Big Action mod and no XP gain

There is usually an instance of the mod running all the time, I generally ask one of my PC clan mates to launch mod and then they can leave and it still persists, I’m on console too, and this is now my go to…

Half-tracks, howitzers, indirect fire, up to 8 planes in sky, mobile rallies - just play it, only thing is learning some of the ways to get certain vehicle spawns and what specific vehicles you need takes a few mins familiarization, I’m sure a new handbook will be done soon.

Highly recommend this mod over base

2 Likes

I was looking through the old version of the handbook for your mod, it mentions Jumbo 76 W, have you added that vehicle or is that the 76 Sherman from base game and a typo?

I would not be surprised if you added it in gane :wink:

One thing I keep losing track of is list of vehicles which your mod is looking for for certain actions, I’m sure your handbook will get updates when you can but I mean the following:

  1. Mobile rally and deploying at default spawn - allied and axis vehicles that can be used (Moscow, stalingrad and Berlin (don’t think Pacific fits in this mode and map)
  2. Half track AA, deploying at deployed vehicle spawn which axis allied vehicles
  3. If you deploy a heavy tank at vehicle spawn, it turns into what allied, axis vehicles?
2 Likes

This is a vehicle that exists in the game but is unreleased in main grind levels.

I pre-set their vehicle type.

Similar to KV-2, Cromwell, etc…

1 Like

Most of Pacific vehicles are light vehicles.

M8 and type2_ho_i are vehicles for deploying tractors.

M8 corresponds to the M1938 howitzer; and type2_ho_i corresponds to the Pak43

heavy tank can only deploy itself in the default rally and tractor rally(the building of tractor mission 2)

if a heavy tank deploy in forntline rally (300m away the capzone), they becomes BT-7 or Panzer III J


I plan to make a list for each vehicle.

There are some differences between the Soviet 's self-propelled anti-tank guns SU-85 and SU-100. Although they are tractor vehicles, they can deploy themselves from the default resurrection point. They are only replaced by tractors at tractor rally points.


The name of the tractor vehicle category is support. Most of these vehicles will be deployed as tractors by default. Players’ own combat vehicles will only be deployed at tractor assembly points or frontline assembly points.


Default rally point Frontline rally point (300m) Tractor rally point (500m)
Light Vehicles Mobile Rally and Supply Trucks vanilla vanilla (709ex1a17)
Medium Vehicle (Default) vanilla vanilla vanilla
Heavy Vehicles vanilla
  • BT-7
  • Panzer III J
  • vanilla
    Support Vehicle
  • Tractor lv.1
  • vanilla (Soviet SU-85 and SU-100)
  • vanilla
  • BT-7
  • T-60(bm-8-24)
  • Pz III E
  • Pz II C(panzerwerfer42)
  • vanilla
  • Tractor lv.3 with heavy artillery
  • sdkfz6/2 flak 38 (pz3b, stug3a, pz3j(tunisia))
  • heavy artillery includes pak43 AT, 17pdr AT, m1938 122mm howitzer, leFH18/40 105mm howitzer


    Because different types of vehicles are selected as support vehicles and the differences between them are large, there are more support situations.

    Generally speaking if a tank has a more powerful gun and armor then it will be replaced by a smaller tank at the frontline assembly point.

    For most small tanks, such as the panzer III B, they can always be deployed at player-built rally points.

    2 Likes

    I think the term tractor rally and tractor (aka stalingrad mobile rally is confusing me), thanks for table I need to understand support vehicles, what that means, what vehicles etc

    1 Like

    mobile rally or mobile spawn, only means for truck deploy by light vehicles in the table


    tractor means for these 2 vehicles

    image

    2 Likes

    I don’t understand rule to build Frontline ammo depot, I moved 500m away and I’m 42 from D, but still says I cannot deploy near other spawn point, is my tractor being treated as other spawn, it was a new map start and no other rallies nearby?

    1 Like

    image

    It may be that sometimes the capzone in the map generates a default defender’s respawn point, which may prevent construction.

