Folgore Paratrooper Battle Rating

It is absolutely fascinating how many times this topic has come up here. And if I remember correctly, we got no response at all.

I bet there’s just some spaghetti code related to the flamethrowers. And that’s probably why the developers don’t want to change the BR of this squad. But who knows…

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And its only because of those “overpowered” flamethowers that has terrible fuel and range that with all 6 flamers together is worse than 1 flamer with a tech tree flamethrower.and the rest of the squad is hopelessly outgunned with a BR1 smg as a primary against thomsons with 100 bullets and LMGs,which mind you is quite stupid that a person can hold such a heavy gun on their decent,should be a box weapon.

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You forgot to point out there’s also six of them and they don’t have any limitations like the Italian paratroopers

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Hey i just sent you a friend request in game of you want to try and accept that

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It didn’t work again for some reason

I can see you but it’s not working at the moment restarting my game

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None of these squads let you equip any other weapon besides the event weapons they have. The devs made it clear that Paratroopers are not allowed to switch to other certain weapons that would be deemed Paratrooper worthy. See here about them upholding this logic with the Stalingrad Engineers:

Yet they came out and released Soviet paratroopers who could switch their main weapon with Rifles (bolt action, semi-auto, and automatic), SMGs, and assault rifles.

I want to make clear that I have no issue with Stalingrad’s engineers having their ability to use assault rifles taken away (they have decided to make a special engineer squad for each nation instead). I also do not have an issue with the Soviet Paratroopers equipping different weapons other than the ones they were assigned. My issue is with Darkflow not making it available for all paratroopers of every faction to be able to switch between “paratrooper-worthy weapons.” They have made it clear through their logic that " to give all engineers the ability to use automatic weapons or to take this away from the Stalingrad engineers…" that it is one or the other and that there will be no exceptions unless every faction is compensated. But they continue to allow this hypocrisy to flourish and have not given this ability to every other faction for their paratroopers. Giving them this second-class treatment is unfair and extremely biased against the other three factions. A decision needs to be made before dropping on Steam.

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What’s new at this point the Soviets are on top Americans come second Germans are not the greatest and the Japanese are just cursed for their existence

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Clearly there are no plans on BR fix, only “customization”.

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BR2, of flamethrower is the factor, remove it

Increase the mag size to 40rnd, and make the crate adapt to BR

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And premium matilda dominating all the ab 41s and m14s

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I hated the Matilda, its like a baby Jumbo.

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Yes both have crap guns, but I did enjoy using my Matilda, it’s just parked now, I use Grant as better guns, also means I can be HA in Pacific too :wink:

Imho the real problem here is that the German/Italian faction, notable the faction who was the first to use paratroopers in combat, are completly DENIED airborne warfare capabilities in BR I, II and III while every other faction has them!!!

So either make the Italian paratroopers BRII (because I agree that the SMG is no better than the Welgun or the early Thomson or PPH models) or, which would be the fairest thing to do, give all Premium (buy) paratrooper squads the possiblity to change their main weapon and subsequently their BR, just as the Soviet paras can.

Because like it is, it is not only completely unbalanced and disadventageous for the German/Italian faction, it is historically seen outright ridicioulous.

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Lol don’t made up some random weird theory, premium/event squad can’t switch their special weapon it has nothing to do with paratrooper.

Because these squads didn’t have any special weapon, they are using tech tree weapon.

These 2 are not really related.

Another proposition I’ve seen is to have the flamethrowers only be availible at a higher BR.

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*don’t make up

lol so this is the only thing you got? Your theory has been debunked.

No, I am just trying to help you in your journey to learn how to write in fluent English.

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No thanks this is just a game forum.

I am just trying to help you with your understanding on how dev implement stuff.You can’t randomly invent some weird theory and blame it on dev.

:neutral_face: Whatever you say.