https://sandbox.enlisted.net/post/dZtt8zlJrMQL5Env
A beta version with a lot of new features has been pre-released~
Welcome to try it~, but it may still be unstable or crashing
Feedback me any time ~
Change log draft WIP here:
Update engineer build list
Updated machine guns, small fixed machine guns can now be deployed more flexibly
Added sandbag foundation, which can be used to stack multiple sandbags @61839981
Updated the appearance of tank barriers so they are now based on wood instead of steel
Updated construction vehicles for all factions
Light vehicles move the spawn point, now directly replace the vehicle for deployment, and will give a construction tool that can be used to build a medium anti-tank gun.
- You can deploy Zis-3 and Pak40 this way.
Some vehicles that were designed as support vehicles have been replaced with artillery tractors and can be used to build supply facilities.
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Added new vehicles sdkfz6 half-track tractor and sdkfz6/2 half-track anti-aircraft gun
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It has a unique sub-quest that you can access 2 tech tree nodes.
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When you successfully complete the missionof building facilities, you will receive a construction tool for a heavy artillery or howitzer.
Mission1: (left to right)
Respawn ------- 500m -------> capzone (build frontline ammunition box)
Mission2 : (right to left)
build tractors rally <— 500m <---- capzone
Alll vehicle with rocket launcher now adds an aiming camera for indirect aiming, toggled in the gunner position.
All the above-mentioned heavy curve firepower can have a brief impact point mark on the map when firing, so you can know the location of the impact point of the shell.
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From the movable engineering construction hammer, you can build unique things, different from ordinary engineering hammers.
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Po-2 and Fw-189 are now TPS view as Warthunder; They transformed into a rallying point as they successfully landed into the battlefield
and Po-2 can airdrop spawn points;
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Added concrete bunkers in certain locations on the map. As well as the tank’s turret on the concrete bunker.
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Replaced the appearance of all bombsites, now you can actually blow up a bridge. And the power of bombsite explosion will match its animation effect
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Updated the animation effect of plane crash. Now the plane crash will not produce a big explosion effect. The original explosion effect was used for bombsite
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Special radio support to hide opponent’s shelling marks
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Increased explosion range and damage of all infantry rocket launchers.
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All melee weapons can initiate sprint runs
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With a magazine submachine gun, you can sprint and run faster
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Adjusted the team score and increased the deduction points for the attacking team for blast points
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Added a crude deployment points system, now the second deployment of the 4th, 5th, 6th, 7th, 8th, 9th and 10th slots requires specific spawnScoreCost to prevent spawning. @VoyoMayPL @ErikaKalkbrenner @gastanofrizzi
I can’t set it up by squad ID or weapon, currently only by slot. I designed a threshold where the scores are not that high, and they will end up being really cheap. Just a nominal to remind players not to spam
"respawner__scorePricePerSquadPerSpawn:object"{
"3:array"{
_:i=0
_:i=60
_:i=50
_:i=40
_:i=30
_:i=20
}
"4:array"{
_:i=0
_:i=60
_:i=50
_:i=40
_:i=30
_:i=20
}
"5:array"{
_:i=0
_:i=60
_:i=50
_:i=40
_:i=30
_:i=20
}
"6:array"{
_:i=0
_:i=1000
_:i=500
_:i=100
_:i=90
}
"7:array"{
_:i=0
_:i=1000
_:i=500
_:i=100
_:i=90
}
"8:array"{
_:i=0
_:i=2000
_:i=1000
_:i=500
_:i=200
_:i=100
}
"9:array"{
_:i=0
_:i=2000
_:i=1000
_:i=500
_:i=200
_:i=100
}
}
Also added Punishment measures for downed aircraft have been added. Now a downed aircraft will deduct an additional 2 points from the team.
To save the scroes, you can now destroy them at the airport as the ability to recycle aircraft.
Slightly increased the distance from rally point to capzone
@5057039 updated to ex3a4
~