    In the latest version, I reduced the destruction time of capzone spawn points, now most of them are destroyed within 3 minutes.

    When you use the engineer hammer, you can see the blue default resurrection point markers on the map. You must be more than 500 meters away from these markers.

    It wont, tractor can’t respawn things.

    And the condition only checks the default rally (in screenshot)

    2 Likes

    Ok thanks, I can deploy Frontline ammo at <300m from capzone, but now it says I need to build tractor howitzer 500m away from capzone, so I had to get close, now have to drive away from cap for howitzer, it’s a bit confusing.

    1 Like
    1. get close to build ammo (you can build it in the capzone)

    2. get away back to build rally

    Yes this is my plan, ammo transport role play gameplay.

    It is a micro mission to obtain the heavy artillery or howitzer~

    1 Like

    Get away from where, the active D capzone or all cap zones including Q, I’m away from all the capzones now over 500m and still cannot deploy?

    I am going right back to ensure even inactive capzones are 500m away to deploy howitzer, I managed to do this yesterday sorry!

    1 Like

    Mission 1:

    get away from this default rally icon

    image

    Mission 2:

    get away from any one of current actived capzone

    image


    mission 1 cant build in the yellow circle

    mission 2 cant build in the red circle

    image

    In some sectors, sometimes you can build the mission building at the beginning.

    The distance conditions about respawn point in mission1, only calculates the default respawn point of infantry (due to logical limitations of the code)

    1 Like

    Let me see if I have this:

    Mission 1 > 500m away from default spawn, how far away from cap? FL ammo depot
    Mission 2 < 500m away from capzone, or any other rallies (Tractor rally spawn)
    Mission 3 No restrictions can build near tractor rally right?

    1 Like

    only check for default spawn. you can build it any distances from capzone

    only check for capzone

    you can build more than one close to each orther, by friends or orther players~

    no distance restriction~

    2 Likes

    Ok I finally got it working, I just default spawn and drove backwards as far as I could, +500m away, build Ammo depot, then tractor rally point, then howitzer finally hehe

    1 Like

    Ok, I was trying different vehicles on default spawn point, some Allied vehicles only give you limited build options, you cannot build ammo depot but can build AT and Ammo and Vehicle spawn.

    T28, M8 Scott confirmed- ammo depot possible, not sure of axis vehicle

    BA11- AT gun and Vehicle rally / rearm point, no ammo depot.

    T34 '41 - nothing different at main spawn

    Can’t remember AA half track spawn vehicle either?

    I hope this helps, as a lot of my clan mates are playing this with us now and they are asking me soo many questions that I can’t recall answers to, hope when you get a chance you can update handbook so I can a good re with them.

    Also, you mention pak43 88 (is this the infamous 88 AT?, which campaign army is that Berlin if so.

    1 Like

    I exported part of the configuration file regarding the vehicle type.

    This may help players understand the information about their vehicles that need to be deployed.

    base_panzerjager_panther{
      _override:b=yes
      "canUseRespawnbaseSubtypes:list<t>"{
        subtype:t="tank_heavy"
      }
    }
    
    base_panzerjager_tiger{
      _override:b=yes
      "canUseRespawnbaseSubtypes:list<t>"{
        subtype:t="tank_heavy"
      }
    }
    
    
    base_pzkpfw_v_ausf_a_panther{
      _override:b=yes
      "canUseRespawnbaseSubtypes:list<t>"{
        subtype:t="tank_heavy"
      }
    }
    
    base_pzkpfw_v_ausf_g_panther{
      _override:b=yes
      "canUseRespawnbaseSubtypes:list<t>"{
        subtype:t="tank_heavy"
      }
    }
    
    base_pzkpfw_v_ausf_f_panther{
      _override:b=yes
      "canUseRespawnbaseSubtypes:list<t>"{
        subtype:t="tank_heavy"
      }
    }
    
