【body armor adjust】

armor1

-10% movement/swap arm speed

95% melee damage reduction
50% smg/pistol damage reduction
no reduction to other damage

14 Likes

Lets do -20 sprint penalty

11 Likes

Its in the right areas but the numbers are very high…doubling the amount of bullets required to kill at BR 2 wouldnt go down well.

Also there is Blunt Melee and bladed melee…I doubt there is a distinction ingame

Shrapnel damage reduction would be another advantage it could have

9 Likes

I don’t understand why they don’t just make it affect chest damage and not just a pure damage reduction.

Otherwise the german helmet (especially considering it’s an event item compared to TT armor) should be a flat damage resistance.

Because if you follow the pattern clearly people lack the ability to hit heads considering the constant crying about body armor… so the german assault engis getting headshot reduction is completely irrelevant.

1 Like

Just leave the cuirasses in their current state. It works, don’t touch it.
image
Seriously, don’t touch my armor!!

3 Likes

Make it cosmetic only

16 Likes

I won’t doubt my own suggestion:

  1. The armor was designed to stop the SMG at 50~200m :dart:
  2. Blades are impossible go through it :shield:
  3. Yes maybe some sprint penalty :running_man:
    4.No reduction to other damage: g41/fg can 1 shot
5 Likes

No

2 Likes

No

2 Likes

Bro just buff soviet turtle armor make a solider can’t be killed with 1 belt of mg42 100 :joy:

No

1 Like

The obvious biggest problem with the body armour was the lack of pouches, a soldier wearing body armour has no quick access to pouches or ammo at all, relying on people around him for that so reload speed debuff and ammo reserve debuffs should be present as well.

Or they could just turn it into a cosmetic.

5 Likes

I fully support you, komrad Ivan.
lt’s high time to destroy 2 br Germans

3 Likes

Interesting ideas.

I still prefer this though: Remove helmet and body armor effect

Cosmetics should have no effect on gameplay.

If you want body armour as a effect it should be a backpack item (as you won’t have the space to carry extra ammunition), though I have argued in the past for a increase to stamina drain rather than sprint speed reduction, it’s a bit of a myth that armour slows you down, what it is is tiring.

3 Likes

Well realistically speaking, most solid plate infantry armor works like tank armor - either no penetration and almost no damage at all, or penetration and often no damage reduction.

So in theory such body armor could survive more than 10 bullets of 9mm easily, but obviously a hit to the arm or to the legs incapacitates a target anyways.

In modern armies armor is there to make you survive lethal hits - not directly to keep you longer in the fight.

Such powerful armor should only be considered if the game actually added proper hit zones, because that plate would only protect the front torso of a soldier.

2 Likes

My answer to Enlisted body armor…
Deleted GIFs | Tenor

7 Likes

I’ve spent 3,000 applications on all 7 infantry setups for each BR. On all different squads. The most reasonable solution is to refund all applications spent on body armor and remove it from everyone except assault engineers. With the returned applications, players can decide for themselves which cosmetics to get now. I don’t need body armor without the effect. I’d rather redeploy into something worthwhile.

This would be fair. If they remove the -10% resistance and leave me with just the skins, I’ll be very unhappy.

2 Likes

I bet the people running 9 man rifle squads with dual rifle-grenade rifles for every soldier would like a refund for their now useless weapons.

DF is however not in the habbit of compensating players.


I don’t think anyone is actualy asking the removal of the cosmetic options, I haven’t found anyone saying that, just Soviet players saying that’s what other people are saying when in fact they’re just complaining that the damage reduction with no downsides is unfair, unrealistic and should be removed or somehow altered.

5 Likes

By the way, I’m one of those players too. Yeah, rocket launchers got nerfed into the ground—just like assault rifles and flamethrowers. But the Soviet VPGS and German GGP-40 are still somewhat usable at BR 3. It might be worth keeping them if you have the slots free.

Oh, if only you knew the uproar when they took away the burst fire from the G43 Kurz—it was really awful. The gun lost both its uniqueness and its rate of fire.

Well, in random matches, it doesn’t make much of a difference since few players have them. But when you’re in a 4v4 against an equally skilled team, you really feel that advantage. The average damage of German SMGs is 6.8 per shot, meaning that in close quarters, the enemy takes 6.0 damage per hit. That already forces you to land at least three shots.

With semi-auto rifles, it gets even more ridiculous. The FG-422 was already weak after the nerf, and now it has the lowest damage of all its counterparts (except maybe the M2 Carbine). You need two shots to down an enemy, while your opponent only needs one. A fire rate of 200+ RPM doesn’t balance this out. Soon, the AVT/AVS will get a 20-round magazine—great.

I ran the numbers through a neural network, and it confirmed that the FG-422 is the worst rifle out of the four options: T20, AVT, AVS, and FG-422.

My suggestion: Give each nation one unique squad with body armor and leave it at that. If you give every faction body armor, it’ll be total overkill—way too expensive and unbalanced.

1 Like

:grin::grin::grin::grin::grin:
the absolute power of the Soviet Union

Doesn’t solve anything, and I’d really like for the British to have access to body armour as a cosmetic option (because numbers wise it really was as common as Soviet ones, working on a British cosmetic mega-suggestion, soon to be released).

Removing the effects is the simplest way to go about it, until a true and realistic system is implemented. Once that’s done there will be nothing holding back adding more cosmetic options for other countries.

1 Like