Big Action mod and no XP gain

Engineer II Berlin Axis and I think Normandy can build Flak 36.

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Added more questions on prior post and also trying to dismantle Flak 36 seems impossible, was trying to do it with engineers, sound of deconstruction but no wheel / UI showing?

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All the vehicles that can be built are not destructable, can only be destroy, or wait for him to be destroyed by idle without interacting

event hammer or panzer iii b in moscow

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Benefit of Tractor rally, why build one, does it allow heavy tanks to spawn, artillery, or does it transform some other vehicles? So instead of light tanks, it is medium tanks or something?

Berlin allies radio operator IL2 precision strike would not work just now? Is it bugged?

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How do you install the mod? because Ive just copied the code and put it into the search mod when Ive created a game.

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It will have more respawn vehicles than an ordinary vehicle assembly point, and can directly deploy heavy vehicles.

Ordinary vehicle assembly points can only deploy 6 to 12 vehicles. And the tractor rally points are almost unlimited.

And the tractor assembly point can also directly deploy tractors with lv3 hammers.

It has not yet been published to the main repository. It is in a private repository. I will publish it to the main repository after the test is stable.

Private repositories, where most versions are tested, may have more instability. But it can still be played, the latest version suffix is b37

https://sandbox.enlisted.net/post/dZtt8zlJrMQL5Env/


Not sure if there is a problematic condition, I didn’t reproduced yet.

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Are these on JSON file, if so what step of code as I have the old JSON file you sent me.

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They are set in the entities.blk file. But I may update the details sometimes.

Because all files contain many details, there may be omissions.


base_rallypoint{
  _override:b=yes
  _extends:t="game_effect_with_duration"
  game_effect__timeToDestroy:r=760.0
}

base_rallypoint_preview{
  _override:b=yes
  building_builder__minDistanceToMissionRespawns:r=60.0
  building_builder__minDistanceToCapturePoints:r=39.0
  requiredSpaceAboveObject:r=3.6
  requiredSpaceAboveObjectOffset:r=0.35
  building_builder__maxTimeToBuild:r=9.0
  avaliableAngles:p2=-16.9, 16.9
}

rally_point_respawn_base{
  _override:b=yes
  disableCapturePointsRadius:r=-1.0
  respawnsBeforeDestroy:i=9
  disableEnemyRadius:r=19.0
  respawnGrouppingRadius:r=66.0
}

big_action_spawnedRespawnBase{
  _extends:t="big_action_attachableRespawnBase"
  _extends:t="shred_outside_battle_area"
  building_menu__image:t="paratrooper_spawn_point"
  hud_icon__image:t="custom_spawn_point"
  hud_icon__offsetY:r=1.6

  "shredInDeactivatingBattleArea:tag"{
  }
}

// big_action_hidden_human_selector{
//   _extends:t="respawn_point_selector"
//   _extends:t="auto_respawn_point_selector"
//   respawn_icon__isHidden:b=yes
//   respawnIconType:t="human"
//   respawn_icon__active:b=yes

//   "dependsOnBuildingEid:eid"{
//   }
// }

respVehicle{
  _override:b=yes
  respawnbaseSubtype:t="default"

  "maxVehicleOnSpawn:i"{
    value:i=6
    _info:t="max_vehicle_on_spawn"
  }

  "respbase__addTemplatesOnSpawn:list<t>"{
    _info:t="vehicle_added_templates"
    add:t="destroy_inactive_vehicle"
    add:t="vehicle_spawn_validation"
    add:t="soft_ground_collision"
    add:t="destroyOnDamageWithoutCrew"
    add:t="vehicle_spawn_restriction"
  }
}

respVehicleScene{
  _extends:t="respVehicle"
  // "additiveBuildings:array"{

  //   "item:object"{
  //     template:t="big_action_hidden_human_selector"
  //     tm:m=[[0.0, 0.0, 1.0] [0.0, 1.0, 0.0] [1.0, 0.0, 0.0] [0.0, 0.0, 0.0]]
  //     additiveUp:p3=0.0, 1.0, 0.0
  //   }
  // }
}

respVehicleHeavy{
  _extends:t="respVehicle"
  respawnbaseSubtype:t="tank_heavy"
}

respMotorcycle{
  _override:b=yes
  respawnbaseSubtype:t="default"