    base_pzkpfw_vi_ausf_b_tiger_iih{
      _override:b=yes
      "canUseRespawnbaseSubtypes:list<t>"{
        subtype:t="tank_heavy"
      }
    }
    
    base_pzkpfw_vi_ausf_b_tiger_iip{
      _override:b=yes
      "canUseRespawnbaseSubtypes:list<t>"{
        subtype:t="tank_heavy"
      }
    }
    
    base_pzkpfw_vi_ausf_e_tiger{
      _override:b=yes
      "canUseRespawnbaseSubtypes:list<t>"{
        subtype:t="tank_heavy"
      }
    }
    
    germ_pzkpfw_VI_ausf_E_tiger_common{
      _override:b=yes
    }
    
    base_m4a2_76w_sherman{
      _override:b=yes
      "canUseRespawnbaseSubtypes:list<t>"{
        subtype:t="tank_heavy"
      }
    }
    
    base_m4a2_sherman_1944{
      _override:b=yes
      "canUseRespawnbaseSubtypes:list<t>"{
        subtype:t="tank_heavy"
      }
    }
    
    base_m4a3_105_sherman{
      _override:b=yes
      "canUseRespawnbaseSubtypes:list<t>"{
        subtype:t="tank_heavy"
      }
    }
    
    base_m4a3e2_sherman_jumbo{
      _override:b=yes
      "canUseRespawnbaseSubtypes:list<t>"{
        subtype:t="tank_heavy"
      }
    }
    
    base_m4a3e2_76w_sherman_jumbo{
      _override:b=yes
      "canUseRespawnbaseSubtypes:list<t>"{
        subtype:t="tank_heavy"
      }
    }
    
    base_m4a3e8_76w_sherman{
      _override:b=yes
      "canUseRespawnbaseSubtypes:list<t>"{
        subtype:t="tank_heavy"
      }
    }
    
    base_is_2{
      _override:b=yes
      "canUseRespawnbaseSubtypes:list<t>"{
        subtype:t="tank_heavy"
      }
    }
    
    base_is_2_1944{
      _override:b=yes
      "canUseRespawnbaseSubtypes:list<t>"{
        subtype:t="tank_heavy"
      }
    }
    
    base_kv_2_1939{
      _override:b=yes
      "canUseRespawnbaseSubtypes:list<t>"{
        subtype:t="tank_heavy"
      }
    }
    
    base_t_34_85_zis_53{
      _override:b=yes
      "canUseRespawnbaseSubtypes:list<t>"{
        subtype:t="tank_heavy"
      }
    }
    
    base_t_34_85_e{
      _override:b=yes
      "canUseRespawnbaseSubtypes:list<t>"{
        subtype:t="tank_heavy"
      }
    }
    
    // base_t_34_85_d_5t{
    //   _override:b=yes
    //   "canUseRespawnbaseSubtypes:list<t>"{
    //     subtype:t="tank_heavy"
    //   }
    // }
    
    base_type_98_ta_se{
      _override:b=yes
      canUseRespawnbaseType:t="motorcycle"
    }
    
    base_type_98_ke_ni{
      _override:b=yes
      canUseRespawnbaseType:t="motorcycle"
    }
    
    base_type_95_ha_go{
      _override:b=yes
      canUseRespawnbaseType:t="motorcycle"
    }
    
    base_type_2_ka_mi{
      _override:b=yes
      canUseRespawnbaseType:t="motorcycle"
    }
    
    base_type_97_kai{
      _override:b=yes
      canUseRespawnbaseType:t="motorcycle"
    }
    
    base_type_97_chi_ha{
      _override:b=yes
      canUseRespawnbaseType:t="motorcycle"
    }
    
