Improving movement system (again)

Right now basic movement mechanic (running) is affected by 2 conflicting submechanics:

  • Obsolete “lighter object in hands - faster run speed” from arcade 90’s fps
  • Stamina mechanic, affected by equipment weight

This leaves us with two problems:

  • “Heavy” soldiers are very annoying to play, cause stamina runs out in 2 sec
  • System is abused with equipping a knife, drinking flask and having stamina regen perk

Suggestions:

  • Remove “heavy” weapons (MG, Flames, ATR) downsides - decreased running speed, inability to run
  • Stamina is affected only by perks, vitality points and flask, so every soldier can run for at least 10 sec
  • Running speed if affected by equipment weight: Basic soldiers (standard issue rifle / SMG, 3 grenades, medkit, flask) gets usual speed. Lighter soldiers (carbine/SMG, knife (why I can’t unequip it?)) can get up to +10% running speed. Heavy soldiers can get up to -10% running speed:
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@61839981

7 Likes

why does increased stamina drain from equipment weight make the first point obsolete?

why is this abuse? i think it’s a valid setup.

overall though i think it’s a good suggestion and probably would improve the game, what we have now seems pretty arbitrary at points (like some AT rifles you can run with, some you can’t)

i also wish there were more detailed animations, since player models can turn in a very small number of frames, it can be extremely frustrating if you’re shooting at a bot who sometimes just run in circles, changing direction very quickly

First point is obsolete by itself. Stamina already restricts player movement, why adding additional restriction on top of it?

the game use MMO feature like perk or passive upgrade is a valid setup because firstly enlisted consider himself a MMO (so grind a better setup) and i have to say the actual run speed for every soldier is fine they are fast but not too much

1 Like

I like this feature, but flask and +100% makes your stamina infinite, which is broken.

no because with the flask you cant shoot and so you die in the process of get your stamina back if there is an enemy near you

What stops you from drinking flask BEFORE going into battle?

and what run you need do in 300m of map thath you need flask and stamina perk?

1st spawn and after each capture, when you need to rush to quickcap next point

and? those are max 150m wen the base stamina end you are already at the cap you dont need use the flask

Have you ever played Moscow?

Base stamina ends at 80m

Flask aren’t even necessary imo.

About the first point,

Old doesn’t automatically mean obsolete.

What would even be the point in having different classes, if there weren’t tradeoffs?

What MG soldiers need the most is a major QoL rework of the bipoding system, to make them able to use their guns the way they are supposed to. Second, possibly, a reduction in dispersion across the board.

Their running speed is fine. Also, being faster while wielding pistol and knife makes some sense even for machinegunners, because of weight distribution.

I’ve suggested system, where heavy soldiers are slower, isn’t it a tradeoff?

Completely agree with you. But there are enough topics on forum (including mine), so we just need to wait

We can have an animation, where soldier holds MG under his shoulder on the belt, not swinging it forth and back, as it was a toy blaster.

I’m not sure about your suggested system. Although on paper it makes sense, it looks like a different and more elaborate way to still get to the same result as we have now.

Also, about the “emergency dive” part:

Generally speaking, I like Enlisted’s approach to player movement, letting you run, crawl and climb almost wherever you want BUT trying to stay within the limits of a normal soldier, without superpowers or gimmicky fancy moves.

Your suggested “dive” could possibly be integrated as an automated animation if pressing the “lay down” key while sprinting, but it shouldn’t involve the soldier tossing himself forward and landing on his stomach. Nobody in his sense outside of movies would do that, It’s counterintuitive even if you’re running from a grenade.

Lv39 on both side my friend avarage 80% with both faction , and this is not even the topic point

And? Every soldier unlock the stamina or speed perk so the statima can end even a 170m, there is no need to rework the sytem because you are not running all time the map are small every 20m you find an enemy so you stop and the stamina regenerate so the flask i pointless as even the stamina perk outiside some stamina build for chad runner

You just won’t need to stop to regain stamina with heavy equipment, that’s all about it

That’s actually @61839981 suggestion, I would be comfortable without it.

+35% vit

Its much more vital to start capture as fast as you can, teammates can kill these single retreating targets.

Dude listen what you do in your game is a thing but, NOT EVERYONE run and abuse of the stamina mostly players dont care about it, Rework the whole stamina system because you like exploit it in some distorted way is not a priority maybe in future stamina system gonna change again but for now is fine at it his

You want speed and stamina? Grind
You dont care about it? Is fine

All top priority suggestions were already made, but IMO, if devs can’t find new feature for the update, they’ll add another HMG-like crap.

The next update is already decided even before the release of the next one they already planned what do months ago if no before the new year, you can suggest what you want like to see

But

This dont mean what you like to see is planned for this year or the next one or it will never come :person_shrugging:

Anyway no one stop you spamming suggestion of course is a way for keep the forum alive :slightly_smiling_face:

but again dont think

Developers dont know what do next, they read our suggestion but it stop here after they decide what do, look dispersion on gun for example, wo asked for this…

on god please no