Awoke a Sleeping Giant - Manila, Iwo Jima 1945 Campaign

thats where the devs need to stop slacking.

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wait till you find about his other dev blogs…

sometimes i feel like they only have 1 or 2 competent programmers who can actually make bug fixes. splitting them in thirds isnt really desirable. :stuck_out_tongue:

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Youll notice all the design concepts try to actually minimize development cost. Beyond new maps almost every single vehicle exists in WT as a portable model; small additions such as above leadership board for player rank have already been used in previous events for example.
Absolutely where possible I try to keep the dev workload in mind, its part of the design challenge :handshake:

wait till you find about his other dev blogs…

:rofl: :100:

Good point regarding the vehicles etc. - but the maps take a HUGE amount of time & effort.

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I get that, thats why im conceptualizing ways for DF to monetize their development.
In the above concepts all the research tree stuff is behind purchasing a premium access pack for the campaign; otherwise the content is locked for 4-6 months for example, and f2p players have to watch their friends use iconic gear they can only wait for, raising their FOMO.

Above concept for example has T29, powerful Jap mortars and body armor and tons of cool aircraft locked behind a premium pack purchase. The maps are free to play in. This is to further encourage FOMO, so that players can see the equipment in combat but have to pay up or wait.

I personally think now that generally the main nations are more or less power level equal (except Hei auto), only 1 or so research item should be released per update per nation for free; other content should come as larger monetaizable campaign packs or should be focused on BUG FIXES and misc improvements like Making Enlisted a Better Place - At low developer cost

Ofc f2p events should continue as they have last 9 months; that has been very successful development.

Point of all these is actually to raise game revenue, so that more content and hence improvements can arrive.

I think it is an excellent idea!
However, I would like to make a few suggestions. I think N1K2-Ja with rockets is better than N1K1-Ja. Shouldn’t Japan also have a rocket to counter the current US rocket attack?

I also think T29 is too powerful. The Ho-ri doesn’t even have a machine gun, and is very vulnerable to attacks from above, because it would be destroyed quickly by concentrated rocket attacks.

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I want this plane on my team.
imagen_2024-05-10_213207474

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Can I just say that, even if this fan-made dev blog isn’t “perfect” or “100% historically accurate”, I still think it’s a great example of the general direction I want to see Enlisted moving towards

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Icey,my friend, what do you think about So-Da, Ho-Ki or Ka-Tsu for APC?
japanese-type-1-ho-ki-apc-armored-personnel-carrier
SoDa
Type_4_Ka-Tsu_armed_on_trials

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Honestly its pretty close to accurate. The only what if prototypes follow a reasonably strict operation Downfall principle, ie we’re they getting ready for the JP home island invasion. In that case for example the T29/T30 heavies and XP82 which was specifically designed for escort missions over Japan fit perfectly. On the JP side their numerous air superiority fighter protos make sense as well, increasingly defensive static focus for home island protection (as well as the heavier mortars etc)

Oh of course these almost made it! It was mostly an idea about how to keep the JAP premium APC relevant in light of these very good vehicles. I thought having an asymmetrical balance between US getting a very offensive M3 GMC apc while the already very powerful Jap Type Hei infantry would recieve body and even leg armor would make for interesting tension - APCs with cannons vs absolutely deadly armored samurai :ok_hand: :star_struck:

The amphibious trucks made it more as workhorces (fast and amhibious). I think these sweet babies would be perfect for an event vehicle, or a followup campaign :slight_smile:

agree my friend!

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DF don’t need to be given more ways to rip people off. They already employ the most greedy exploitative tactics to persuade people to start spending money on micro-transactions, and their Premium squads are obscenely over-priced.
Why are there so many people nowadays who enthusiastically support their own exploitation and slavery to Capitalism ???

Lol, dev already done similar stuff before, for example campaign early access bundle and Stalingrad full access pack.
Those stuff doesn’t went well.

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Masterpiece, I have to say

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Oh because this is a for profit video game, and without profit it dies. Kinda simple

Why do people who like a game want it do die?? good question.

Its also before all 4 nation trees were really fleshed out.
At this point the game has enough content to research/ play that f2p players can continue to get content but not pay a cent, but monetisable players should be incentivised to get the content

Lowering price of packs would make them more accessible but they have gamer economists who figure this detail out anyhow.

Basically im designing the premium packs for all the campaign concepts as something I would absolutely want to pay for, with good flavor behind it.

For example BR2 soviet razvedka riflemen with captured Jap swords for Khalkin Gol campaign, or here with radio squads that call their own specialized bomber strike (more flavor & reused WT model so lower dev cost) etc etc

DF have already clearly shown how their greed is detrimental to this game’s success with the whole Steam release debacle. They don’t actually need more profits - they make more than enough money, but are deliberately doing the absolute minimum in development they can get away with to just keep things dragging on for as long as possible to grab as much cash as possible with as little in return as possible.
But people like you enthusiastically support this blatant exploitation. Just like IRL - people are willing to do anything to get a pat on the head from their evil capitalist masters, and are willing to sell out their fellow consumers and make life as unpleasant as possible for everyone just for a minor boost to their pathetic ego and desire for validation.

Aok clearly a f2p mentality, and honestly nothing wrong with that. Game needs all types of players to succeed.

Ill absolutely disagree about the part where the gaming company that doesnt have the dev time to even have a proper steam release has enough resources; Its kind of self evident what the situation is.