    // base_type_3_chi_nu{
    //   _override:b=yes
    // }
    
    base_flpz_i_ausf_a{
      _override:b=yes
      canUseRespawnbaseType:t="motorcycle"
    }
    
    base_panzerjager_hetzer{
      _override:b=yes
      canUseRespawnbaseType:t="motorcycle"
    }
    
    base_pzkpfw_38t_ausf_f{
      _override:b=yes
      canUseRespawnbaseType:t="motorcycle"
    }
    
    germ_pzkpfw_38t_ausf_F{
      _override:b=yes
    
      "animchar__objTexReplace:object"{
      }
    }
    base_pzkpfw_ii_ausf_c{
      _override:b=yes
      canUseRespawnbaseType:t="motorcycle"
    }
    
    base_pzkpfw_iii_ausf_e{
      _override:b=yes
      canUseRespawnbaseType:t="motorcycle"
    }
    
    base_ab_41{
      _override:b=yes
      canUseRespawnbaseType:t="motorcycle"
    }
    
    base_m13_40_serie_3{
      _override:b=yes
      canUseRespawnbaseType:t="motorcycle"
    }
    
    base_m14_41{
      _override:b=yes
      canUseRespawnbaseType:t="motorcycle"
    }
    
    base_m10_wolverine{
      _override:b=yes
      canUseRespawnbaseType:t="motorcycle"
    }
    
    base_a13_mk_2_1938{
      _override:b=yes
      canUseRespawnbaseType:t="motorcycle"
    
      "animchar__objTexReplace:object"{
        "uk_camo_earth_yellow*":t="uk_camo_very_dark_drab*"
      }
    }
    
    base_aec_mk_2_57mm_6pdr{
      _override:b=yes
    }
    
    base_halftrack_m13{
      _override:b=yes
      canUseRespawnbaseType:t="motorcycle"
    }
    
    base_halftrack_m3_75mm_gmc{
      _override:b=yes
      canUseRespawnbaseType:t="motorcycle"
    }
    
    base_lvt_a_1{
      _override:b=yes
      canUseRespawnbaseType:t="motorcycle"
    }
    
    base_m2a4{
      _override:b=yes
      canUseRespawnbaseType:t="motorcycle"
    }
    
    base_m3a1_stuart_flame{
      _override:b=yes
      canUseRespawnbaseType:t="motorcycle"
    }
    base_m5a1_stuart_late{
      _override:b=yes
      canUseRespawnbaseType:t="motorcycle"
    }
    
    base_m3a1_stuart{
      _override:b=yes
      canUseRespawnbaseType:t="motorcycle"
    }
    
    base_m8_greyhound{
      _override:b=yes
      canUseRespawnbaseType:t="motorcycle"
    }
    
    base_ba_11{
      _override:b=yes
      canUseRespawnbaseType:t="motorcycle"
      vehicle_mods__trackFrontalStaticFrictionMult:r=1.2
      vehicle_mods__trackFrontalSlidingFrictionMult:r=1.2
    }
    
    base_gaz_mm_72k{
      _override:b=yes
      canUseRespawnbaseType:t="motorcycle"
    }
    
    base_ht_130{
      _override:b=yes
      canUseRespawnbaseType:t="motorcycle"
    }
    
    base_t_26_1940{
      _override:b=yes
      canUseRespawnbaseType:t="motorcycle"
    }
    
    base_t_60_1941{
      _override:b=yes
      canUseRespawnbaseType:t="motorcycle"
    }
    
    base_t_70{
      _override:b=yes
      canUseRespawnbaseType:t="motorcycle"
    }
    
    ussr_bm_8_24_common{
      _override:b=yes
      _extends:t="base_vehicle_building_manual_supply"
      canUseRespawnbaseType:t="vehicle_support"
      item__name:t="items/ussr_bm_8_24"
    
      "canUseRespawnbaseSubtypes:list<t>"{
        subtype:t="default"
        subtype:t="t60"
        subtype:t="rally"
      }
    
    }
    
    us_m4_sherman_calliope_common{
      _override:b=yes
      canUseRespawnbaseType:t="vehicle_support"
      item__name:t="items/us_m4_sherman_calliope"
    
