Get rid of event squads. Reward us with copies of event weapons and copies of event-reward uniforms and emblems

Event squads are generally terrible, except for paratrooper squads, which feature a unique class.

They are undermanned and often have gear that is… Disappointing to same-BR options. As a result, they aren’t particularly suited for fights against sweatier players, and occupy 1 of the limited squad slots in a player’s roster.

We have a cosmetic system for soldiers that also functions as an inventory for purchased camo.

I’m suggesting that for future events, we be rewarded with copies of the event weapon (which can equip on any qualified soldier class), and copies of any possible unique event camos to be added to the soldier cosmetic inventory.

As for special emblems, I’m also in favor of making them swappable.

Naturally, for this to be streamlined, it would be necessary to divide the camoflage patterns by temperate/desert/winter uniforms, which would simplify the cosmetic system, and make it easier to have event rewards that are not specifically tied to a squad that will likely gather dust.

Edit: To make things simpler to read and understand…

What I want is for event camos (uniform/cosmetics) and guns to be like the .30 cal thompsons, an event weapon that you can equip it on any class that can use an SMG, unlike the current ongoing event, the Horn/AT-44, where you need to use the squad to use the event weapons, like the PPK-42/Charlton/Type 99 Long event weapons that preceeded it.

Current reward: 5 soldiers equipped with a unique assault rifle in an exclusive squad.

Proposed reward: 7 uniform sets and 4 unique assault rifles that you can equip on anyone.

28 Likes

I also have a idea for event rewards

if you get the event reward now the weapon will be in the store to be purchased whit silver coins

And unlimited Unique skin ítems

18 Likes

Noooooo you can’t remove event squads!! Don’t you know free = good? Now go waste your time grinding on a game instead of spending it elsewhere /s

4 Likes

i really doubt they will remove the event squads due to people already owning them, just wouldtn be benfitcial no matter the outcome in this suggeston

1 Like

To clarify, the intention is to make future event squads like this.

But ideally, it would have a retroactive effect so that any soldier can equip, say, PPK-42s or Shokolov AT rifles outside their respective event squads.

I don’t see how removing the squad and transferring the event weapons and uniforms into your inventory to equip on any other squad would be detrimental.

5 Likes

we wouldn’t hear the end of grayparrot and the vickers if that happens :joy:

7 Likes

this idea it’s TERRIBLE in many ways, because some factions wouldn’t have certain units,for example Japan don’t have paras unless you have event one, however certain weapons who should be in the tree are exclusive from events so if you give them to the normal tech tree, I would be happy

You make zero sense.

The entire point is moving event squad items and uniforms… Into your inventory, which you can then equip on non-event soldiers and squads.

It does not deprive any squad of anything. In fact, it lets you put event uniforms (except for paratrooper-exclusive uniforms) on regular squad members.

To put things out in the form of an analogy, it’s like replacing well buckets with bottles you can fill and carry with you. You can only use the well (event squads) right where it is, but you can take your bottle (inventory items) with you anywhere, and give it to anyone.

4 Likes

If they were more powerful than standard tech tree squads and guns, then people would be up in arms saying they’re overpowered and pay to win. War Thunder already has a problem with overpowered event and premium squads, no need for Enlisted to have that issue, too.

1 Like

… Except none of the event squads we have currently have the issue save for paratroopers- Which are excluded from this suggestion.

Correct, and thus they should remain that way as to prevent from such a thing happening.

i am still abit against this as event squads just give newer players some extra toys to play with and veterans somthing to do

1 Like

I still don’t see how this suggestion wouldn’t allow you to do as you say.

You still need to unlock the event equipment, and you can put it on any existing squad.

1 Like

I disagree, perhaps because of my obsession with historical immersion. I hope that the weapons in ordinary squads will remain unified and standardized, and those uncommon and unique weapons can form a squad of their own.

Putting a variety of different weapons that use different ammo into one unit can quickly become a logistical disaster.

1 Like

Why not just allow us to have same squad lineups?

If you mean making event squads the same as regular squads, that’s another solution- But it introduces problems.

In squads where you are given more weapons than same-category squads, by necessity, it would mean a reduction in the number of soldiers with event-specific weaponry.

For example, the suppressed MP 40/sten squad have a 5-man SMG squad, with the 5th man able to wield both an SMG and an AT weapon. Issue is, in a regular assaulter squad, you can only have 4 assaulters, and the AT gunner has weapon restrictions.

It will be necessary to reduce the number of event weapons in the squad, or remove the capability of the event AT gunner to wield smgs, but in either scenario, the event squad will not have the same selection of classes as it’s normal tech-tree counterpart.

