i know, but if you using it against a moving target then you have to aim it with a chance of missing while moving about 4 ft away from the det will keep you safe
tanks part already have HP so tanks have HP
this is only for you a lot of people here prefer like me a more relaxed game, a game need be fun and enlisted is fun
no thats no how it works, you can drain a ,barrel,breach or transmission track of its HP but it wont kill the tank, EGO tanks dont have HP
I know, I thought you didnât know their components have HP
im aware, but the fact that you can just keep slinging rounds into the same place and not kill a tank unless its a critical spot means that tanks dont have hp
You can play many different play styles, but they dont matter. You dont help by playing sniper.
You help by going to the objectives. Abd the AI system where there is O downtime, it makes enlisted faster paced than COD. Where if you die you spawn on the other side of the map.
I think i have the solution for grey zone abuse. what if when an enemy capture the first point, the first point is still open for the defending team to roam around, until the next cap point is captured. this will force the enemy tank to support their infantry rather than sit back in grey zone
The only problem about this, is that it will create a new form of abuse. the defending team can create a rally point behind the attacking team (basically flanking) also this is a thing in H&G where spawn truck will just go pass the cap point and camp behind the enemy lines
Isnât it playerbase issue?
Players are leaving or arent staying because the core of the game is bad
Instead of copypasting Iâll just leave these biggest issues here but I donât think Iâll see the day any of this gets implemented:
I wonât kill You, but iâd like to point out that recent update fixed Tunisia spawn points, mainly cave map (had issue where it was possible to place rally ON the cap) by just lazily increasing rally distance.
Aaaand itâs f-king garbage now, 100 m from point to place rally.
Only place available are in middle of nowhere fields
Default spawn 170m away means 2 min of running just to get killed by explosive spam
Sooo, PLESE GOD NO, NO, NO, NOOOOOOOOOOOOO
when they changed it to 70m on all campaigns i threw off all balance, not to mention fun
but
I do agree there are way to many explosives, and the headache simulator screen shake is garbage.
70% of the time near a capture point screen is shaking.
We already had backpack granades, artillery, plane bombs, tank shelling, mortars and granade launchers.
So they add more granades, buff granade launchers, buff AA guns with more ammo and faster turning (good for planes, but better for infantry)
Then add a fucking premium rocket spamming tanks
well i would also like for DF to fix the damn tank movement. nowadays tanks get stuck on minute debris. not to mention they cant move through some obstacles cause they dont have track based movement.
one of the worst ways to die is to go actually support your team closer just to get stuck on some stupid debris or crater and then unable to move your tank.
Another problem obviously is the lack of a kill sound/ hit indicator sound. Would make the game much more satisfying to play
especially when youâre burning your teammates to death, ia especially important having that.