Big Action mod and no XP gain

No, the map loads fine, but no squad lists come up at all, I don’t think it is same.

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For the SU-100 and SU-85, this is the custom anti-tank gun itself when deployed at the default rally point.

What I consider is that they themselves are a self-propelled anti-tank gun.

It will become a tractor when deployed at the tractor rally point

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Maybe you could describe something special when a crash occurs?

Like building an object, or destroying an object, or your vehicle being destroyed?

There is also the possibility that you collapsed while walking? Which may likely due to a problem with the underlying game code caused by customization…


I’m not sure, but is there something unique about the squad itself? Does this happen with vehicle squads or infantry squads?

I think it’s probably related to the tractor or some of the vehicle. It is possible

Once the map reset, I was able to respawn and squad and vehicle selections were back - Will try and keep an eye if crash again, last action np

Built vehicle rally and tried to spawn KTII H at mobile rally, I press spawn, it counts down, screen flashes and no tank spawned, does KT turn into light or medium tank on mobile rally?

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yes.

I will make a check

I think it is to do with this instance, I can see squads, spawn planes, troops, but not KT at default spawn or mobile spawn, so I think it is something with this server instance.

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Thank you!

I’ve discovered the configuration mistake causing this issue and I’ll fix it in the next update. . .

The current version may not allow heavy vehicles to be deployed on the front line


My friend just told me he was experiencing a service disconnect. . I’m not sure what’s going on in the server? Are there any unique clues?

He reconnected to server~

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Np, is there a Normandy axis tractor to build artillery?

Will wait for next version to get released :+1:

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They have 42 rocket launchers with plays same role, and for a free vehicle the panzerjager_iv_l_70 can deploy a 105 howitzer

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Ah the rocket tank is a premium, I have it, but no Ghazalann, he is f2p, he wanted. Normandy axis tank / tractor, maybe F2P don’t get chance to use artillery if Normandy axis?

Just to say maybe config for tanks in general I have jagdpanzer IV (Berlin) doing the same thing as KTII, won’t spawn on mobile rally, but will spawn rally point at default.

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This should be f2p

base_panzerjager_iv_l_70{
  _override:b=yes
  canUseRespawnbaseType:t="vehicle_support"

  "canUseRespawnbaseSubtypes:list<t>"{
    subtype:t="team2_lefh18"
    subtype:t="pz3j"
    subtype:t="rally"
  }
}
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Maybe it’s the mobile rally I edited post above jagdpanzer IV from Berlin won’t spawn

Suggestion: On the subject of suitable AA half-track for allies, the M13 could be the Normandy support vehicle with Mobile rally conditions, maybe the m5 starter Stuart or another vehicle (?) could change to it?

For Moscow, the Gaz truck exists, I think the M13 from Pacific would be a good balance to axis flak 36 though :thinking:

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I’m also waiting for the campaign to be merged. Campaign merging will resolve this issue.

(But it can also cause other problems)

So I don’t think it will take extra work to move the M13 to Normandy for the time being.

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Great stuff, so will we get a new version of the mod soon, I was wondering why there were a lack of KTII on the front…

I was hoping we would get an update as to what if anything content or gameplay wise changed since v22, but understand it is hard to detail so maybe just key core changes if any.

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The main functionality has not changed. and fixed some issues.


and add new content.

A heavy explosive used exclusively by Flamethrower Squads that can blow up terrain and trees.

Constructed by engineers, one will be replenished within 5 minutes after construction.


I’m also working on m3_halftrack (just created new file), but I’m still thinking about what kind of squad would use it.


I’ve reduced the build distance required for trailer missions in the latest version.

Large buildings would be constructed more easily.

Also updated their preview holograms

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Thanks, is there a new version, just let us know we will start and test for you :+1:

Just to confirm, KTII spawned on default rally fine, but jagdpanzer IV from Berlin will only spawn on default rally, not on mobile rally.

This was video of what I saw, but KT is spawning on default, it will not change to light tanks though.

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yes I should have fix this issue in upcoming version… not fully test yet


updated to 709ex3b31

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Great, are y able to launch it, has it fixed KTII and Panzerjager IV, Tiger E I think was bugged too

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709ex3b32

not fully test yet

heavy tank should be able to deploy as light tank in the builded rally~

they share the same logic. so they should be OK

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Great, are you ok to launch v32? I’ll get my mates to join, you can leave immediately after if no time.

As for not tested, that is what we are here for! :wink:

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