I also wanted to suggest the following:
Option 1. Swap snipers starter squad with engineers starter squad. Don’t teach new players counter-productive camping behavior, teach them proper engineering from game 1.
Option 2. Put one engineer in every starter squad if you think giving a whole engineers squad is too generous.
Up to this day in game chat sometimes I see people reply “I don’t have engineers in my army” when asked “build rally point” – that’s just tragic that a game teaches that pattern of behaviour to new players.
My man the playerbase is telling you the reason why they wouldn’t bring in their friends into the game and the most reasonable gaslighting is to threaten them with no changes, unless they bring in more players?
You are making it harder for us to leave a blue review on steam
Congratz on the video, I like the style and level of quality, so that is nice to see even if I do not agree on some aspects of the content covered.
May I suggest a different BR split, see what your team thinks:
BR 1 VS BR 1 → this is much needed especially now when moving to steam and seeing how the learning curve is quite big for BR1 with so many squads and different types of weapons being unlocked, a new player will make mistakes and bad investments and give up in the face of BR2 and BR3, by BR2 you would already have a good idea and equipped/upgraded squads which you can enjoy even vs BR3. A bullet is a bullet, indeed, but when you field a Sherman or 2 on the map which you can’t pen, no engineers, no explosive packs just a TnT which you have to move 1 cm away from the tank is quite discouraging.
BR 2 vs BR 2 and 3
BR 3 vs BR 2, 3 and 4
BR 4 vs BR 3, 4 and 5
BR 5 vs BR 4 and 5.
I believe this to be the best version since it will also make it easier when it comes to balancing, as not to have BR3 players trying to nerf Br4 and 5 nor Br1 and 2 trying to nerf Br3 because the jump is considerable, think about soldier ranks and perks, what they can build and such, lvl 1 engi vs lvl 2 is a big powerlevel difference.
Version 2:
BR1 vs BR1
BR2 vs BR2 and BR3
(BR3 vs BR 2, 3, 4, 5
BR4 vs BR 3, 4, 5
BR5 vs BR 3 4, 5) → change is 3 will have 5.
I want to see Enlisted be successful so we.will also need to address the Silver economy and content being locked behind certain maps at some point.
Further to the above suggestion. In order to research something you will need to be playing a BR that can be matched against the BR you are researching for example:
BR1 will be able to research BR 2 and vice versa as an exception
BR2 can research 1, 2 and 3
BR3 can research 2, 3 and 4
BR4 can research 3, 4 and 5
BR5 can research 4 and 5
This is an idea we can develop and adjust to fit best the game and balance.
The idea is encourage players to play the higher BRs when available rather than farm BR 2 for example as at the moment the majority play BR2, 4 or 5. At the same time, I might be wrong
On a more serius note:
Paradivision made a really good post, about how it could be a bit better for new players and experienced players. With br 1/2 - br 3/4 and br5
Queue time gives you or the enemy more time to pull out alive people
Instead of the whole team AI after a quick start
this is really important
Taking into account novices’ ability to gain experience
Novices may have to play more than 100 games to obtain equipment that can gain a foothold in low-level games.
Most newbies can’t play so many games in the current environment
Each camp has its characteristics
Although these characteristics may be somewhat extreme
But I like this setting
Judging from the current income, it should be able to break even.
But novices do need more silver coins to arm themselves
I think that if you want to increase the number of queues to 3, it would be better to do something like this:
BR1
BR2-3
BR4-5
BR1 only matches BR1.
In other words, only BR1 is separated from the current two queues of 1-2-3 and 3-4-5.
Only BR1’s queue will be independent, but I think that with the release of Steam, there will be no shortage of opponents.
Even if there is a shortage of players, BR1 players can still have an exciting game just by playing against bots.
You know
This is Anton Army
electronic black slave cotton field
Only the most durable and patient players with the lowest blood pressure can adapt to this game perfectly.
Therefore, we will not be particularly serious about improving things that will not seriously affect profits or gameplay.
Or simply because there seems to be no record of these things being destroyed in history (?)