You unlocked your Sherman 76, and you end up facing panthers.
Sure, you can pen them.
But how would you feel knowing that despite killing its gunner, he can simply replace it faster than your goddamn reload rate of your tank and therefore 1 tapping you?
I bet great?
Because thats what happens on a daily.
You can’t compare engagement or made comparisons out of pure luck if you managed to flank it with a puma, and ammo rack it.
Tigers were absent from the Normandy theater, though, as I’ve suggested over in my campaign restructure/rebalance thread; Suggestion for Normandy Campaign restructure and rebalance
I think it would be best to replace the present spot of the jumbo with the M4A1 76, then have the Panther D face the Jumbo 75, and Panther A face the Jumbo 76.
If you really wanted to have a tiger, it’d be a premium or gold ticket item, given the only Tigers actually encountered by the allies in France were on a train. (one of which got destroyed by an armored car)
I believe this is a bug since the ammo capacity change is not mentioned in the changelog of the update.
This is way too unhistorical for some one only carry one spare mag for a rifle. Most of the other rifles in-game come with 3-4 spare mags or clips as standard. M2 carbine is an exception with only 2 spare mags but it has 30 rounds capacity per mag.
M2 carbine is kind of weak compared to the FG 42, however mostly not because of lacking damage output, it’s the iron sight makes it hardly useable. I suggest rework the iron sight of the m2 carbine and give it 3 spare mags to make it compatible with FG 42.
I’m not against M2 carbine and FG 42 has more kill capacity than the other rifles as they are the end-game rifle of the Normandy campaign.
(Historically the infantry carried Fg 42 has 8 spare mags on him.)
There shouldn’t be any “end game” or objectively better rifles in the campaign tree, though. All weapons should remain viable for the sake of gameplay diversity.
I mean, I don’t mind the americans getting good firepower.
Devs and Americans players always complained about fire power and to get through, therefore a Sherman 76 its actually a good candidate as it can still be penned from pumas, Pz ivs and occasionally, Pz iiis.
Every weapon should be viable, but their damage per second is way too different. A machine gun can wipe off a whole squad in a split second while a bolt action can only take one or two-shot. Those late-game guns are just better than the early ones in most circumstances.
I’ll repost;
(pre-nerf) FG42 at 100 kill capacity
M2 at 45 kill capacity
(post-nerf) FG42 at 40 kill capacity
M1 Carbine at 37 kill capacity
Garand at 32 kill capacity
Gewehr at 30 kill capacity
Lee-Enfield at 30 kill capacity
All other bolt actions sitting around a 25 kill capacity with stock ammo?
Now, if you wanted to double the overall ammo count of the bolt actions and semi-autos, and give the M2 carbine an extra magazine as well, I’m all for the FG42 getting another spare magazine. But on it’s own, the FG42 as is has well above average killing potential for a trooper weapon.