  "maxVehicleOnSpawn:i"{
    value:i=9
    _info:t="max_vehicle_on_spawn"
  }
}

respMotorcycle_motor_rally_allies{
  _extends:t="respMotorcycle"

  "respbase__addTemplatesOnSpawn:list<t>"{
    item:t="destroy_inactive_vehicle"
    item:t="vehicle_spawn_validation"
    item:t="soft_ground_collision"
    item:t="spawn_on_friends"
    item:t="gmc_353_b_rally"
    item:t="destroyOnDamageWithoutCrew"
    item:t="vehicle_spawn_restriction"
    item:t="squad_controlled_plane"
  }
}

respMotorcycle_motor_rally_axis{
  _extends:t="respMotorcycle"

  "respbase__addTemplatesOnSpawn:list<t>"{
    item:t="destroy_inactive_vehicle"
    item:t="vehicle_spawn_validation"
    item:t="soft_ground_collision"
    item:t="spawn_on_friends"
    item:t="opel_blitz_kfz_305_rally"
    item:t="destroyOnDamageWithoutCrew"
    item:t="vehicle_spawn_restriction"
    item:t="squad_controlled_plane"
  }
}

// Vehicle

big_action_builded_noMissionRespawnPointsRadius{
  disableMissionRespawnPointsRadius:r=-1.0
  // disableCapturePointsRadius:r=-1.0
}

big_action_builded_respVehicle{
  _extends:t="rally_point_respawn_base"
  _extends:t="respVehicle"
  respawnsBeforeDestroy:i=16
  disableCapturePointsRadius:r=90.0
  disableEnemyRadius:r=90.0

  "dependsOnBuildingEid:eid"{
  }
}

big_action_builded_respVehicleHeavy{
  // _extends:t="loot_box_item"
  _extends:t="rally_point_respawn_base"
  _extends:t="envir_sparks_ground_1m_effect"
  _extends:t="respVehicleHeavy"
  ri_extra__name:t="ammunition_supply_a_destructible_part"
  respawnsBeforeDestroy:i=6
  item_drop_timer__last:r=-1.0
  item_drop_timer__delay:r=10.0
  startDropTime:r=-1.0
  genItemRadius:r=9.0
  container__dropItemRadius:r=9.0
  genItemSpotRise:r=7.9
  ri_extra__hasCollision:b=no
  disableCapturePointsRadius:r=90.0
  disableEnemyRadius:r=91.0

  "unlimitedItemContainer:list<t>"{
  }

  "dependsOnBuildingEid:eid"{
  }
}

big_action_builded_respVehicleHeavy_allies{
  _extends:t="big_action_builded_respVehicleHeavy"

  "respbase__addTemplatesOnSpawn:list<t>"{
    _info:t="vehicle_added_templates"
    add:t="destroy_inactive_vehicle"
    add:t="vehicle_spawn_validation"
    add:t="soft_ground_collision"
    add:t="ussr_bt_7_1937_common"
    add:t="destroyOnDamageWithoutCrew"
    add:t="vehicle_spawn_restriction"
  }
  
  "unlimitedItemContainer:list<t>"{
    item:t="hit_footstep_mud_effect"
    // item:t="big_action_spawnning_tractor_stz_5"
  }
}

big_action_builded_respVehicleHeavy_axis{
  _extends:t="big_action_builded_respVehicleHeavy"

  "respbase__addTemplatesOnSpawn:list<t>"{
    _info:t="vehicle_added_templates"
    add:t="destroy_inactive_vehicle"
    add:t="vehicle_spawn_validation"
    add:t="soft_ground_collision"
    add:t="germ_pzkpfw_III_ausf_E_common"
    add:t="destroyOnDamageWithoutCrew"
    add:t="vehicle_spawn_restriction"
  }

