Stuka and panzerfaust yes, explosion packs are pretty much useless against them, and tnt charges don’t work unless you get it in the exact spot on the exhaust port, something most T1-T3 players aren’t going to know how to do.
The issue for me is that the KV1 feels too strong in the context of the position that it’s in. Either it’s just how it is or the damage model is bugged, but it’s definitely going to be the go-to tank for low tier seal clubbing.
i am not familiar with full on released FPS games in the era but there are many RTS games about it and game mods i know COD 2 and BF 2 had spanish civil war mods and there are many other mods probably.
No, that’s not literally how it’s going to be.
The current plan (unless it has changed this week) is for there to be TWO matchmaking queues: 123 and 345.
If you add the third matchmaking queue in the middle, it will allow for broader matching conditions (reducing wait times) but keeping Tier 1s from facing Tier 5s. That’s apparently what this is all about. A war game holding kids’ hands because “it’s too hard to play against people. They outthink me and I have to be the hero!!! ”
Maybe they should just divide the queues in 3 time periods. Early war, mid war and later war. And then you can still do the countries however no need for BR and tiers it’s just organized in time periods.
Fedorov should be a gold order weapon anyway. There were some 3000 pieces built (less than a half of the number of FG-42) and could not be used for long due to the non-standard and very limited in Russia 6.5 mm japanese ammo.