      "canUseRespawnbaseSubtypes:list<t>"{
        subtype:t="default"
        subtype:t="bt7"
        subtype:t="rally_team1_17pdr"
      }
    }
    
    germ_panzerwerfer_42_common{
      _override:b=yes
      _extends:t="base_vehicle_building_manual_supply"
      canUseRespawnbaseType:t="vehicle_support"
    
      "canUseRespawnbaseSubtypes:list<t>"{
        subtype:t="default"
        subtype:t="pz2"
        subtype:t="rally_team2_pak43"
      }
    }
    
    base_dickermax{
      _override:b=yes
      canUseRespawnbaseType:t="vehicle_support"
    
      "canUseRespawnbaseSubtypes:list<t>"{
        subtype:t="team2_lefh18"
        subtype:t="pz3j"
        subtype:t="rally"
      }
    }
    
    base_panzerjager_iv_l_70_a{
      _override:b=yes
      canUseRespawnbaseType:t="vehicle_support"
    
      "canUseRespawnbaseSubtypes:list<t>"{
        subtype:t="team2_pak43"
        subtype:t="pz3j"
        subtype:t="rally"
      }
    }
    
    base_panzerjager_iv_l_70{
      _override:b=yes
      canUseRespawnbaseType:t="vehicle_support"
    
      "canUseRespawnbaseSubtypes:list<t>"{
        subtype:t="team2_lefh18"
        subtype:t="pz3j"
        subtype:t="rally"
      }
    }
    
    base_panzerjager_iv_l_48{
      _override:b=yes
      canUseRespawnbaseType:t="vehicle_support"
    
      "canUseRespawnbaseSubtypes:list<t>"{
        subtype:t="team2_pak43"
        subtype:t="pz3j"
        subtype:t="rally"
      }
    }
    
    germ_pzkpfw_ii_flamm_common{
      _override:b=yes
      canUseRespawnbaseType:t="vehicle_support"
    
      "canUseRespawnbaseSubtypes:list<t>"{
        subtype:t="team2_lefh18"
        subtype:t="noop"
        subtype:t="rally"
      }
    }
    
    base_pzkpfw_iii_ausf_b{
      _override:b=yes
      canUseRespawnbaseType:t="vehicle_support"
    
      "canUseRespawnbaseSubtypes:list<t>"{
        subtype:t="team2_lefh18"
        subtype:t="noop"
        subtype:t="rally_team2_sdkfz_6_2_flak36"
      }
    }
    
    germ_pzkpfw_III_ausf_J_desert{
      _override:b=yes
      item__name:t="Pz.III J (Flamethrower MG)"
      canUseRespawnbaseType:t="vehicle_support"
    
      "canUseRespawnbaseSubtypes:list<t>"{
        subtype:t="team2_lefh18"
        subtype:t="noop"
        subtype:t="rally_team2_sdkfz_6_2_flak36"
      }
    }
    
    germ_pzkpfw_III_ausf_J_112_battlepass_premium{
      _override:b=yes
      item__name:t="items/germ_pzkpfw_iii_ausf_j_l42"
    }
    
    base_pzkpfw_iii_ausf_m{
      _override:b=yes
      canUseRespawnbaseType:t="vehicle_support"
    
      "canUseRespawnbaseSubtypes:list<t>"{
        subtype:t="team2_lefh18"
        subtype:t="noop"
        subtype:t="rally"
      }
    }
    
    germ_pzkpfw_IV_ausf_J_vanguard_premium{
      _override:b=yes
      canUseRespawnbaseType:t="vehicle_support"
    
      "canUseRespawnbaseSubtypes:list<t>"{
        subtype:t="team2_lefh18"
        subtype:t="noop"
        subtype:t="rally"
      }
    }
    
    base_stug_iii_ausf_a{
      _override:b=yes
      canUseRespawnbaseType:t="vehicle_support"
    
      "canUseRespawnbaseSubtypes:list<t>"{
        subtype:t="team2_lefh18"
        subtype:t="noop"
        subtype:t="rally_team2_sdkfz_6_2_flak36"
      }
    }
    
    base_stug_iii_ausf_f{
      _override:b=yes
      canUseRespawnbaseType:t="vehicle_support"
    
