Nukes, as these things took you out even in trenches, bunkers and what else.
The explosion of a bomb kills not only with fragments, but also with a shock wave, which is a powerful wave of high pressure. And it wasnât magical, it was more realistic than it is now. There are no mechanics of destroying buildings and bunkers in the game. And friendly fire made the game slower because people thought before they threw a grenade in a random place.
Wasnt exactly master degree student in physics but im fairly sure the shockwaves dont take detours thru trenches and then continue in theyr orignial path.
No but everything went thru buildings, small arms fire, fragments.
Presumably the shockwave too.
Not really.
For which reason the no TK was a good call.
Actually they kind of do.
(Mechanical) Problem with original, cbt âshockwavesâ was that they were very powerfull over long distances. Irl they quickly loose energy as they freely expand in 3 dimentions.
Soldiers being cramped on the map like fish in a barrel didnât help either.
Anyway, current mechanics of plane bombs are much better both in terms of gameplay and irl behaviour (not irl power though).
Itâs not like If I yell at you, you donât hear me if you are in a trenchâŚ
this is best shown on this. green is times when game can actually support 3 servers per campaign/side and red is when it cant.
if you split game in 2 queues there are basically 2 extremes on what can happen. you can have 50-50 split making both queues shitty, or you can have something like 95-5 split making other queue PvE and irrelevant.
it is cause that game has less complexity. less complexity = less bugs and easier to debug.
also dagor wasnt meant for fps games and loads of bugs could be cause of the engine which DF programmers didnt write and they arent familiar with the code. also cause it is proprietary engine, idk if DF has access to its source and documentation, so for some bugs they may be forced to ask gaijin to fix things in the engine.
The drum mag was phased out after 1942 due to the difficulty/complexity of loading and misfeeds when more than 65 (out of 71) rounds were loaded. While it may have made more noise than a box mag, the idea that it gave away your position is as false as the M1 Garand ping noise did. In a battlefield, it was very loud and the sound of a drum mag rattling wouldnât even have been heard short of some sort of special op/infiltration tactic.
Well, especially in city cqc scenarios (Stalingrad) drums are absolutely a big hindering factor, you will hear the rattling through an entire building.
Sure when you hear constant gun shots in a distance this might be not as meaningful.
Still even modern drums are loud as hell.
Good point, infact I hear sounds outside my house too. So I guess its safe to assume the blast wave kills you no matter where you are.
60/50 phycisz
Shockwave behaves the same as sound (both are mechanical waves in the air, just one has much much more energy) so I have no idea what is your point here.
Just because you can hear, in this case bomb doesnt mean you die because you can hear it.
Thatâs not what I said.
Nor was I replying to you but to serpiko.
If you donât want others to interupt your discusion, pm him.
Just pointing out for what I replied.
Ok, donât answer if you donât want to.
The point is that laying inside a trench does indeed help, but some pressure will still reach you.
Itâs a valid protection, but I doubt it will save you from a large explosion happening very close to the trench.
It seems to me like WW2 games can only go down one of three roads:
BF,COD style
HLL style
Or⌠vanguard
Many enjoy Cod style, many prefer HLL
I am sure if people wanted realism they would find standing at a border gate boring with the rare moment of action where they die and get banned from the game exciting. Or if lucky survive for long enough to get promoted to a spot where they donât do any fighting. Ungodly fun Iâm sure of it.