Hello bajtársak and fellow forum dwellers.
Today I would like to propose adding assault rifles to both Japan and Western Allies factions as well as overhauling the already existing Assault Rifles in game.
So what is an assault rifle? (definition based on the first successful AR, the StG44)
The assault rifle is a standard issue infantry weapon firing intermediate cartridges, capable of sustained automatic and semi-automatic firing without mounting the weapon.
A few examples to make sure we are on the same page:
RD-44 is not an assault rifle because it’s not a standard issue infantry weapon, it fulfils the role of a machine gun.
Fedorov Avtomat is not an assault rifle because it doesn’t fire intermediate cartridges.
Vetterli rifle is not an assault rifle because it isn’t capable of sustained automatic and semi-automatic firing.
I could go on, but the point is that these requirements are tough, the only mass-produced weapon of the second world war that fulfils the criteria is the StG44 while a few prototypes such as the AS-44 kind of fulfil these.
Instead of picking the weapons that fulfilled most of the given criteria, I chose weapons that at least feel authentic and are not just copy-pasted StG44s, still it will take some artificial balancing.
Western Allies:
M1944 Hyde Carbine
A prototype carbine designed by the famous American weapon designer George Hyde in 1944.
It is fed from a 20 or 30 round magazine and fires 30.carbine cartridges with an impressive fire rate of 600-1200 rpm. This is the closest US weapon to the StG44.
Rieder automatic rifle
The Rieder automatic rifle was designed in South Africa, these are converted Lee-Enfield rifles. It doesn’t have a fire selector, however it is capable of firing single shots if the trigger is released quickly, suggesting that it has a fire rate of around 500-600 rpm.
The gun can be fed by a 30 round Bren magazine and fires 303.British which are full power rifle cartridges just like the 6.5 Arisaka fired by the Fedorov Avtomat.
However it should be considered that the 303. is not much stronger than the 6.5 Arisaka and converted weapons usually lose some of the power of the original design.
Japan
Japan did actually have an intermediate cartridge in the form of 6.5x30mm Type 95 cartridge.
A prototype chambered in it did exist, the Type 2A SMG chambered in 6.5x30mm Type 95.
There are no surviving weapons or pictures of it, only a description.
The picture matches the description.
It may have had around 600 rpm and probably either a 30 or 35 round magazine.
Japan doesn’t have another assault rifle of its own.
But it did get its hands on two assault rifles.
Japan had purchased 6 StG44s and also acquired a Fedorov Avtomat
Any of these two could be added, neither is ideal.
Fedorov Avtomat would probably make more sense since Japan was producing 6.5mm arisaka rounds, but not 8mm kurz.
Classic assault rifles: StG44; AS-44; (and their variants) M1944 Hyde Carbine; Type 2A SMG chambered in 6.5x30mm Type 95;
automatic rifles: Fedorov Avtomat; Rieder automatic rifle;
Weapon characteristics
I did some calculations to suggest what characteristics these guns should have, just so neither of them are too weak or too strong (Im looking at you Type Hei Automatic rifle)
Note that all guns are max upgraded!
Classic assault rifles:
StG44: rate of fire: 650rpm base damage at 10m: 9.6 - at 100m: 7.5
Damage per second at 10m: 104 DPS - at 100m: 81 DPS
Reload time: 2.6 magazine size: 30
AS-44: rate of fire: 660rpm base damage at 10m: 9.6 - at 100m: 7.5
Damage per second at 10m: 105 DPS - at 100m: 82,5 DPS
Reload time: 2.7 magazine size: 30
Hyde model 1944: rate of fire: 700rpm base damage at 10m: 9.2 - at 100m: 7.0
Damage per second at 10m: 107 DPS - at 100m: 81 DPS
Reload time: 2.5 magazine size: 30
Type 2 6.5x30 type 95: rate of fire: 630rpm base damage at 10m: 9.4 - at 100m: 7.2
Damage per second at 10m: 99 DPS - at 100m: 76 DPS
Reload time: 2.2 magazine size: 35
Dispersion actually needs to be overhauled for assault rifles because it makes no sense that the cheap Horn StG has less dispersion than the state of the art StG44.
The Mkb, StG, AS-44 and AT-44 families should have around 0.40 and 0.55 dispersion, the better the gun the better should the dispersion get.
Automatic rifles:
To up keep immersion, automatic rifles have slightly more damage, less dispersion and minor damage drop over distance than assault rifles, but they also have more recoil and longer reload time.
Fedorov Avtomat: rate of fire: 600rpm base damage at 10m: 10.0 - at 100m: 8.6
Damage per second at 10m: 100 DPS - at 100m: 86 DPS
Reload time: 2.9 magazine size: 25
Rieder automatic rifle: rate of fire: 560rpm base damage at 10m: 10.5 - at 100m: 9.0
Damage per second at 10m: 98 DPS - at 100m: 84 DPS
Reload time: 3.1 magazine size: 30
If Automatic rifles did more damage than 10.5 then they would be clear meta over assault rifles.
Automatic rifles should have dispersion between: 0.30-0.40 so they are more accurate than assault rifles but less accurate than select fire rifles.
Thank you for your time and attention!