Like always, the only one building rally point and the only one pushing the objective. Once i saw people with over 1000 matches watching the air and doing nothing I simply quitted the game.
How DF can incentive me to stay in the game and other to play better:
Honor of war
25% bonus xp to the whole loosing team if as attacker they arrive to the last point and loose and as a defender if they bring the attacker to a certain n° of low ticket. This logic can be expanded in all the mode.
50% exp bonus to the first 3 in the looser team scoreboard IF this 3 at least have 20 ally respawned in their rally point at the end of the match. Why this restriction? I don’t want brain dead ace pilot gamers to get bonus that they don’t deserve.
Remove kill/death ratio from statistic and replaced with “allied spawned on rally point”
Add bonus xp for requests completed
es: -Need enemy coordinate
You ping the enemy you get xp, you ping a tank you get the double of that xp
-Need a rally point
You build a rally point and get xp ecc ecc.
This addiction to the game can bring another medal like “best helper” or something
DF make you artist dev working in the best customization possible one for every faction and block them behind this challenge:
-10,000 allied squads respawned on your rally point.
Nothing else come to my mind, feel free to contribute.
i dont see the point in the 2 (about removing kill/death ratio), also the 3 it can be easy to exploit so not good option.but yeah they should incentive players to stay losing matches and no punish those that leave unless theyre br3 players that want to fight low br only
This game is based on building rally point and human wave tattic to capture the point.
Don’t cit flanking as a revolution pls
Letting people see their k/d make them care about it and for the game as it is right now is not beneficial, or yeah ok let’s keep it but not on 2° most important thing below the number of game you have done, let’s put it last and at his place “allied spawn on rally point”.
Point 3 can be exploit only if DF introduce it in a bad way, it can be easily controlled.
Wonder why the game feels impossible /s (i know overpopulated sides ranks are hilariously a bit overinflated, but still)
This only works when you are playing against bots/bot equivalents. Running straight at competent enemy is a great way to bleed a 1000 tickets in 10 minutes. To win you need 2 rally points at least somewhat flanking and people to spawn on them often, so they don’t get immediately pushed and killed
You are telling me you organize with the other of your team in formation and maybe do an arrow break in the enemy all talking together and then cheer out with a nice beer?
No? Ok then you are doing human wave tattic much or less.
Obv i was not citing running straght into the objective, but the point of every gamemode of enlisted is to capture point with your squad. Not sitting behind and killing enemy, obv killing enemy is important bt pls look at the whole.
impossible
Impossible or not i would had remain in it for the 50% exp bonus.
pointless. people desert cause of roflstomps, not cause of close matches.
pointless
nothing to do with desertion
if you want to fix desertion devs should focus on few things:
adding some kind of map/mode selection/vote/veto. i automatically desert e.g. train, assault and certain conquests maps. many people just absolutely hate some game modes or maps and will desert before game starts.
adding join any bonus xp for better (well at least more random) team balancing.
better team balancing with console players. although average pc players sucks, console players are on average much worse players (M&K gives huge advantage in fps). some people desert when there are 0 console players in enemy team, but there are loads of console players in yours.
Actually this is something that I do believe needs to be addressed. Perhaps not removed entirely, but at the very least the order needs to be changed up.
Why? You may ask.
Because psychologically speaking, when looking at a stat sheet like this, players tend to see the first listed stat as “the most important”. This is one of the major reasons why so many players base their feeling of success off of how many kills they got.
This is why you so often see players farming kills with things like tanks and such, where they get absolutely massive amounts of kills, and their score is quite high, but they didn’t actually help their team where it mattered.
So simply by changing up the order and putting the objective points, fortification points, assists, etc toward the front (left) of the scoreboard, and the kills further down (on the right), you are very likely to see a huge shift in player mentality.
adding some kind of map/mode selection/vote/veto. i automatically desert e.g. train, assault and certain conquests maps. many people just absolutely hate some game modes or maps and will desert before game starts.
The can’t do it bc the player base is not enough
adding join any bonus xp .
i though this was already a thing.
better team balancing with console players.
I honestly don’t see so much disparity with pc player and console player.
pointless. people desert cause of roflstomps,
The 2-3 people that can evade it usually exit when they realize winning is impossible with their team, give them 50% xp even when they loose and maybe you will have a close match so maybe even the other people will play better to the end to get the 25%.
The idea to encourage players to stay in games is so much better than penalising them or punishing them for desertion.
Attack /Defense rotation needs sorting.
MM is a mess.
Map/mode selection.