  "unlimitedItemContainer:list<t>"{
    item:t="hit_footstep_mud_effect"
    // item:t="big_action_spawnning_wbm_r75"
  }
}

big_action_builded_respMotorcycle{
  _extends:t="rally_point_respawn_base"
  _extends:t="respMotorcycle"
  respawnsBeforeDestroy:i=999
  disableCapturePointsRadius:r=200
  disableEnemyRadius:r=70.0

  "respbase__addTemplatesOnSpawn:list<t>"{
    _info:t="vehicle_added_templates"
    add:t="destroy_inactive_vehicle"
    add:t="vehicle_spawn_validation"
    add:t="soft_ground_collision"
    add:t="destroyOnDamageWithoutCrew"
    add:t="vehicle_spawn_restriction"
    add:t="squad_controlled_plane"
  }

  "dependsOnBuildingEid:eid"{
  }
}

// Support ----------

big_action_tractor_stz_5_with_122mm_m30_tech0{
  _extends:t="big_action_tractor_stz_5"

  "additiveBuildings:array"{

    "item:object"{
      template:t="ussr_building_tool_gun_tech_122mm_m30_1of3_item+item_in_world"
      tm:m=[[0.0, 0.0, 1.0] [0.0, 1.0, 0.0] [1.0, 0.0, 0.0] [5.0, 1.23, 0.0]]
      additiveUp:p3=0.0, 1.0, 0.0
    }
  }
}

big_action_tractor_stz_5_with_17pdr_tech0{
  _extends:t="big_action_tractor_stz_5"

  "additiveBuildings:array"{

    "item:object"{
      template:t="ussr_building_tool_gun_tech_17pdr_1of3_item+item_in_world"
      tm:m=[[0.0, 0.0, 1.0] [0.0, 1.0, 0.0] [1.0, 0.0, 0.0] [5.0, 1.23, 0.0]]
      additiveUp:p3=0.0, 1.0, 0.0
    }
  }
}

big_action_tractor_sdkfz_6_with_lefh_18_40_tech0{
  _extends:t="big_action_tractor_sdkfz_6"

  "additiveBuildings:array"{

    "item:object"{
      template:t="ger_building_tool_gun_tech_lefh_18_40_1of3_item+item_in_world"
      tm:m=[[0.0, 0.0, 1.0] [0.0, 1.0, 0.0] [1.0, 0.0, 0.0] [5.0, 1.23, 0.0]]
      additiveUp:p3=0.0, 1.0, 0.0
    }
  }
}

big_action_tractor_sdkfz_6_with_pak43_tech0{
  _extends:t="big_action_tractor_sdkfz_6"

  "additiveBuildings:array"{

    "item:object"{
      template:t="ger_building_tool_gun_tech_pak43_1of3_item+item_in_world"
      tm:m=[[0.0, 0.0, 1.0] [0.0, 1.0, 0.0] [1.0, 0.0, 0.0] [5.0, 1.23, 0.0]]
      additiveUp:p3=0.0, 1.0, 0.0
    }
  }
}

respVehicleSupport{
  _extends:t="respVehicle"
  respawnbaseType:t="vehicle_support"
  respawnbaseSubtype:t="default"

  "maxVehicleOnSpawn:i"{
    value:i=5
    _info:t="max_vehicle_on_spawn"
  }
}

big_action_builded_respVehicleSupportRally{
  _extends:t="rally_point_respawn_base"
  _extends:t="respVehicleSupport"
  respawnbaseSubtype:t="rally"
  respawnsBeforeDestroy:i=99
  disableCapturePointsRadius:r=90.0
  disableEnemyRadius:r=70.0

  "dependsOnBuildingEid:eid"{
  }
}

big_action_builded_respVehicleSupportNoop{
  _extends:t="rally_point_respawn_base"
  _extends:t="respVehicleSupport"
  respawnbaseSubtype:t="noop"
  respawnsBeforeDestroy:i=16
  disableCapturePointsRadius:r=90.0
  disableEnemyRadius:r=70.0