      "canUseRespawnbaseSubtypes:list<t>"{
        subtype:t="team2_lefh18"
        subtype:t="noop"
        subtype:t="rally"
      }
    }
    
    base_stug_iii_ausf_g{
      _override:b=yes
      canUseRespawnbaseType:t="vehicle_support"
    
      "canUseRespawnbaseSubtypes:list<t>"{
        subtype:t="team2_lefh18"
        subtype:t="noop"
        subtype:t="rally"
      }
    }
    
    base_type_2_ho_i{
      _override:b=yes
      canUseRespawnbaseType:t="vehicle_support"
    
      "canUseRespawnbaseSubtypes:list<t>"{
        subtype:t="team2_pak43"
        subtype:t="noop"
        subtype:t="rally"
      }
    }
    
    ussr_kv_1_L_11_stalingrad_bey_fashistov_battlepass_premium{
      _override:b=yes
      item__name:t="KV-8 (45mm Main Gun and AOT-42 Flamethrower)"
      canUseRespawnbaseType:t="vehicle_support"
    
      "canUseRespawnbaseSubtypes:list<t>"{
        subtype:t="team1_m30"
        subtype:t="bt7"
        subtype:t="rally"
      }
    }
    
    ussr_t_34_1941_07_za_voshdya_stalingrad_battlepas_premium{
      _override:b=yes
      item__name:t="OT-34-1941 (76mm Main Gun and AOT-42 Flamethrower)"
      canUseRespawnbaseType:t="vehicle_support"
    
      "canUseRespawnbaseSubtypes:list<t>"{
        subtype:t="team1_m30"
        subtype:t="noop"
        subtype:t="rally"
      }
    }
    
    
    base_a13_mk_2_1939{
      _override:b=yes
      canUseRespawnbaseType:t="motorcycle"
      canUseRespawnbaseType:t="vehicle_support"
    
      "animchar__objTexReplace:object"{
        "uk_camo_earth_yellow*":t="uk_camo_very_dark_drab*"
      }
    
      "canUseRespawnbaseSubtypes:list<t>"{
        subtype:t="team1_17pdr"
        subtype:t="noop"
        subtype:t="rally_team1_m30"
      }
    }
    
    base_crusader_mk_3{
      _override:b=yes
      canUseRespawnbaseType:t="vehicle_support"
    
      "canUseRespawnbaseSubtypes:list<t>"{
        subtype:t="team1_17pdr"
        subtype:t="noop"
        subtype:t="rally"
      }
    }
    
    uk_daimler_mk_2_common{
      _override:b=yes
      canUseRespawnbaseType:t="vehicle_support"
    
      "canUseRespawnbaseSubtypes:list<t>"{
        subtype:t="team1_17pdr"
        subtype:t="noop"
        subtype:t="rally"
      }
    }
    
    base_matilda_iii{
      _override:b=yes
      canUseRespawnbaseType:t="vehicle_support"
    
      "canUseRespawnbaseSubtypes:list<t>"{
        subtype:t="team1_17pdr"
        subtype:t="noop"
        subtype:t="rally"
      }
    }
    
    base_valentine_i{
      _override:b=yes
      canUseRespawnbaseType:t="vehicle_support"
    
      "canUseRespawnbaseSubtypes:list<t>"{
        subtype:t="team1_m30"
        subtype:t="noop"
        subtype:t="rally"
      }
    }
    
    base_m3_lee{
      _override:b=yes
      canUseRespawnbaseType:t="vehicle_support"
    
      "canUseRespawnbaseSubtypes:list<t>"{
        subtype:t="team1_m30"
        subtype:t="bt7"
        subtype:t="rally"
      }
    }
    
    base_mk_1_grant{
      _override:b=yes
      canUseRespawnbaseType:t="vehicle_support"
    