Bonuses for staying to the end of a match when defeated.
it can be done with map vote/veto. you preselect maps you dont want to play in main menu and when MM gathers 20 players it gets you rng of least hated map/mode that those players selected
nope… they promised it with merge, but it didnt happen
maybe look harder? if you check average crossplay match you will see pc players at top of the scoreboard with console players mostly at bottom (or mid). there are some exceptions, but this is general trend
50% extra of shit xp is still shit xp. also do you understand definition of roflstomp? one side is totally overwhelmed by the other. if attackers have advantage they will win in ~10 minutes or less and if defenders have advantage match will drag for 25 minutes with sporadic kills. both are bad matches and people dont want to stay in them
rofl. casual players will always be casual. no game could improve shit players that dont want to improve.
Sorry, but if you are a good player you can have nice xp even during roflstomp. I played Tunisia Axis 3 days in the worst period, maybe i know what i’m talking about. the problem is that your effort are punished at the end of the match if you don’t win and not on every game one want to suffer for nothing.
You kinda have the example in the screenshot i posted
it can be done with map vote/veto. you preselect maps you dont want to play in main menu and when MM gathers 20 players it gets you rng of least hated map/mode that those players selected
There are 1000 current player in Enlisted rn and some console user play with crossplay off, i don’t think is enough.
most tunisia allies were just bot farmers with no skill and cant be compared with skilled veterans on one side vs newbies on other side.
i am probably in top 5% of players by skill in enlisted and even i get shit xp when enemy is stacked. ffs i have been in numerous matches where my team lost first cap point by the time i built rally point. tell me what xp can i get when my team cant hold cap point 30 seconds without me?
Mhhhh, ok? Then what is the solution to this? Random faction xp could help but is 25% vs 50% smh…
welcome to the enlisted. just search forum and you will find numerous topics about this issue. at least with APC there are more spawn points nowadays…
I joined 1 year ago and this was always one of the major problem, what have the dev done about it? Nothing.
stop using fake stats sites.
it doesnt matter how many players there are if map selection is based on vote.
That’s seems rocky number but I trust you. For the vote yes but they need to do a lobby for it? We should just comeback to the campaign and that’s it lol
problem with roflstomps is that some factions are just simply stacked with veterans. we saw this problem where most veterans playing germans just after merge giving >90% WR to most players and now we see lots of veterans playing allies giving axis terrible WR. with incentives to get people to join any you would break those stacks and remove roflstomps from appearing on just one side (and you could even try to equalize number of veteran players on both teams for more equal matches).
so instead of trying to make players stay in bad unfun match where they will earn shit xp, it is better to fix the problem than trying to cure it with bad medicine.
number of concurrent users is between 8-12k at any given moment.
also you dont need lobby for vote. you can preselect e.g. maps/mode that you dont want to play and MM just needs to select least hated map/mode. so if out of 20 players, 15 players dont want to play train, 10 dont want to play assault, 6 dont want to play conquest, 5 dont want to play destruction and you have 2 people that dont want to play confrontation and 2 that dont want to play invasion, you get random map between confrontation and invasion cause they are least hated modes out of 20 players in match. you can also do this for maps.
well they added APC-s. but they also need to add engineers as starting team instead of snipers and give tutorials and tips about importance of engineers and rally points for winning.
What incentives you are gonna give to beat the 50% gain for winning?
number of concurrent users is between 8-12k at any given moment.
also you dont need lobby for vote. you can preselect e.g. maps/mode that you dont want to play and MM just needs to select least hated map/mode. so if out of 20 players, 15 players dont want to play train, 10 dont want to play assault, 6 dont want to play conquest, 5 dont want to play destruction and you have 2 people that dont want to play confrontation and 2 that dont want to play invasion, you get random map between confrontation and invasion cause they are least hated modes out of 20 players in match. you can also do this for maps.
Well cool hope they will do it soon then , i didn’t talk about map selection bc i tough was impossible with the low number of player
well they added APC-s
They are cool but kinda worthless as replace for a good rally point formation or even two rally lol
They need to give prize to rally builder, is the only method. I see veteran player constantly playing without building them several times.
50% for join any is good incentive. people who are grinding and are not maining anything would take that option (i know that i would cause it would give me extra boost for grind).
not really. they are silent so if hidden behind obstacle you cant even know that they are there. also 1 player can build rally point and bring APC giving one player effectively 2 rally points.
well i am not expecting anything out of this… devs are too slow with community suggestions.
50% could be ideal and right but i don’t know if they will give this much, is optimistic. Anyway DF need to act quickly, like…NOW.
For the APC take in mind that a free to play user need to choice between them or tank-plane(I think?? i still don’t have them), not that much of a deal. Anyway maybe one player in the whole match use them.
Rally point need to be incentivize more.
well i see APC-s quite often and sometimes there are more APC-s than rally points. also not getting tank or plane is not that big of a problem cause some players prefer infantry only (lately i am not using any vehicles on axis, so APC could be good addition for extra RP).
btw in match we played this evening i destroyed quite a few APC-s on your team, so i wouldnt exactly call them a rarity.
also idk if it needs to be incentivized more, but they definitely need to educate players about it.