greetings everyone.
over the forum and dms i see alot of people that struggles to understand how to get rid of objects that has been placed in the map, or how the scenary remover works. ( and so i did in the past! ) so with this post, i wanna help and teach anyone that is interested in the editor how to do both things
without further ado, let’s get into it:
first, find something that you want to remove. in this scenario, to follow along, i’ll do the process with pictures and stuff.
in this occasion, the subject that i want to remove, will be the truck with the apples:
1)st, open the entity menu:
( either by pressing t, or clicking on the yellow icon on top:
2) on the newly open menu, click under the arrow under entity, and select the highlighted category:
3) once you selected that specific category, select the scenery_remover and place it on top of the object that you want to remove:
4) upon placing the scenery, use the property panel ( with P ) or click the little note in the tool bad:
which will open a new menu on the right:
5) Press the Scan square Button in that said menu
6) Click scenery_remove_apply square and … voilà !
the truck is gone!
but before you leave, it’s important to know the tool and it’s capabilities. weather the description does a great job, for me it wasn’t that intuitive at first.
so, to dive even further, i’ll leave a small tutorial on how to surgical and remove only few parts.
what i mean by that, is for example, let’s take the same example as before, but instead, i want to ONLY remove the truck, and not the apples ( for later on replace the truck with something else.
so, let’s start again, shall we?
1) place the reindist, and click scan:
2) if you look closely, it looks like nothing changed… but in reality, it added a " sub folder " of what it has been scanned through a list. which can be saw just below the scan button. as such, click it:
as you can see, there’s a bunch of names which are related to what the scanner has detected
this will be very usefull because if we only ( in this occasion ) want to remove ONLY the trucks, BUT NOT the apples and boxes, we need to copy those names, and introduce them in the Excplude Scenary remove selection.
as such,
3 ) Click the " + " ( as many times you need ) in the scenery_remove_exclude ):
as you can see, i added those blank spots which i will be able to copy the correct names from the scanned list, and put them in the exclude list.
4 ) Select the text that you want to keep ( and not the ones that you want to be removed) and paste it in the empty fields above ( as you can’t technically select the text, all you need to do, it’s just click near the text when it will appear the | , and then ctrl c, ctrl v ):
( and you do it for all the stuff that you want to keep ).
4 ) select scenery remove apply to remove all the objects that are not inside the Excluded list.
and voilĂ ( 2.0 ) !
ready to put something else instead!
one last thing that i forgot to mention ( and didn’t know where to put it, but in order for a more smaller / bigger selection regarding the scenary tool, you will have to tweak this number: )
if you are going to be a little bit more precise and want to avoid the hussle of having to include more objects i do not reccomend to go over 0.5
but if you do want to remove more than just a few inches / meters, just go for the 1 to 5
( although, again, play around it otherwise you might eradicate entire villages ).
and that was all.
( if anyone thinks i have missed something, let me know )