We have really already passed all complaints from players to the developers.
About the fact that hints get in the way in the interface, about the fact that some mechanics are not approved.
But it seems that I cannot clearly write that while the mechanics of monetization are in closed testing, we cannot fully discuss it. She can change.
In Enlisted, as in any other project, there will be monetization. Because this is how projects live. In addition, the players themselves voted for the F2P scheme.
I can only assure that evil monetization will not happen. If only because we are developing a non-mobile game, the monetization of which some are so afraid of. And we want to live long.
Thank you for clarification, but then why the closed testing section is not informed at all as well? Is that because of the leaks and first major outrage?
Thank you, so if I understand it correctly, planned monetization changes (if there are any) are subject to internal testing and not ready to face your current player community?
That brings me to necessary but simple and very important question that will probably give a lot of players new hope.
Will OBT have active monetization such as gold coins (not including premium squads in store) at launch?
But why do we not see the biggest ones changed, or publicly mentioned?
There are a handful that have been complained about so much they have become dead horses we keep on beating:
Vitality perk
Certain premium squad weapons that are too powerful
Planes getting huge amounts of kills at the start of a match
Lootboxes as main progression
Concerns about P2W nature of upcoming monetization systems (this one is not as big as it is a new one)
Weapon upgrade failures have thankfully been adress by the devs so thatâs one down, but we still have 5 more major issues to go.
Like if the developers say âwe think the Vitality perk is fine in its current stateâ, the playerbase will just have to accept that and stop complaining about it. Instead, we just continue to complain about it because we, the playerbase as a whole, on average, think it is not fine, which leads to unneeded negativity nobody wants to see.
I think having at least a single devblog that talks about the issues stated above will drastically improve the overall state of the forums, increasing positivity which will only make your job easier.
In the last devblog they promised that there will be no more random results of weapon upgrade. So probably no more failure chances. That way we can stop âbeating that horseâ.
But the others sure, they are still unresolved.
Iâm not even asking for it on a monthly basis. Just a one time thing would be enough, as when these major issues are adressed, I donât think we will see another outrage at that level unless the devs make a change that is heavily disliked.
Yes, sorry about that! But sometimes Developers, in many many games before, would just not care - and literally scam players, and do all sorts of junk with money, and progression, etc. To scam players.
Thatâs why players base is just so vocal, about financial stuff - weâve been screwed before, over and over again lolol
But I agree - guys and gals, take it easy, eh? And be nice, cmon!
Every time I hear âsimpler englishâ I think of Idiocracy movie
Point is, some things are just way too complex to explain them in âsimple englishâ without making it sound dumb or like a rant without any value.
But I understand, that list of âthat is good and that is not and here is one sentence about whyâ is far better than literal essay.
The problem is that not all mechanics can be improved in a short time. And some consist of many details that should be improved consistently.
But the players are waiting for the result now.
There is a risk of making it worse. The player will think. that he was deceived or not listened to. Therefore, we are talking about the improvements that are almost ready and are releasing such diaries: about new missions, about improving the AI.