By the love of god add a fucking time lock to the objective for invasion

I just finished a match, fight was very one sided ngl, we where hard wining despite p 47 spam, we where deffending the second objective, allies where below 50 tickets, they got the second objective, 250 tickets now, insta spawn paratroopers into the next objective, insta cap we couldnt even get there in time, 500 tickets, also cap the third objective since the map insta opens and we where barely reaching the third objective that they just caped again, almost fucking 800 tickets just like that, we finally got to deffend the last objective, and even after that we got them back to less than 200 tickets, but they just got to retard their way into a win because nice gameplay balance of allies being rewarded for playing bad, I have the replay, I will upload it when I wake up

18 Likes

we just need to let the paratroopers FLY to the battlefield from further away, like H&G did. so that they wont cap immediately, and give chance to fighters for shoot them down

13 Likes

I do agree about paratroopers flying from further away, but I kinda dont think that them being able to be shot down is necesary, I dont think it would be fun for paratrooper players, but I mean, neither is fun to get cheesed that way by paratrooper squads, holy fuck im really annoyed by that stupid match

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everyone feel bad while someone could simply appear over your head XD

try to play other campaigns which with out paratroopers to relax if you are not grinding something special

since they are less likely working on this issue, or they dont think it’s an issue.

3 Likes

Im max level normandy I just wanted to have a nice match, havent played In a while since I was disgusted by the shitty german para reward, I played the whole event, and got to experience the most annoying para spam and the full premades stomping every match while complaining that axis is op, Im just gonna quit again until the merge hopefully or something I dont know but the game is not fun for me in the current state, Im even kinda regreting buying premium squads, I had the Fw 190 D9 and the paratrooper bundle

2 Likes

Been wanting a “grace time” delay between caps for a long time, for this kind of reason.

Just noting, it’s not the paras fault, nor that they are flawed. It’s that the next cap opens up instantly without defense having time to retreat…

Even without paras, you can rush the next cap on foot like a ninja.

So no to para nerf.

DEFINITELY YES for a delay of cap being open for attackers. A bit like in confrontation mode, cap isn’t open immediately, there’s a much needed delay.

12 Likes

Oh I know, I’ve been talking about the same thing here and there for the last 2 months.
Paratroopers are outright overpowered,

Additionally, defenders are barely given a chance.

Defenders actually need the opportunity to FORTIFY in order to DEFEND.

I will note that this could easily be fixed with:

However, defenders also need to have the information of where ALL objectives will be, at all times during the match, so that engineers have a chance to fall back and fortify, set up rally points in advance to avoid the issue of having to run long distances. Being able to set up trenched wire outside so that players can’t simply bolt across the line, it will slow them down.

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Thats what I was saying, I mean in the match, one objective was cheesed by paras, the next by some ninja I dunno but I didnt saw any paratrooper when I cleaned the bunker when I got there

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I mean yes but any way if some one uses a mortar squad they are pretty much giving up a lot lol, I honestly like that now you can use a versatile squad instead of having to choose between using actual useful squaads like machinegunners or assaulters instead of snipers and mortars xd hehe

But that’s exactly how current game works like.
I don’t follow.

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I mean, by playing paratroopers, you can get to use these situational weapons, that may be handy at some point or may be useless the whole match, and if you equip a mortar squad and you get to play a shitty map for mortar squads, you are fucked up, but if you are playing paras, you dont have to be screwed? because you have choices? and other weapons? and also you dont have a squad that will be worthless an entire match? I think thats a win, by having the para squad you dont have to use the sniper or the mortar squad lol in order to use their weapons

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Additionally, though I know many forum users will get angry with me for this, but it needs to be said:

MINE POUCHES need to be added.
Grenade pouches are perhaps the most used backpack option in the game, and it favors attackers due to defenders having to group up to hold objectives.

Meanwhile, despite mines being an occasional nuisance, it takes time to set them, so most players don’t even bother.

Minefields would provide a good defense against paratroopers and other rush squads like flamethrowers and assaulters. Additionally, it helps against tanks as they are pushing up, potentially removing a threat that otherwise sits in the back the entire time.
It could even make TNT a viable option by letting players set a line of charges to effectively clear zones with proper planning.

Given that mines are still DOUBLE the price of grenades, and they are really only useful on defense, and they can be shot or grenaded to remove them safely, its a fair balance.

2 Likes

invasion seems quite broken anyway, lost as well today 1 game regardless we we’re constantly capping enemys 2nd cap.
But apparently everytime enemies capped it magic trickery fukkery tickets everywhere.

Completely agree with this, considering the fact that mines doesnt even disappear.
Id love to play the game spending 90% of time watching at my feets for possible mines.

1 Like

that would actually be nice, now a single soldier could carry many mines insted of a whole squad having to carry everything, however in order to avoid cheese mine spam, they should remove the mine slot if you dont have a mine pouch, so you get to have 1 or 2 soldiers with mines, and the rest not having mines at all

Its called balance. There are many other games that made this mistake, most notably Battlefield 2042, and it drove away over half their playerbase.

The whole point of having different classes of soldiers is that they have their unique capabilities and uses.
If you give those as an option on a class that just does that unique thing better and can change in between, on top of that class having its own unique feature, (paratroopers being able to drop in anywhere), you are completely breaking the balance of the game and you will see a huge loss of players.

2 Likes

This. Paras need to have the same flying time to objective as airplanes.

No more mines please.

They are the most ungratifying way to die in this game. The only way I’d tolerate more mines is if they come with 100% FF, can trigger them yourself and there are no easy indicators for their presence to anyone.

Plus you get kicked from game as deserter for more than 5 FF mine kills.

Otherwise fuck that cancer.

2 Likes

You really don’t have to though. If you walk into an area and get killed by a mine, you know the area is mined. Majority of the map will not be. Perhaps learn to take an alternate route if you think the one you are on has too many mines for you to deal with.

They don’t disappear when the soldier dies, no. HOWEVER, unlike grenades, the player setting mines has to go to that position to set more of them. So if you destroy the ones in the path you are trying to go, or set them off by stepping on them (more use for sending your bot squad first), then the path is clear.

It only stops people once per mine, then you no longer have to worry about that one. Considering that mines can’t be set too close together, or they will set each other off, there is only so much area that could be mined in the first place!

IF this were the case, the same needs to be done for grenades. It’s the exact same concept. After all, look at how many people carry 3 WP, 3 explosive packs, or 3 molotovs on all their soldiers. The grenade spam is far worse than mine usage. That likely won’t change either.

1 Like

Unpopular opinion: paras are the only legit complaint about defense not making it to the cap on time

Everything else is in category “if you are not interested in defending, try it and shut up”

This includes:
1.) Falling back immediately after your cap is lost to defend the next one
2.) Prioritizing building a spawn so that your team members get to the cap faster

When the defense gets rolled, it’s almost guaranteed that it’s because they in fact suck at defending as a team. I see it all the time.

I think it’s kinda nuts that we are talking about hindering attackers who do their job and keep the attack rolling, so that the defenders have more time to fuck around and not defend.

Aka every cappoint

Yes I exactly play this game to spend my time at edge of map to avoid mine spam

If there only was alternative cap points that defenders arent aware of.