It is foolish to appeal to history. We already have the PPK-42, we have the ABC, of which only 60,000 were made (that’s nothing for the scale of the Eastern Front).
And there’s a lot more. It’s worth putting up with assumptions.
This is really frustrating for me during a match yesterday. I have the “+50% grenade throwing range” perk on at least half my infantry soldiers. Out of frustration, I bum rushed a series of shermans deep in the grey zone on the beach. Surprisingly, I was able to destroy a few of the, 4 I believe. The Allied soldiers seemed to ignore me, probhably out of disbelief, as I ran through them towards the campers. Good fun!
I have a few troopers with that skill, but not many. I have managed a few Trick Shot 90M kills with the Panzerfaust 60 once it was introduced.
I still think my one idea above would work, along with adding the PaK 75mm.
Good Job on the Grenade kills, I think you are right about why you get ignored. No one thinks your crazy enough to do it.
But……I never came back! Died to the grey zone every time, but worth it. They stopped spawning tanks after that.
I pretty much only play infantry, except for the other day when I was testing my newly unlocked Fw 190, and pretty often have 6-10 tank kills with det packs. It REALLY bumps up the base XP.
I’m the same, if you watch my feeds, I’m infantry 98% of the time. There were a few occasions when I wanted to show people watching, tank play, but beyond that I am right up there with you. My average is 4-8, with the most being 14.
Those are fair points, but if there’s a place they’re going to maintain as much accuracy as possible, it’s gonna be the characteristics of each vehicle, within certain tolerances. Doesn’t really matter how fast the turret on the M5 turns or how fast it goes, either, if it has to fight panthers hundreds of meters away and in the greyzone. I think they were mistakes because the Jumbo is a medium tank dressed as a heavy tank, too tough for the balance we had at the time, and the Panther is a medium tank in role, a heavy tank by weight, and arguably the first MBT by design, implemented as an overcorrection to the Jumbo’s effectiveness, IMHO. If they’d fix the post-pen damage characteristics of the AP they gave us, or gave us the M61 APCBC/HE-T rounds, both tanks would still be a pain for infantry but reasonably balanced against each other.
M1D garand is not a fair comparison, but the rest might be spot on. Allies Normandy lacks in LMG firepower, while the Axis gets their closest analogue to the BAR (Fg42) for all troops, and their Assaulters get a controllable, lightweight assault rifle too.
Not if you’re any good at compensating for the recoil, or using the Semi/Auto-Slow modes. If you can’t hit things standing with the BAR, you’re too far away or using it wrong.
Don’t need to be. Asymmetric balance is the name of the game, and right now it’s not in need of large adjustments. Normandy is most problematic, with all of Axis’s advantages being at medium to long range in a game that all comes down to CQC in most objectives. The FG42/STG help with this, but up close it’s all about skill and less about what you’re shooting. If axis can’t stop Allies getting into the point, they’re gonna lose, and they have a measurable disadvantage on the attack.
Random dispersion is a separate issue, one that even the MG34/42 suffer from, and one the BAR has an advantage in solving because it doesn’t suffer so much from it in Semi/Auto-Slow. No such choice with the MGs.
Not always the best choice. It can be good for aimed fire on the move, but if you’re in CQC or crouched/prone/mounted, you’ll have better luck killing things quickly with the higher RoF setting.
That’s the only thing you got wrong in that post, it’s gun and ammo are great, it’s the gun handling, armor thickness and layout, and lack of a turret roof that make it suck. M10 gets no-shit real-deal APCBC/HE, if you pen things it shreds (unless it overpenetrates. I used to use HE to kill pumas until they nixed that a few weeks ago.)
This might be true of the FG42 II, but the standard model recoils worse than either BAR. I specifically hunted them to pick up and try after I argued this point before, and damned if my opponent wasn’t right.
