Axis AA Half track (Flak 36) traction is awful, is this intentional, can it not be something like rocket tank, maybe faster as not as heavy?
Yes. I will check if I can change its engineer power to make it faster.
But I think it canât move too fast. As it is slow in WarThunder too.
I mean AA Halftrack it slides everywhere, the rocket tank is a little slow but that I guess is like in WT
Oh yup. Rocket tankâs movement ability doesnât changed
I think I should make it slower. Maybe something wrong in the configurationâŚ
A little bit slower
I did try to make sdkfz6 half track without weapon move faster
But I think flak36 should be slower maybe
Something else I have noticed, alot of people launch your OLD versions on this mod, I always check for latest, any way of you putting link that points to latest and tell people to delete old and replace with new version?
Sometimes 40/50 on b37, 25-50 on b46 which means less on latest versions
Up to you, but with better grip, it is a half track after all.
Yes I was suggested the developers to add a UI to tell players their mod can be upgrade to new version.
For now we can only wait players to find the new one in list
so uh question about the 105 cannon that act as artillery they are projectile right? not like mortar correct?
Now on b58 wow impressive, any more changes of note? I do think rocket tank should have 100 rounds, isnt the vehicle only supposed to rearm twice anyway? ârely on squad supportâ, I think mg was a good defence , 50 rouns is a few seconds only.
It can be used for indirect fire. Not quite like a mortar. Similar
I change it to 75mg shells and 10 rockets
So it goes in kinda straight line right? Like I really donât know how to explain what I mean but basically this. It can be block by mountain and building right? If you shoot and it hit a building since it projectile not magic air bomb correct?
Note: look man I tried to use my primate brain but I really canât explain what I mean but I tried.
you use it similar to how Hell let loose does, or how you would use mortars in real life.
through a " sight " that itâs adjusted.
i believe you have to switch seat in order to see the " reticle ".
if thatâs what youâre asking.
No I mean like what type of game bullet are they. Like are they projectile that exists and travel in âtechnicallyâ straight line or are they magic bullet like hit scan that what Iâm trying to say
Edit:I use it and it a projectile style not magic bullet that appears above the spot. Welp I will have to find a better sneaky spot that have no building or mountain
They exist. Can be used for direct or indirect fire. Obstacles count
Yea I figured that out now and now I have to rebuild it all in a better spot now
all projectiles in his gamemodes are real.
even morters.
only artillery from radio operators creates shells from no where. the ones from the base game. not the actual planes or rockets arty.
but yeah, thommyâs phisical and " drivable " artillery has actual shells that you can use both in direct, and indirect
( as @Myrm1don rightfully explained you )
Yea that surprise me ngl I thought it would appear like artillery but now I know
Alot if us are trying to campaign the devs to allow for XP in some form or another, post merge your mod will be my main reason to play, providing devs donât break it!
I know you are still working on Volok map, but do you have a desert or Normandy equivalent in mind too? I am just asking, I fully appreciate how much work you have put in for Volok (full Moscow), I see a lot of great battles in Tunisia (like El Alamein or Tobruk or something), once you have worked on base logic for certain vehicles and capzones and mechanics in Volok, do you have to start all over again or can you integrate Volok in other maps with less effort?