Thanks so much for playing! Please try more and it is especially recommended to play with your friends, considering it is a 25vs25 battle.
Yes, There are many features in the gamemode. So please make every try~
It is a pity that currently we players cannot modify or customize the UI in the game. Currently, many functions can only be barely implemented. They may lack appropriate text and icon reminders. But it’s been made as much as possible using what we, the players, can do.
Features are just barely implemented, and it is definitely not the most ideal state.
There are 4 types of vehicles in the gamemode.
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Light vehicles (these are used to deploy spawn trucks at default rally points, it can be deployed in greater numbers at built rally points)
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Vanilla tanks (by default, they can deploy their vanilla models at any rally point)
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Heavy tanks (they can deploy vanilla vehicles at default rally points, but they are replaced with light tanks at forward rally points)
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Support Vehicles (they can be used to deploy tractor tractors at the default rally points, you can deploy heavy artillery for missions in combat, you can also deploy your vanilla combat vehicles on specific occasions)
The capzone goal affects both sides’ scores and is briefly described in the capzone description. In addition, if the team loses a unit or soldier, points will be deducted.
Losing an aircraft will deduct 2~3 points. In order to save the aircraft’s points, you can recycle your aircraft at the airport instead of committing suicide.
The basic background is the Allies Soviet Red Army resisted the Axis offensive.
As a defender, when you hold your position for the maximum amount of time, the defensive team wins.
You can think of it as a giant invasion mode with branching options.
The defending team wins as long as it lasts. (maxtime of each match about 2 hours)
Besides scores also be a condition, if the opponent team’s score becomes 0 and your team wins.
It is not necessary to know all the details, not for every player.
Even players who are new to the game mode can enjoy more content just like in the normal mode.
The most important thing is to build vehicles and rally points, and defend and attack every area
For the defender, successfully holding on to every area or blowing up a bombsite can cost the attacker a lot of points. Bombsite scores more points.
Because the defender can also take the initiative to win, rather than simply passively defending. This also prevents a weak attacker from causing the game progress to be fixed in a certain area.
All areas can be actively advanced by the defender or attacker. And cause the opponent to lose points~
I plan to make a more detailed manual after the version becomes stable~