This apc was supposed to be br 2 but some people didnt like it and it got put in br 3. I think there should be an option to have sdkfz 251/9 in br 2 but lose the he shells. I am really annoyed that the premium sdkfz 251/1 is the only option in br 2 after that horrible sdkz 7.
I want to use this iconic vehicle without having to pay or be dragged in br 5
the issue with the sdkfz 9 is that, i was a supposed to be a br 2.
however, it carries less of the shells that it was supposed to for " balance reasons ", lost an additional crew member ( because historically, the crew of the sdkfz 9 were usually 5. ) and it doesn’t even have HEAT.
i believe it was more made for " balance " reasons compared to it’s counterpart ( if you can call it that ).
and well, unfortunately.
APCs aren’t typically used as tanks to begin with or, as fighting vehicles.
( just look at the sdkfs 251/1 and it’s god aweful view angles / mg overheat ).
I regularly pen T34s with em so I dont know what rest of yall doing
even BR5 I just smoke a Pershing in a pinch and reverse; takes him out of the fight for 30 seconds often.
Maybe the armor is bugged , aim for driver hatch , turret ring or barrel. If T34 is on a decline its obv an auto kill for hull shot since armor is closer to 90 degrees ; so maybe try it before u knock it
I main 251/9 in evey german lineup its avail in; feels perfectly adequate /birderline OP
At the end of the day its a fire support APC/IFV ; smoke and HE are its most useful rounds since ur not actually supposed to be hunting for IS2s with it and complaining about its round when things go south.
I run Calliopies with Smoke at BR5 so for me its a no brainer; i think more ppl should try it
Im presuming they dont want 4 functional tanks with 75+mm Pen on field at same time. U generally have to be played as a support gun and mostly smoke/ retreat in br4+ currently and that prob wouldnt be the case.
I think Shermans/T34s would be getting pretty 1v2 or 1v4 on a regular basis if that was the case
I think 251s are super strong as they are
What Germany is actually missing is a fast truck transport; i loose more points to not arriving on scene on time vs lacking firepower
Just give it 12 HEAT shells and nothing more. Since the rounds are going to be very limited, you won’t be effective take a role of tank.
A tanks with of 1 BR lower do have ±30 of those same HEAts with combination of another ±30 APCBC shells.
With higher fire rate, way better armor and turret.
But they gave it 8 rounds which are useful only when playing against lower BRs (aka seal clubbing). That’s extremely duh.
Plus ±20 HE rounds to spam infantry.
They shouldn’t release APC with cannon in the first place. If that’s what so problematic about it. (Which I don’t think so imho.)
If you ask me it shouldn’t be APC at all.
Why 251/9 is APC but US M3 with AA gun is a tank? Clasification of those things is all over the place.
Devs should finally learn worlds like: rule, system, consistency.
If you ask me, stuff like heavy armed halftracks and scout cars should be rider squad thing. Except devs made a briliant move and made this squad locked to lvl1 (lvl2 being APC squad).
I think for now if it has just an MG it should be a Motorized Squad, if it has an auto cannon or light tank gun or an assault gun it should be tank, that means the SD goes to the tank slot
So any armored car with even an auto cannon would be a tank slot, while if it just has an MG like the M3 halftracks it’s a support vehicle, and I don’t mean that the M3 AA becomes a support vehicle I mean the standard variant. If it has any other task besides ferrying infantry make it a tank slot. The tank destroyer variant of the M3 would be a tank slot
I know some may say but SPAA are weak and wasting a tank slot but I view it as with the 2 slots you can choose basically anything and do whatever job you can do
Im not saying we can’t diversify but I prefer simple solutions for the time being. That seems fair
For now the only other vehicle Riders could get is just a car armed with an MG.