You have the wrong approach for bots Darkflow

Bingo

We’ll agree to disagree then. I actually don’t think there’s a point to bots at all. According to developers, though, it’s to make battles massive.

I don’t think it works and I don’t think it can ever work with their level of expertise / dedication. Players just hide bots to use as mobile spawn points. And when they don’t it’s even more immersion breaking because of bot behavior.

Not impossible. Send bots to attack one point and go to another point yourself. The ones you sent to the point will stay there no matter how far it is (it’s the only situation where command range doesn’t matter). When you swap back to the main group, you change the attack order to that other point you were at with another bot to make sure he stays there.

I’m not worried just about this particular case or any other one case. It was just an example. I’m worried that abuse of game mechanics will always be the most effective way of using bots. Because smart tactics don’t produce results with automated bodies.

A win is a win, but cheesy tactics destroy immersion which is a very important thing for a serious game about historic events. Thus I’d rather limit players’ ability to cheese even if it takes away some control.

As I’ve already said, agree to disagree. It’s not like developers have to listen to either of us.

I don’t think we need to micromanage them, but a few slightly more specific orders than we have now would be nice.

The 2 that I see as both most badly-needed and the easiest to implement:

  • Get down - causes all bots to go prone until you cancel orders
  • Keep moving - stops bots from aggroing and instead prioritizes following the player for 10 seconds or until the player fires. This would be a godsend for getting across a street
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Yeah. Open fire/cease fire orders, as well as stance orders are the very basics here everyone should be able to agree on.

Yeah street crossing and field crossing ( which realistically is the most dangerous ) almost always ends with AI being mowed down.

Pretty much 90% of my gameplay is this:

A)Soloing because my squad is all dead .
B) Soloing until I die to quick swap to my squad member.

Essentially all they are is mobile spawn points…that sometimes shoot back. If this is their niche… they realllllyyyyyy need to figure it the hell out. Like…priority.

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finally. someone with a bit of know how.

i do agree that bots are more than what people thinks ( especially more than just spawns )

and we do need more command, spacing and more danger awareness for them.
each update, they are becoming better and better. just yesterday, my hans managed to kill 4 american soldiers when my other squad mate was reviving me up.

i’m sure it’s just a matter of time.
although we have to wait for the Closed beta roadmap feature to go live. becase as there’s written:
immagine

so we can hope for the best :smiley:
( Taken from: Cbt roadmap )

yeah but right now they are mobile spawn and nothing else get into a house with your smg be lucky to kill the main player then proceed to mow down his 6 units with ease but try to snipe a bot all 6 of them shoot you from some godforsaken distance …i mean they one tap you lol my poor sniper

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Exactly. Saying they are not mobile spawns right now is just flat out denial lol. Thats literally all they are. That and easy kills for other players. Games like Insurgency Sandstorm have phenomenal AI. That AI will wreck you if you’re not careful. Hell, ARMA even . Able to patrol. Drive vics. Call artillery .

So it is possible. Devs just need someone who is good at that programming .

yeah the AI is the main attraction of this game it is the game’s selling as well as breaking point right now hopefully we will get some good updates regarding the bots

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It’s not a selling point when it’s effectively not there. It’s just an empty promise at this point. They had 4 years. If this is “the main attraction” it’s what they should have been focused on. And yet this nothing is the result (well, there’s also a battle royale, because the world definitely needed another battle royale).

Maybe it’s time to look for a different selling point before former supporters start looking for a different game. I don’t want to sound negative and I don’t want this game to fail (or any other game), but this isn’t looking good.

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exactly…this bots can be assumed as the final product since it is already in beta

It feels like the devs underestimate the bot issue.
Kinda stupid aa the AI conntroled sqaudmates are the sole reason why someone should buy this game.

Well in their defense, they are a small studio and also have CURSED TOAD to work on (Yes I know it is CRSED FOAD but I just like to say cursed toad)

so since you can’t code the ai why not we do well in the cursed toad to make much monies?

I’d hope they use this to help with the development of Enlisted

I’m not blaming them for anything, I find blame to be pointless most of the time. It’s just that I don’t see any evidence that they will be able to fix bots in time. Yes it’s heartbreaking when you can’t deliver the original promise, but at some point you have to at least deliver something that works.

Excuse my crudeness here, but I have a burning hatred for Cuisine Royale (or CRSED: FOAD or whatever) and the development time an out of hand April fools joke has taken away from Enlisted.

I really could not agree more. I genuinely think that they added the bots super last minute into development and probably for the sole purpose of making war thunder tanks make sense in the game. I don’t recall seeing any previous marketing before launch of the OBT talking about having AI in the game.

The very first announcement (according to the archived version of the web page) did mention AI squads. “… In some modes, players won’t be fighting alone on the battlefield, they will be leading their own squad of AI controlled soldiers. …”

I don’t know what their intentions were or what they were doing this entire time. All I know is that now, four years later, bots don’t look like “the main attraction”. If they can fix everything in a timely manner - I’m all for it. It’s just that nothing I’ve seen from them suggests they can.

I can only hope they can assess the situation and make the right decisions. I’ve seen where wrong ones can lead and it wasn’t pretty. Eternal Crusade comes to mind, and so far Enlisted is on the same trajectory.

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they don’t need to make sweeping changes to bots, just a few small but important points like aggro and very basic orders.

Less is usually more when you’re talking about something like this, rather than introducing new problems.

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