Cbt roadmap

During the current phase of Enlisted development we are going to focus on the following game mechanics. Some of them will be done within the CBT period.

Weapons, Vehicles and Soldiers

  • We will complete planned weapon models. Some of the weapons currently have temporary models.
  • Will add the final version of the observation devices for ground vehicles and improve the overall quality of vehicles models.
  • Finalize settings of all weapons in the game.
  • Add and change building models for engineers relevant to each nation.

AI Soldiers

  • We will continue working on improving the behavior of AI soldiers under your command: their reactions in different situations, more available orders, ability to control formations, etc.

We will also continue working on AI during the later stages of development.

Missions and Maps

  • We will offer players new missions and will rebalance existing ones, using CBT feedback and statistics.
  • We will also add a mode where you control only one of your soldiers without any AI controlled soldiers present in the battle.

Economics and meta-game

  • We will add special perks for pilots as we did for tankers.
  • Add ways to upgrade vehicles.
  • Improve and extend the mechanics of weapon upgrades.
  • Based on gathered data from CBT we will balance soldiers’ perks, speed of their improvement and the mechanics of getting new weapons and recruits.

Tutorials

  • We will add tutorials and methods of explaining core game mechanics in game.
12 Likes