman to kill him

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now, not to sounds too evasive or anything, but the goddamn pz III like many others tank is effected by the stupid same problem where damage model it’s complealty fucked up.

the same for t70, t35, ba-11, yada yada yada.

If zoom is to big to its historical counterpart it has to be lowered. This is a bug, same as on German snipers in Moscow.

I shared my thoughts on this many times. German tactical bombers should not be in this game, especially in Normandy. Any tactical bomber with that much bombs will only bring rage at all airplanes.

So now we should reference bugs for balancing reasons? And what when it gets fixed? Can we look what will happen 2 steps ahead or that is impossible?

your agreement with the videos shows me, that you dont understand my point…

clearly you have a better chance at the d day map, if you have a perfect angle on the scherman, so the bullets hits in a 90 degree angle at the front, BUT if you are on a lower position and the angle isnt 90 degree,then the bullet cannot penetrate the jumbo, it bounced away.

  1. video: he was lucky, that the other sherman seems like a braindead player, if he moved his front to the pz4 and shoots back, he wont die…
    i were so often in the same situation, were i cannot shoot 6-7 times at the top of the sherman without get shoots back…
    that videos didnt proof anything
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No, it is too difficult for them to understand that jumbo cannot always stand at an angle of 90 degrees relative to a German tank.

By the way, at the 22nd second of the second video,bug?

This mate is a clear side shot. But you continue to try to find that one pixel at the front armor that will grant you a penetration…

How can you compare tank that has 80mm hull armor and 50 mm turret armor (all flat) to a tank that has:

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Asymmetric balance, jumbo has good armor in the front armor, and the PZ 4 has a better gun.

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Even regular Sherman has better armor than PZ4, better mobility, better turret traverse, browning on top. And as far as I know should reload faster because of more roomy turret.

And a stabilizer, which is currently not modeled.

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