SPAA should remain in the tank slots. Currently we only have BR1 SPAAs, which are comparable to vehicles like the Pz II and T-60.
Exchanging armor for better gun angles and such.
Once we get BR3 SPAAs for example, the spam of such vehicles could be extremely toxic (if they are going to be put outside of tank slots)
The current BR1 SPAAs are certainly not much worse than BR1 tanks. Sometimes they are even more popular than their tank counterparts.
So putting them in a less restricted slot is utter nonsense. It’s simply just selfish and unreasonable agenda.
They’re more popular because two factions give them as a first ‘tank’
If I can blow up the M13 GMC with an HE to the turret using a <50mm turret its not a tank, it’s an experience pinata.
No, even the event ones are quite popular. And people are using them even outside of BR1 lineups.
If they are going be put outside of the tank slot, their BR should definitely be made higher.
Otherwise there’s simply no proper reason to put them outside of tank slots.
We could then lobby for a seperate TD slot as well. And then have 8 vs 8 vehicle battles with only 2 other infantry squads per team.
I’ve never seen the event ones minus ONE Soviet AA.
As for increasing their BR, sure I guess if they stay out of the way of my friendly Tigers.
I feel BR and the merge was done really weirdly, and could’ve been done better if it was ‘fronts’ and BR was based on historical creation and application. Each front could’ve had or kept a campaign system or tech tree of things only on that front. This could’ve retained a bit more accuracy and allowed the unlock of legacy squads to remain.
But alas there is no changing it now.
When the current system was designed, there was more emphasis on power level balance than historical accuracy.
The problem is that until we have ±0 MM. There will always be a significant power level difference between lineups that have a 1-2 BRs difference between them.
So the balance is not really fair or balanced in any way, but historical accuracy is also about crap.
It’s actually a kind of illogical mush that doesn’t excel at anything.
So players who are interested in balance are dissatisfied, and so are players who are interested in historical accuracy.
It’s quite funny.
I have seen them only once in a moded game (typically I play low BR) .
So either I’m unlucky or ppl use them on high BR for memes (though I recall someone said they are better than engineer AA so I guess there is some reason to use them).
Something should be done, I think u want to keep seperate vehicle classes to a minimum as vehicles coudl then be more common than infantry. I think tanks should stay as they are ( maybe limit to 1 heavy depending on map type for example) but just have a support class for scouts/AA/apc etc.
Current best idea was to reroll them into raider class as motorized cavalry.
I do agree something here should be done, they see no play as is and when they do they take up a valuable tank slot.
We need separate slot for them, no i shouldn’t be forced to despawn my APC when i spawn them turn them into a biker or new class that will be separated from all vehicles and be limited for 1-2 per team.
@GetOut0fMyWay For future reference, please refrain from ressurecting old posts as this is considered necroposting.
However, feel free to start a new thread on the topic if you want. I’ll leave this open as it’s been replied to, but keep what I said in mind in future. Thanks.