It would also mean that a decision has to be made on whether or not players can set what classes can populate the now undermanned event squads. Using the same squad above, would the event AT gunner mean I’m disqualified from having a 2nd engineer on the same assaulter squad? In a regular assaulter squad, The AT gunners, engineers and radio operators compete for 2 slots.

Lastly, event squads are populated by event soldiers, which you can’t swap out. Would expanding existing event squads mean I have to supply my own soldiers, or will the slots be populated by soldiers you can’t change? This may be desirable because III and IV soldiers may have more favorable perk bonuses and passives, and event soldiers may have unique passives and perk bonuses.

To summarize, while I do see expanding existing event squads as a possible solution, addressing everything would be too complicated.

Oh sure, I’m certain you can immerse yourself in how historically accurate it is to see British squads in the Pacific, or Italians in Moscow and Berlin. Oh, let’s not forget how easy it is to source 6.5 Arisaka for obsolete rifles in use by the soviets in Berlin.

We’ve gone past the point of historical accuracy. Any semblance of historical squad emblems and historical tidbits at this point are purely cosmetic, and only for the eyes of the player using them. The only thing others will see are uniform camos.

Which is why I don’t understand bringing up historical accuracy in an otherwise useful quality-of-life suggestion.

2 Likes

The Silencer squads are also the sole event with this unique structure. Just give them Rifleman and one additional specialist slot to choose from since Assaulter squads can get three specialist slots iirc.
Rest are always either 4 Gunners or Assaulters or four Gunners/ Assaulters/ Bombers with one Engineer (either being added later or with the same weapon) or 9 Riflemen. And only the Bombers and the Gunners are unique with one additional specialist but since we are talking about the Charlton and Tier 1 AT Rifles, I doubt it will hurt much if you allow them to have Radioman and Sniper equipped.
So apart from Riflemen squads from Pacifi, where DF argues that coding doesn’t allow removals, it should be possible to add the other two selectable squad members as normal squad lineups allow or just Rifleman if it is too much to get seven squad members.

So you dont need to remove soldiers, just Riflemen Event Sqwuad remains a issue.

… And then you followed by listing how other squads have more classes than their tech tree equivalent, namely event AT gunners and gunners.

The point I’m trying to make is- Expanding existing event squads will make them fundamentally inequal to existing tech tree unlocks.

You’d still be forced to, for example, make a decision on reducing the number of Charltons to make them equal to existing gunner squads, or keeping the 4 Charltons and adjusting what can be introduced to the squad.

In either scenario, you would be using a special squad specifically to use the Charltons. It just seems oddly unnecessary to build around event weapon squads instead of event weapons simply being introduced to existing squads.

That same inequality is why event squads are generally seen as the inferior and inflexible versions of the same type of squad you can normally unlock, and adjusting the parameters of every existing event squad one by one is more tedious than simply giving people enough copies of an event weapon (and hopefully soldier camos) to equip on existing squads.

So, while I appreciate that idea, I have to give it one vehement, loud, infinite fuck no

What do you mean, I can just buy any of the event/gold order weapons because I have one?

Unlimited MKb 42(w)? Unlimited M2A1 carbine? Unlimited AS44 mod 5? Unlimited supressed erma and M3? Even ignoring GO, any of the event weapons are fuggin’ busted if you can just always buy them if you have one.

I don’t main a faction anymore, but how many US/USSR mains would be happy if I, who have been playing this game since closed alpha, could just doomstack MP-41(r) for three squads in a rotation at BR3? I can run two PZ IV J squads and one F2 or G. I can run two BF-110 and the 109 G-6, with room to spare for one APC and three doomstacks of insert most meta autoweapon here

If it’s not tech tree, it at least shouldn’t be available after the fact. I’d prefer if there were absolutely zero FOMO events ever, and none of the premium squads were P2W, but that might be too much to ask for at this point.

already does, has since beta

Alright, look, it’s not fair to say a bunch of arguable shit and then make me laugh like this, that was genuinely hilarious XD

This, all of this. I’d like mechanical realism in my weapons, as much as possible, but hisoricity in this game left years ago

honestly, I don’t think it matters at the end. The premium versions get 4 of whatever, but only one more dude if that as engineer, where regular squads get three unless it’s medics or assaulters. Premium squads have some broken, unbalanced shit, but they’re seriously limited by squad numbers and AI behavior. the minute they make AI behave like a human player, Premium squads will be a major problem

2 Likes

unique squad logo too, although it’s only for you to see, pretty cool to switch your squad logo and give them different customizations, it’s more special than default limited squad you unlock from tech tree now, especially if it’s a special wellknown unit, an upgrade from a normal nobody unit.

1 Like