      "canUseRespawnbaseSubtypes:list<t>"{
        subtype:t="team1_17pdr"
        subtype:t="bt7"
        subtype:t="rally"
      }
    }
    
    base_m8_scott{
      _override:b=yes
      canUseRespawnbaseType:t="vehicle_support"
    
      "canUseRespawnbaseSubtypes:list<t>"{
        subtype:t="team1_m30"
        subtype:t="noop"
        subtype:t="rally"
      }
    }
    
    base_is_1{
      _override:b=yes
      canUseRespawnbaseType:t="vehicle_support"
    
      "canUseRespawnbaseSubtypes:list<t>"{
        subtype:t="default"
        subtype:t="bt7"
        subtype:t="rally_team1_m30"
      }
    }
    
    base_su_76m{
      _override:b=yes
      canUseRespawnbaseType:t="vehicle_support"
    
      "canUseRespawnbaseSubtypes:list<t>"{
        subtype:t="team1_m30"
        subtype:t="noop"
        subtype:t="rally_team1_m30"
      }
    }
    
    base_su_85m{
      _override:b=yes
      canUseRespawnbaseType:t="vehicle_support"
    
      "canUseRespawnbaseSubtypes:list<t>"{
        subtype:t="default"
        subtype:t="bt7"
        subtype:t="rally_team1_m30"
      }
    }
    
    base_su_100{
      _override:b=yes
      canUseRespawnbaseType:t="vehicle_support"
    
      "canUseRespawnbaseSubtypes:list<t>"{
        subtype:t="default"
        subtype:t="bt7"
        subtype:t="rally_team1_m30"
      }
    }
    
    base_t_28{
      _override:b=yes
      canUseRespawnbaseType:t="vehicle_support"
    
      "canUseRespawnbaseSubtypes:list<t>"{
        subtype:t="team1_m30"
        subtype:t="noop"
        subtype:t="rally"
      }
    }
    

    For type motorcycle mans spawning mobile rally truck in default rally


    For type support vehicles, there are many cases

    default or default_xxx means what they would deploy in default rally, default means vanilla vehicle not replaced

    noop means vanilla vehicle for frontline rally

    rally or rally_xxx indicates the type of for tractors rally, rally also means vanilla vehicle


    I may update the list with new vehicles at any time.

    It just occurred to me that I should add the Stalingrad golden order T-34-stz to the sequence of the M1938 howitzer


    for example

    base_pzkpfw_iii_ausf_b{
      _override:b=yes
      canUseRespawnbaseType:t="vehicle_support"
    
      "canUseRespawnbaseSubtypes:list<t>"{
        subtype:t="team2_lefh18"  // deploy a tractor with lefh18 with hammer (lv.1) in default rally
        subtype:t="noop" // pz3b itself for 300m frontline rally 
        subtype:t="rally_team2_sdkfz_6_2_flak36" // halftrack AA for tractor rally
      }
    }
    
    base_su_100{
      _override:b=yes
      canUseRespawnbaseType:t="vehicle_support"
    
      "canUseRespawnbaseSubtypes:list<t>"{
        subtype:t="default" // su-100 itself for default rally
        subtype:t="bt7" // deploy a bt-7 for frontline rally
        subtype:t="rally_team1_m30" // deploy a tractor with  hammer (lv.3) m1938 howitzer for tractor rally
      }
    }
    

    If anyone of you think there is anything that needs to be change in the list, tell me any time~

    The main purpose is to enhance and balance the functions of weak vehicles. Let weak vehicles do more battlefield tasks. This way everyone will have a reason to choose a vehicle other than the Spam King Tiger

    2 Likes

    you want feedback…heres your ferking feedback

    2 Likes

    Seriously. In the first 10 seconds, I opened up the Engineer build wheel and it was just YES.

    This is my Jam. Just going to collect footage for a bit and see what I can do with it.

    2 Likes

    try build engineer stationary machine gun you may get a surprise~


    You can also use foundation sandbags to assemble a machine gun sandbag similar to the original. You can assemble it yourself and place it anywhere.

    2 Likes