Change weight mechanic to slow movement speed rather than stamina drain to resolve spam

Currently the weight mechanic is EXTREMELY broken. Simply switching to a knife or grenade lets you consume less stamina, and overall weight does not slow characters down. Flamethrowers and Machinegunners sprinting across areas at high speed and shooting on the move is unbelievably overpowered (especially with the fire bug that is known about but still has not been fixed).

SUGGESTION:
Total weight of equipment should effect movement speed. Including not just weapons, but backpacks, medkits, ammo, and grenades. Upon using them, your weight will decrease and allow you to move a little bit faster.

  • This keeps heavy major equipment (such as flamethrowers, MGs, AT weapons, etc.) from reaching the front line as quickly, helping to deal with a lot of the spam issues.

  • Carrying lighter equipment or less equipment would be a valid tactic as it would increase movement speed at the cost of firepower.

  • Some of the equipment that was phased out due to less firepower could become useful again as lighter weight equipment.

17 Likes
1 Like

Wait, MG gunners are running pretty slow compared to other units, or am I just imagining that?

They run slow and move slow other than consume stamina more fast, probably OP forget that every normal player give them stamina and sprint perk for eliminate the movement debuff and that dev patched the counter strike knife run years ago

Walcome to another episode of please nerf whatever i dont like

7 Likes

Gunners still run faster while holding pistol or knife.

No thanks. Movement in this game is already clunky enough. I don’t want any character’s movement nerfed.

2 Likes

A bit but always more slow than a guy with only a rifle in the weapon slot,slowing more them is unecessary there is no pro in do this outiside kill every heavy weapon class from play the objective on the frontline

And perk always remove this dubuff so…

1 Like

I think you may be a bit overdramatic on this.

We aren’t talking about a difference in speed such as hare and tortoise. Gunners just take a few seconds more to get there.

Which is also tactically coherent, because on paper they are supposed to be spitting out a bullet rain from side positions, while assaulters and riflemen storm the point.

2 Likes

Im not the one asking for additional nerf movement speed on heavy weapon class soldier who have “already movement debuff” and i say again perk in the end always negate every debuff you can give them

So…

You are only asking all people to go with the perk meta and transform every heavy weapon class soldier in Usain bolt…

Y tho?

If I get it correctly, OP is just suggesting a general rebalance of weight vs speed, system, from the current arbitrary class restrictions to an individual weight calculation for each soldier regardless of class.

1 Like

Something if implemented make only people spam “meta movement perk” because all your soldier become “snail” this is something even mil-sim dont do in full because after there is no way to go back

Im not aganaist to switch to a “better” weight and stamina system but it need be “better” and no counterable with perk, how OP talk about it seems like he want only kill gunner and flamer because he found someone using the OP perk on them, withaut realizing he make only more people spam the “meta perk” with this

This is not something i can agree

1 Like

I get your worries.

On the other hand, perks are about to be reworked along with the merge, so things may change.

Nah,they clarified, perk get expanded for class so expect more focused and OP perk

No.
The issue is that flamethrowers especially are getting cycled through at an absolutely absurd rate, sprinting across the already shortened distance thanks to rally points, keeping the entire objective constantly ablaze with absolutely no counter.

If they were slowed down, at least there would be a higher chance of even a small window of time that other players could participate without getting hit through walls, every crack and window, and everything within 35m of the flamethrower.

Let me present you

  • flamer class perk
  • speed perk
  • stamina perk
  • stance perk
  • change weapon perk
  • crouch movement perk

You only stop them for 1 day and force everyone use those perk, in the end it become 200% worse with all people running like Sonic

Not necessarily. as I stated in the original post, players could opt for lighter weight equipment and pick perks other than just movement. It would actually allow for more diversity than the current.

The whole point of the system that I suggested is to better balance utility vs firepower. If the heavier equipment caused you to move slower to begin with, then the speed perks would only bring them up to “normal” speed. Encouraging those that choose more firepower actually have to sacrifice something important.

1 Like

my soviet sniper loves this idea of slow moving soldiers

also my t28

Use grande launchers or impact granades.

hurr durr no counter, artillery has no counter outside of just running away, flamethrowers stick out from mile before they even fire

just think a little outside the box, using explosives is easiest counter as it doesn’t require line of sight which fire blocks

So your solution to spam tactics is more spam tactics… That’s not toxic or crap gameplay at all. *sarcastic.