  "dependsOnBuildingEid:eid"{
  }
}

big_action_builded_respVehicleSupport_pz2{
  _extends:t="rally_point_respawn_base"
  _extends:t="respVehicleSupport"
  respawnbaseSubtype:t="pz2"
  respawnsBeforeDestroy:i=16
  disableCapturePointsRadius:r=90.0
  disableEnemyRadius:r=70.0

  "dependsOnBuildingEid:eid"{
  }

  "respbase__addTemplatesOnSpawn:list<t>"{
    _info:t="vehicle_added_templates"
    add:t="destroy_inactive_vehicle"
    add:t="vehicle_spawn_validation"
    add:t="soft_ground_collision"
    add:t="germ_pzkpfw_II_ausf_C"
    add:t="destroyOnDamageWithoutCrew"
    add:t="vehicle_spawn_restriction"
  }
}

big_action_builded_respVehicleSupport_pz3j{
  _extends:t="rally_point_respawn_base"
  _extends:t="respVehicleSupport"
  respawnbaseSubtype:t="pz3j"
  respawnsBeforeDestroy:i=16
  disableCapturePointsRadius:r=90.0
  disableEnemyRadius:r=70.0

  "respbase__addTemplatesOnSpawn:list<t>"{
    _info:t="vehicle_added_templates"
    add:t="destroy_inactive_vehicle"
    add:t="vehicle_spawn_validation"
    add:t="soft_ground_collision"
    add:t="germ_pzkpfw_III_ausf_J_common"
    add:t="destroyOnDamageWithoutCrew"
    add:t="vehicle_spawn_restriction"
  }
}

big_action_builded_respVehicleSupport_t60{
  _extends:t="rally_point_respawn_base"
  _extends:t="respVehicleSupport"
  respawnbaseSubtype:t="t60"
  respawnsBeforeDestroy:i=16
  disableCapturePointsRadius:r=90.0
  disableEnemyRadius:r=70.0

  "respbase__addTemplatesOnSpawn:list<t>"{
    _info:t="vehicle_added_templates"
    add:t="destroy_inactive_vehicle"
    add:t="vehicle_spawn_validation"
    add:t="soft_ground_collision"
    add:t="ussr_t_60_1941_common"
    add:t="destroyOnDamageWithoutCrew"
    add:t="vehicle_spawn_restriction"
  }
}

big_action_builded_respVehicleSupport_bt7{
  _extends:t="rally_point_respawn_base"
  _extends:t="respVehicleSupport"
  respawnbaseSubtype:t="bt7"
  respawnsBeforeDestroy:i=16
  disableCapturePointsRadius:r=90.0
  disableEnemyRadius:r=70.0

  "respbase__addTemplatesOnSpawn:list<t>"{
    _info:t="vehicle_added_templates"
    add:t="destroy_inactive_vehicle"
    add:t="vehicle_spawn_validation"
    add:t="soft_ground_collision"
    add:t="ussr_bt_7_1937_common"
    add:t="destroyOnDamageWithoutCrew"
    add:t="vehicle_spawn_restriction"
  }
}

//

big_action_tractor_stz_5_with_122mm_m30{
  _extends:t="big_action_tractor_stz_5"

  "additiveBuildings:array"{

    "item:object"{
      template:t="ussr_building_tool_gun_122mm_m30_item+item_in_world"
      tm:m=[[0.0, 0.0, 1.0] [0.0, 1.0, 0.0] [1.0, 0.0, 0.0] [5.0, 1.23, 0.0]]
      additiveUp:p3=0.0, 1.0, 0.0
    }
  }
}

big_action_tractor_stz_5_with_17pdr{
  _extends:t="big_action_tractor_stz_5"

