Hello. We are preparing a nice improvement to the explosion cover mechanics. You will be able to better hide from bombs, changing the position of the body (to lie down) will reduce the chances of getting a shrapnel in the body.
We didn’t have time to prepare it for this update, but we’ll be finishing it soon.
This is the first update I’ve felt to sign up to the forums to react, as I’m not a big fan of engaging in the psycophant winge fest that usually follows a post.
But I gotta say the Tank zoom is abysmal. How the heck can I engage at close quarters with a zoom that large and the sway of the view is very unrealistic.
I would admit that the Artillery was a big OP but come on, having to wait until someone else in the team is not using it … are you serious? Just reduce the effect as you have done, but the way it is at the moment: what incentive would anyone have to upgrade a radio operator in this game for you to have to wait your turn in the piss queue?? So you’ve nerfed the radio operator’s squad use effectively.
just a fyi
I’m a great fan of this game and this is the only F2P game that I’ve actually paid money out on (purchasing the pass), but I’m hestitant now because these changes seem to come as a result of the whinning and crying of sucky players. Please do NOT go down this route and take into account that a large percentage of people who are happy with the game don’t go onto forums. Before this update I was content to renew monthly passes, now I will wait to see how this game settles down before shelling out any more roubels
The new mission is really cool. I always enjoyed the ver sur mer map but I did not like assault. It is really nice to invade it.
By building a new rally point the old one will now be destroyed automatically. Perfect fix, was really needed.
Arty nerfs, I am really happy to see that you are taking a different approach with the nerfs to arty. I think this will change a lot in the games. Really nice that only one arty can be up at any given time.
The nerfs to bf 109 are really needed. Now the German fighters are on par with the US. Only attackers have an easy time destroying tanks, before it was attacker and fighter that could kill tanks without much skill.
A lot of small fixed to a lot of different things, have not seen anything bad in there. Awesome.
What you don’t like
Atm the tank scope is zoomed in to the maximum as a default. When you drive the tank your scope goes all over the place. When I use the manual zoom it gives me +/- 10% zoom more than I already have. It used to be +/- 50% zoom. Its hard to drive a tank and it feels not intended/bug.
P38 fighter plane still counts as an attacker plane resulting in the US not being able to spawn their actual effective attacker planes (A20/P47) If that gets fixed I feel the air war is 100% balanced together with the bf109 nerf.
I hope they will once implement that you can really look trough commanders hatch and actually shoot. Same as you have when you pop out of the hatch. Would solve the problem of too much zoom from gunners view.
so now artillery went from something considered OP to a complete joke. Some changes were needed, but what happend here is a total overkill with literally all nerf suggestions that ever showed up on this forum. There is no point in bringing artillery squad after finishing uprages, again.
FG42 and M2 are still available for every damn trooper. Nerfing FG42 ammunition count doesn’t fix the problem devs. Whole WH running around with literal machineguns, that were given only to paratroopers is absurd. Same for time traveling M2, that was bringed probably to “ensure balance” - but there would be no need to ensure that if you would just limit FG42 to gunner class at least - BAR would be a perfect counterpart.
*What I don’t understand:
ghost nerfing exp gain just to have possibility to say “we are increasing it” in the patchnotes seems shady to me, but at least we will progress a little bit faster
One important element is missing from the update notes, rendering tanks nearly useless in many situations:
Why on earth was there a high zoom enabled for the gunners sight by default?
This is like running around as sniper while always looking into your scope, making you completely unaware of what is going on around you.
why do you want to limit guns for? just leave them alone the devs stated its for balance that there not changing it so why keep complaining about it its not a big deal
How is it for balance please explain me. Heck we can give BAR to every american trooper then cant we? Just nerf ammo for it, one mag per trooper and pretend everything is fine…
yes that would be better i like the bar better than m2 so i would be ok with every trooper with a bar how is it not balanced u get the fg42 and we get the m2 so how is it not balanced and how is it game breaking
New Lone Fighters mode- should be interesting to try out.
Historical scopes for ground vehicles- realism is always nice.
Economy buffs.
What you don’t like:
Artillery changes- nerfed too much. As @Ad9999 pointed out, it’s a complete overkill of what makes radiomen squads special. It makes them non-interesting and almost identical to regular trooper class.
Darkflow you almighty god, please give these guys arcade mode where they can shoot nukes at each other if they really wish but don’t butcher us with this …
dude u got hardcore mode what are you complaining about. never seen people that get there way and cry about it thought you would be happy with hardcore mode since it caters to player like you
Not happy about the nerf to arty but I haven’t had a chance to play it yet. My gut feeling is that you have gone too far and no one will be playing that class going forward.
dude u got hardcore mode what are you complaining about. never seen people that get there way and cry about it thought you would be happy with hardcore mode since it caters to player like you
I’m not interested in that “hardcore mode”, because it is just the same boring Lone Fighters in slightly different package. It doesn’t change anything in regards of weaponry.
Bots will finally try to get out of my line of sight when I aim
building a new rally point is possible without backtracking YES!!!
different bomb load on the BF seems fair. “you’re a fighter, not a bomber”
augmented delay for artillery’s strikes, BUT…
What you don’t like
… Artillery received a OVERnerf. only one radio team per side is nerfing the class to the ground. Granted, a nerf was incoming and warranted, but this is too much and makes the class completely useless. what it means for us is less immersion (whine all you want, the red army had endless lines of artillery batteries and were not waiting to use it in fear it would annoy the Germans) and a useless class. What it means for Gaijin is: people will have one less squad slot to buy; like for mortars, this class is to be forgotten to give place to actually useful ones.
That’s pretty much it, overall good quality of life update with tons of little fixes, but another support class to stop using completely.