Big Action mod and no XP gain

Thanks so much for playing! Please try more and it is especially recommended to play with your friends, considering it is a 25vs25 battle.

Yes, There are many features in the gamemode. So please make every try~

It is a pity that currently we players cannot modify or customize the UI in the game. Currently, many functions can only be barely implemented. They may lack appropriate text and icon reminders. But it’s been made as much as possible using what we, the players, can do.

Features are just barely implemented, and it is definitely not the most ideal state.

There are 4 types of vehicles in the gamemode.

  • Light vehicles (these are used to deploy spawn trucks at default rally points, it can be deployed in greater numbers at built rally points)

  • Vanilla tanks (by default, they can deploy their vanilla models at any rally point)

  • Heavy tanks (they can deploy vanilla vehicles at default rally points, but they are replaced with light tanks at forward rally points)

  • Support Vehicles (they can be used to deploy tractor tractors at the default rally points, you can deploy heavy artillery for missions in combat, you can also deploy your vanilla combat vehicles on specific occasions)


The capzone goal affects both sides’ scores and is briefly described in the capzone description. In addition, if the team loses a unit or soldier, points will be deducted.

Losing an aircraft will deduct 2~3 points. In order to save the aircraft’s points, you can recycle your aircraft at the airport instead of committing suicide.

The basic background is the Allies Soviet Red Army resisted the Axis offensive.

As a defender, when you hold your position for the maximum amount of time, the defensive team wins.

You can think of it as a giant invasion mode with branching options.


The defending team wins as long as it lasts. (maxtime of each match about 2 hours)

Besides scores also be a condition, if the opponent team’s score becomes 0 and your team wins.


It is not necessary to know all the details, not for every player.

Even players who are new to the game mode can enjoy more content just like in the normal mode.

The most important thing is to build vehicles and rally points, and defend and attack every area


For the defender, successfully holding on to every area or blowing up a bombsite can cost the attacker a lot of points. Bombsite scores more points.

Because the defender can also take the initiative to win, rather than simply passively defending. This also prevents a weak attacker from causing the game progress to be fixed in a certain area.

All areas can be actively advanced by the defender or attacker. And cause the opponent to lose points~


I plan to make a more detailed manual after the version becomes stable~

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Thank you for further explanations.

I must say you are doing an amazing job so far.
I will give it another spin because I honestly had alot of fun, I belive I was playing on same side as @WidowMakerUk73.

Great game mode. Still Alot to learn, but I had tremendous amounts of fun, so I m sure the more I learn around your mode the better it becomes.

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Hello, do you think we will get a new version, with M3 anytime soon? Have you managed to progress any thoughts on grid map overlay, so we can more accurately range stuff? (Although there is no rush, version b33 is the most stable yet for me)

I’m getting more and more of my clan playing it every day now, some people are huge fans of just sitting in artillery in the back line all game, I must admit that is fun, but I prefer my indirect fire from rocket tanks…

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dam i heard about this for week and havent check it out but after seeing this post
yeah definitely very interesting mod gonna check it out today

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Hi,

Poss bug: T60 on engineer wheel- British Normandy Paras is missing build template, so will not build anything.

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This is a feature. Airdrop tanks!

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How do you use them? As Paras? It doesn’t seems to drop any crates or tanks?

Brit Paras airdrop Daimler might be better?

Did you fix Jagpanzer IV on Berlin btw?

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just use hammer to build a t-60

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I tried yesterday, it didn’t work, hence raising it.

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i will make a check

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New update on PS, just FYI, b33 seems ok will let you know

M18 Hellcat Allies Normandy not on JSON list?

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Yes it plays the role of a vanilla tank destroyer. As a classification of common tanks


I tested it and it should be fine, it is designed to be deployed as a pak43 88mm anti-tank gun. (bigger than pak 40)

Should I change it to leFH 18?

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Well it depends, how many Lefh vs pak 43, I rarely use pak43 myself, but I think pak43 can sometimes be quicker to deploy than Lefh (less steps I think?)

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fixed in 709ex3b36~

And added M3 half-track vehicles for all Allies, they are unlocked by large-caliber machine gun technology or ampulomet technology (Stalingrad Soviet Red Army).

All factions both axis and allies, the anti-tank gun technology unlocks large transport trucks (pure transport trucks, not rally points)

The sighting scales of all howitzers were again precisely calibrated.

M8 Scott (not Greyhound), Panzer IV tank destroyer deployment tractor should already function normally

fix issues~

Adjusted some detailed parameters etc…

2 Likes

very urgently updated 709ex.test3b37

  1. fixed leFH 105mm crash issues!
  2. added grid marker in the map
  3. misc changes and improvements

https://sandbox.enlisted.net/post/dZtt8zlJrMQL5Env/manifest/37/

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Thanks, will launch the new version in afternoon, looking forwards to grid map well done! :+1:

Are axis Normandy Paras event or premium not given opportunity to build tank like allied Paras do?

What do grid markers represent, 500m or less?

Can you actually blow up bridges, with new flamer explosive or bombs or tank shells?

@9331497 ^^

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Some feedback AT traps, they are wooden, but I drove straight through them, are they WIP? They don’t seem to deter tanks (Firefly)

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500 meters grid

I will try to increase their hp to make it harder to get broken~

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Thanks, could you please explain, what is purpose ofbuilding tractor rally other than artillery, is there a benefit to this compared to vehicle / ammo rally?

Also could you send updated JSON file with all vehicles please, the same way you shared on forum? I then save on notepad and share with my mates.

Flak 36 when Berlin Axis engineer IIs very difficult to build, says angle of inclination all the time, any adjustments (like jeep welcomed!). Also traction is very bad on this vehicle, is it meant to be?

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How do I build Flak 36? doesnt show up in Engineers…am I missing something?

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