  "additiveBuildings:array"{

    "item:object"{
      template:t="ussr_building_tool_gun_17pdr_item+item_in_world"
      tm:m=[[0.0, 0.0, 1.0] [0.0, 1.0, 0.0] [1.0, 0.0, 0.0] [5.0, 1.23, 0.0]]
      additiveUp:p3=0.0, 1.0, 0.0
    }
  }
}

big_action_tractor_sdkfz_6_with_lefh_18_40{
  _extends:t="big_action_tractor_sdkfz_6"

  "additiveBuildings:array"{

    "item:object"{
      template:t="ger_building_tool_gun_105mm_lefh_18_40_item+item_in_world"
      tm:m=[[0.0, 0.0, 1.0] [0.0, 1.0, 0.0] [1.0, 0.0, 0.0] [5.0, 1.23, 0.0]]
      additiveUp:p3=0.0, 1.0, 0.0
    }
  }
}

big_action_tractor_sdkfz_6_with_pak43{
  _extends:t="big_action_tractor_sdkfz_6"

  "additiveBuildings:array"{

    "item:object"{
      template:t="ger_building_tool_gun_at_pak43_item+item_in_world"
      tm:m=[[0.0, 0.0, 1.0] [0.0, 1.0, 0.0] [1.0, 0.0, 0.0] [5.0, 1.23, 0.0]]
      additiveUp:p3=0.0, 1.0, 0.0
    }
  }
}

big_action_builded_respVehicleSupportRally_m30{
  _extends:t="rally_point_respawn_base"
  _extends:t="respVehicleSupport"
  respawnsBeforeDestroy:i=3
  disableCapturePointsRadius:r=90.0
  disableEnemyRadius:r=70.0
  respawnbaseSubtype:t="rally_team1_m30"

  "respbase__addTemplatesOnSpawn:list<t>"{
    item:t="destroy_inactive_vehicle"
    item:t="vehicle_spawn_validation"
    item:t="soft_ground_collision"
    item:t="big_action_tractor_stz_5_with_122mm_m30"
    item:t="destroyOnDamageWithoutCrew"
    item:t="vehicle_spawn_restriction"
    item:t="squad_controlled_plane"
  }

  "dependsOnBuildingEid:eid"{
  }
}

big_action_builded_respVehicleSupportRally_17pdr{
  _extends:t="rally_point_respawn_base"
  _extends:t="respVehicleSupport"
  respawnsBeforeDestroy:i=3
  disableCapturePointsRadius:r=90.0
  disableEnemyRadius:r=70.0
  respawnbaseSubtype:t="rally_team1_17pdr"

  "respbase__addTemplatesOnSpawn:list<t>"{
    item:t="destroy_inactive_vehicle"
    item:t="vehicle_spawn_validation"
    item:t="soft_ground_collision"
    item:t="big_action_tractor_stz_5_with_17pdr"
    item:t="destroyOnDamageWithoutCrew"
    item:t="vehicle_spawn_restriction"
    item:t="squad_controlled_plane"
  }

  "dependsOnBuildingEid:eid"{
  }
}

big_action_builded_respVehicleSupportRally_lefh18{
  _extends:t="rally_point_respawn_base"
  _extends:t="respVehicleSupport"
  respawnsBeforeDestroy:i=3
  disableCapturePointsRadius:r=90.0
  disableEnemyRadius:r=70.0
  respawnbaseSubtype:t="rally_team2_lefh18"

  "respbase__addTemplatesOnSpawn:list<t>"{
    item:t="destroy_inactive_vehicle"
    item:t="vehicle_spawn_validation"
    item:t="soft_ground_collision"
    item:t="big_action_tractor_sdkfz_6_with_lefh_18_40"
    item:t="destroyOnDamageWithoutCrew"
    item:t="vehicle_spawn_restriction"
    item:t="squad_controlled_plane"
  }

  "dependsOnBuildingEid:eid"{
  }
}

big_action_builded_respVehicleSupportRally_pak43{
  _extends:t="rally_point_respawn_base"
  _extends:t="respVehicleSupport"
  respawnsBeforeDestroy:i=3
  disableCapturePointsRadius:r=90.0
  disableEnemyRadius:r=70.0
  respawnbaseSubtype:t="rally_team2_pak43"