Not specifically for you, but just for the “MGs recoil too much” crowd: I’ve fired the M240B, mounted on a tripod, bipod, unsupported prone, and standing, and I’m here to tell you that there’s no world in which you could shoulder and fire a full-power GPG or LMG while walking and expect to hit jack shit. The way the dispersion is modelled is garbage in game, and the cone is wider than it should be, but the unpredictability and severity of compound recoil more than explain the concept the mechanics are designed to emulate. LMGs aren’t meant for firing on the move, with the exception of the BAR and Chauchat, and both of those suck at it by all historical accounts.
you mean, like shooting at it from the greyzone?
I disagree, until and unless we get dedicated paratrooper squads for the factions that had them. The FG42 should get moved from troops to gunners though. Also, just to be a technically correct smartass for a second, the FG42 was used by the Wehrmacht. The Wehrmacht wasn’t just the land forces, it was the german equivalent to the DoD, comprised of the Luftwaffe, the Kriegsmarine, and the Deutches Heer.
And the germans only made about 7000 FG-42s (both models) and you can equip whole trooper squads with them. That is not acceptable, also its a light machinegun so it should only be available to gunners.
Do you use the M10?
The 76 on the M4A2 vs the Panthers in Berlin is anemic at best
Extrapolating from that and taking into consideration that the engagement distances the M10 would slug it with Panthers at in Normandy is what brought me to that conclusion.
Like yeah as a gun carriage its p trash, doubly so in a game that favors only full frontal engagements
I’m talking dispersion, not recoil
All MGs in the game should have madsen recoil unless mounted or prone
Except for the Chauchat and BAR, and maybe the Bren
Not again. It’s a never-ending argument.
Considering that the new fg-42-2 arrived in Berlin recently, we may know the developer’s position on this weapon
Cant wait until they add the RD-44 as an assualter weapon in berlin then.
Fires a smaller bullet than reuglar MG? Must be a submachinegun then…
for an infantry rifle, going off of role here, yes FG42 practical has no recoil which what i’m getting at
Not much, TBH, but I’ll play with it some and see how it goes. Don’t have the premium M4A2 for berlin, but they don’t use the same ammo. The M62 APCBC/HE-T penetrated more than 50% more armor at 500 yards out of the 76mm m1a1 vs m61 out of the 75mm (93mm vs 60mm) while the projectile is almost 4 pounds lighter for the M62, probably meaning less HE filler for better velocity, range, and penetration. I’d think the round from the M10 (m61) would do better post-pen because of this, but I guess I’ll find out.
Eh, the recoil energy should be more or less the same for those across the board, varying for cartridge and weapon weight, and perceived recoil characteristics need to reflect the design of the weapon. M3 Grease gun climbs less than M1 Thompson because less comb drop, etc. As far as dispersion goes, I wish we could clamp the in game guns in a machine rest and see what happens, but we can’t, and the current model does a fair job (in my opinion) of representing the general impossibility of reliably hitting targets with an LMG from the shoulder or hip while moving.
Oh, fair enough. It really doesn’t recoil much compared to any of the other weapons available to troopers, that’s true, but it also recoils what I would say is realistically enough for how it does it real life, since the FG42 is probably the most controllable automatic battlerifle ever produced. I’m all for moving it to gunners until we get Paratroopers though, I think it makes more sense than giving every german soldier an LMG in Autorifle clothing.
They both use M62 since its an M4A2 76
Its anemic
It does not have the fantasy pen it has in WT
You can dunk on PzIVs, but the Panther turret is p fucky at even 100m
Normandy you’re engaging at nearly twice that distance quite often if not even further
the sad part is that we already have paratrooper divisions in both normandy and in berlin
Nope, 75mm Gun M3 used M61 APCBC/HE-T, 76mm Gun M1 and variants use M62.
75MM M3 Gun Information Page | The Sherman Tank Site
76mm M1A1/A2 | The Sherman Tank Site
Yeah, it sucks they gave them to us as cosmetic reskins with the same classes as the others, but I can hope.
I’m going to say this simple for you
Because you seem to be having trouble
The M4A2 premium in Berlin
Is the Lend Lease 76mm M4A2 Sherman
It uses the same gun and ammunition as the M10 GMC
until then we should hope for larger maps to make true paradrops possibles
actshually the m10 uses the 76mm m7 while m4a2 uses the 76mm m1