Battle Pass: Sixth Season of 2025

They already removed it. :man_shrugging: As you can clearly see on the picture.

Obv, they didn’t update the live version since then.

Ah, I also forgot to mention that the blueprint of the gun shows that the stock goes slightly to the sight of the gun, as you can see on the blueprint, kind of like on the Type 11 japanese MG, and I don’t think that this feature is present of the ingame model too.

I also suspect that they decided to fit a vertical grip on the gun because the handguard was just too wide, so it would be more comfortable to shoot as a result. And I think it is also why they made grooves with a grained part in the handguard of the other prototype, as you can see here:
image

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They just removed the decals, apart from that the skin is the same. They should just ask to have the authorization to use a “somewhat historical” skin made by a guy on WT live if they don’t want to make it themselves.

I found these topics again about the adoption of the SVD-30. Long story short: it was adopted in limited numbers (330 to be precise, but the number ordered was originally bigger), and they didn’t order more because it was not very good. You can also see the japanese documents about the SVD-33 (you’ll have to use translate however, just like I did).

And I have never heard about the Fedorov 1912 being adopted in any capacity, although it had roughly the same features as the SVD-30, which makes the devs choices weird, given the fact that it was very likely only a prototype, while the SVD-30 was adopted.

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Just going off the current stats it has in the editor currently (live server) its just a slightly weaker Federov Avto clone with a 15 round mag instead of 25. I dont think this weapon is going to be all that crazy

(Cannot determine Muzzle Velocity, Visual recoil seems anomalous to every other gun in the game, and while the ADS speed says 1.3 it definitely isnt that fast and I assume placeholder/error in live game modeditor)
I also guess the damage is unconfirmed. If its not dealing more than 15 damage, its not going to one shot down/kill against Soviets with vitality and body armour. If it has 13.9 (which is what I’m expecting since its 6.5mm - same as Type Hei and Federov Avtomat) then its okay but struggles against Soviets still. Unless you guys have done some “absurd” changes, this is just a cloned Federov with a trash magazine size. Unique to Axis but not unique to this game at all, and the missing 10 rounds really hampers its performance.

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Its not that bad bro. Also why would you not test it with recoil perks? With or without recoil perks its pretty easy to control anyway.

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I m sorry, but can you explain me why they remove the flag ?

Because it was a fake flag from some kind of a gooner anime thing

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Flag of a fictional country/faction from an anime.

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It’s a joke ?

As you can see, no. They removed it because it seems that many people pointed out that it was an anime skin, and it was also taken on the WT Live without asking the permission to the creator, because he apparently confirmed himself that he wasn’t approached by gaijin for the permission to use his skin.

Yeah, I love the game, and sometimes the devs can be responsive to the players, which is nice from them, but this is really not a good look.

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the damage will be either 13.6 or 14.5. Most likely it will be 14.5.

It just feels like there are few totally incompetent careless individuals in dev team.
Who have completely no idea what they’re doing, as they have no personal interest in WW2 or this game whatsoever.

And all they do is trying to find ways how to avoid any kind of work.
Effectively sabotaging work of the whole Enlisted team.

I hope it doesn’t go unpunished.
I remember Keofox once mentioning someone got punished pretty harshly after similar screw up. But I guess that was very different team back then.

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@MajorMcDonalds

can you please explain to me how the scotti naval is cracked if its just a nerfed fedorov?

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Im starting to think that devs have no idea how strong/weak weapons and vehicles in this game actually are which is why we keep seeing weapons such as Fedorov 1912 in the tech tree and KoKo rifle in BP.

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i think its hilarious how the fedorov was the best assault rifle in the game and they decided to buff the damage anyway

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If it were up to me, I would have put the Fedorov as a LMG, with a reload animation via stripper clips, just like it was historically. This thing was used as a LSW, just like the BAR. There’s a reason why they made prototypes of the Fedorov with Madsen, Maxim or Lewis barrels, and that a modifed Fedorov was basically the prototype of the DP-27. This thing WAS a LMG, not an AR, it served as a stopgap for the soviets until they could get more “classic” LMGs.

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During ww1, soldiers and engineers already realised that there is a high need for both LMGs as well as assault rifles so they aimed to design such weapons but were limited by their time since they could not adopt new bullets in the middle of a world war and couldnt mass produce weapons with complicated action like most modern weapons have, actually even simple magazines were often in short supply during the first world war.

Weapons such as Chauchat, Fedorov Avtomat and BAR1918 are not LMGs and definitely not assault rifles, they are “automatic rifles” as they were called at that time.
They are still very important milestones in weapon design history but are not wunderwaffe as some like to think.

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BAR AR when?

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When we get a 40 round bar at br4