  "respbase__addTemplatesOnSpawn:list<t>"{
    item:t="destroy_inactive_vehicle"
    item:t="vehicle_spawn_validation"
    item:t="soft_ground_collision"
    item:t="big_action_tractor_sdkfz_6_with_pak43"
    item:t="destroyOnDamageWithoutCrew"
    item:t="vehicle_spawn_restriction"
    item:t="squad_controlled_plane"
  }

  "dependsOnBuildingEid:eid"{
  }
}

big_action_builded_respVehicleSupportRally_sdkfz_6_2_37mm_flak36{
  _extends:t="rally_point_respawn_base"
  _extends:t="respVehicleSupport"
  respawnsBeforeDestroy:i=99
  disableCapturePointsRadius:r=90.0
  disableEnemyRadius:r=70.0
  respawnbaseSubtype:t="rally_team2_sdkfz_6_2_flak36"

  "respbase__addTemplatesOnSpawn:list<t>"{
    item:t="destroy_inactive_vehicle"
    item:t="vehicle_spawn_validation"
    item:t="soft_ground_collision"
    item:t="big_action_germ_sdkfz_6_2"
    item:t="destroyOnDamageWithoutCrew"
    item:t="vehicle_spawn_restriction"
    item:t="squad_controlled_plane"
  }

  "dependsOnBuildingEid:eid"{
  }
}

//

respVehicleSupport_m30{
  _extends:t="respVehicleSupport"
  respawnbaseSubtype:t="team1_m30"

  "respbase__addTemplatesOnSpawn:list<t>"{
    item:t="destroy_inactive_vehicle"
    item:t="vehicle_spawn_validation"
    item:t="soft_ground_collision"
    item:t="big_action_tractor_stz_5_with_122mm_m30_tech0"
    item:t="destroyOnDamageWithoutCrew"
    item:t="vehicle_spawn_restriction"
    item:t="squad_controlled_plane"
  }
}

respVehicleSupport_17pdr{
  _extends:t="respVehicleSupport"
  respawnbaseSubtype:t="team1_17pdr"

  "respbase__addTemplatesOnSpawn:list<t>"{
    item:t="destroy_inactive_vehicle"
    item:t="vehicle_spawn_validation"
    item:t="soft_ground_collision"
    item:t="big_action_tractor_stz_5_with_17pdr_tech0"
    item:t="destroyOnDamageWithoutCrew"
    item:t="vehicle_spawn_restriction"
    item:t="squad_controlled_plane"
  }
}

respVehicleSupport_lefh18{
  _extends:t="respVehicleSupport"
  respawnbaseSubtype:t="team2_lefh18"

  "respbase__addTemplatesOnSpawn:list<t>"{
    item:t="destroy_inactive_vehicle"
    item:t="vehicle_spawn_validation"
    item:t="soft_ground_collision"
    item:t="big_action_tractor_sdkfz_6_with_lefh_18_40_tech0"
    item:t="destroyOnDamageWithoutCrew"
    item:t="vehicle_spawn_restriction"
    item:t="squad_controlled_plane"
  }
}

respVehicleSupport_pak43{
  _extends:t="respVehicleSupport"
  respawnbaseSubtype:t="team2_pak43"

  "respbase__addTemplatesOnSpawn:list<t>"{
    item:t="destroy_inactive_vehicle"
    item:t="vehicle_spawn_validation"
    item:t="soft_ground_collision"
    item:t="big_action_tractor_sdkfz_6_with_pak43_tech0"
    item:t="destroyOnDamageWithoutCrew"
    item:t="vehicle_spawn_restriction"
    item:t="squad_controlled_plane"
  }
}

