Greetings to everyone, as I promised in another thread, I am giving my thoughts on some tank OP problematic in Moscow campaign. I must admit I am mostly thinking about Moscow as we lack some iconic tanks like T34 that many of players expressed should be added. I am also for it, but for balance sake, in current setup it will run over every tank Germans have.
This topic is open for discussion but be mindful, I did spend time and effort writing this. I am also always looking at how things could be, example, I expect Arty spam to be nerfed and fixed in the future, so one suggestion will be for future when this spam is fixed. This is beta, nothing is written in stone and can be fixed and changed!
I will focus on T34 vs German competition as I think KV-1 will, even with these limitations be OP.
As stated before, T34 in current setup will run over everything Germans have but if developers add few realistic things to buff German tanks, it maybe could be manageable, so lets start.
- Tank commander
Players controlling tanks should be able to operate the tank while looking trough commanders cupola, same thing that we have if you switch to commander and pop out of hatch.
Thing we currently have:
Something we could have:
Also, looking left and right should not force the player to “Look the other way” as person can easily look left and right to see what is happening on left and right side of the commanders cupola. Pressing C will not turn the turret but work the same way as we have in airplanes.
How would this benefit “worse” German tanks with commanders and limit Soviet tanks = tactical awareness. You cold spot targets easier while Soviet tank is forced to look trough gunners optics or pop out to see what is happening and be shout with single rifle bullet.
Also, some delay can be implemented so turning turret and shooting from commanders view simulates commander giving orders to gunner. Example, if you press shoot main gun from commanders view, gunner will shoot in 0,5 seconds to simulate you not controlling the gunner himself. Some perks can be added to lower the delay. Just thinking out loud.
- Radio operator - if tank has no radio, there should be no markers on the map for your team to help you with identifying potential threats. I think this would not be so hard to implement.
Also, why not give tanks with radio operator ability to order Arty strikes. I KNOW that Arty strikes are now hot topic as players are able to spam them too often, but when this gets addressed, why not?
As T34 has no radio at this time, this is another balancing factor for it.
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Loader (This one is not exactly for T34, but for T60) - not one single tank should be able to reload a gun and shoot at same time if no loader is present. As of now, T60 can reload MG while shooting the main gun. What, gunner is octopus and can do it all by himself?
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Gun ammo
This one I did not research properly, did not have time, so I am open for suggestions and corrections. BUT if someone with more knowledge can provide sources when did the Germans receive HEAT ammo for short 75mm Panzer 4 and Panzergranate 40/41 for 50mm Panzer 3. Also, how many shells per tank.
That is it, let the rant begin
Also, another thing I forgot before I hit post.
I fear that in later part of campaign, only tanks that we will see are latest ones in Campaign, in this current setup that are PZ 3E, PZ 4E, BT7 and T28.
Why would anyone, except for few enthusiasts like myself, improve their PZ2 if he will not use if further in campaign. So my suggestion is to limit each tank you own to one per game, except the lowest tanks, so we don’t limit new players to one tank par game.
So in other words, if you are able to spawn in multiple tanks in one game, you spawn in PZ3E, you die, next you have to spawn in what is left and those are PZ3B or PZ2, ect. ect. If you loose all tanks, you can spawn in PZ2 as long as you wish.