// Aircraft ---------

respAircraftInAirTeam1{
  _extends:t="respAircraftInAir"
  team:i=1

  "respbase__addTemplatesOnSpawn:list<t>"{
    add:t="destroy_inactive_vehicle"
    add:t="plane_spawn_in_air"
    add:t="aircraft_spawn_validation"
    add:t="vehicle_spawn_restriction"
    add:t="plane_base_wreck_explode_self_team1"
  }
}

respAircraftInAirOnCarrierTeam1{
  _extends:t="respAircraftInAir"
  team:i=1

  "respbase__addTemplatesOnSpawn:list<t>"{
    add:t="destroy_inactive_vehicle"
    add:t="vehicle_spawn_validation"
    add:t="plane_spawn_on_carrier"
    add:t="vehicle_spawn_restriction"
    add:t="plane_base_wreck_explode_self_team1"
  }
}

respAircraftInAirTeam2{
  _extends:t="respAircraftInAir"
  team:i=2

  "respbase__addTemplatesOnSpawn:list<t>"{
    add:t="destroy_inactive_vehicle"
    add:t="plane_spawn_in_air"
    add:t="aircraft_spawn_validation"
    add:t="vehicle_spawn_restriction"
    add:t="plane_base_wreck_explode_self_team2"
  }
}

respAircraftInAirOnCarrierTeam2{
  _extends:t="respAircraftInAir"
  team:i=2

  "respbase__addTemplatesOnSpawn:list<t>"{
    add:t="destroy_inactive_vehicle"
    add:t="vehicle_spawn_validation"
    add:t="plane_spawn_on_carrier"
    add:t="vehicle_spawn_restriction"
    add:t="plane_base_wreck_explode_self_team2"
  }
}

1 Like

I find it very difficult to build AA Halftrack, cant build too close to capture points and ground is unsuitable? Any rules I need to be aware of, minimum deploy distance?

Also above my soldier (Tunisia axis Motorcyle squad), there is a white icon that looks like a bullet, with a line across it, what does that mean please? (is that your mod change?) - is this battle stance, I think so?

1 Like

They can only be built more than 70 meters or 100 meters away from the capzone (players cannot build these weapons directly in the capzone)

I will increase their allowable build angles. There may currently be restrictions on the default construction angle

I’m not sure, I will check it, but it might be a normal feature

1 Like

Also rotate it so you are placing it side on, not front on. I had more success

2 Likes

Are you happy with the lmg horizontal fields of fire? Narrow like pre buff?

2 Likes

Hi, any changes of note in b56? No issues so far!

1 Like
  1. Increased fire and lighting for howitzers and rocket launchers, making them easier to spot from the air. I may continue to increase the brightness of its shells or firing.

  2. The destruction time of all idle vehicles and vehicle wreckage will be appropriately reduced to preserve server performance.

  3. The engineer hammer for the BM-8-24 and panzerwerfer_42 can now build a large ammo box which can supply materials to engineers, but without an additional awards.

  4. Fixed an issue with panzerwerfer_42 requires too few engineer resources to refill rockets. by reducing its machine gun ammo.

  5. Modified the buildable angles of some buildings.

1 Like

I just noiticed Pzwf42 change was about to log missing hammer, only thing is now cant build tractor rallr point for hvy vehicles as well

1 Like

Yes. The hammer of rocket vehicle only can build common vehicle rally point.

1 Like

MG only 50 rounds, is that not too low?

1 Like

Technical issue as their code calculates the proportions of all ammo. If there are too many machine guns, too few engineer materials will be consumed.

For example 20 * 20/1000

So I can only reduce the denominator of this formula, for which the machine gun is not a primary weapon anyway


  1. You can now also push most medium and light vehicles, which will help players rescue vehicles stuck in trenches or other places in some scenarios
1 Like

Ok, if technical limitation, I used to use LMG when enemy trying to flank me, not so easy to defend now, but as support weapon, will consider what you said.

Also is PzShrek upgrade to Offenrhor or is it just model? (on Normandy axis prem paras)

1 Like

it is real weap with different data. Which is existed in CRSED too