You wouldn’t see this many bombs dropped in a small 70v70 (aprox) skirmish like this though.
Fuck realism, I want a good, fun game. The game will not survive on realism if the gameplay sucks arse like it did before arty, it’s been nerfed, game feels a lot better now, so suck it up and deal with it.
Look at the video in my OP, if you think people there were ‘dumb enough to get mass killed by arty’ you’re a joke of a person, clearly decieving yourself to try to justify your broken, un-fun mechanic that I would be surprised if it wasn’t your main go-to strategy to get kills, since im guessing you’re a bit useless at being a good team-player otherwise.
I could do this but choose not to because I know how bad it feels to be on the receiving end of this. Also can be a bit boring playing vehicles a the time. Plus you cant train your regular troops to max them out if you don’t use them.
Maybe you would, if you select the location carefully. But you would not find 2x1000 sensible human beings willing to enter that region repeatedly during bombardment, not even if they risk being sent to jail/killed by their superiors.
You realize logistics was an issue and priority of fires is an entire study of doctrine right?
Little knowledge and a lot of confidence is both dangerous and annoying.
Yesterday, I tried the Artillery wiht my Radio squad:
- You cant use Arti 60sec after spawn is okay to me✔️
- Only one artillery volley available at a time, is not bad, but 2 would be better
- Im happy there is no more 4 or more red circle always in the field, when you shooting/make tactics somewhere
With these nerfs, the high damage of artillery is fine now, if the use of that rare like this.
Now that you remind me.
I know, but please point out the error in my comment or my level of knowledge of war doctrine will not rise.
What I tried to say is that I don’t suppose in WW2 there were several 15x15m artillery emplacements bombarded by artillery simultaneously by both sides nonstop, while both sides tried to push in at least 5 of their man to said 15x15m, willing to sacrifice 1000 of their manforce for that location. If artillery/planes/infantry was good enough to finish off the defended artillery emplacement, next the region was to be fortified and cleaned up, and nobody cared about the exact spot that much afterwards. At least that’s what I think.
There are those times when things go bad, but not 24/7 everywhere as it happened in-game for a while.
Your post is hard to read. Sorry.
Sorry for my English.
Can you tell me what made you write that little knowledge + much confidence is dangerous? I agree with that statement, but can’t see what part of my comment was that bad, and it hurts.
I’m sorry I said that.
Don’t cry balance because of realism because artillery shelling during WW1 with rolling/curtain fire was invented and used heavily there. I don’t care about artillery nerfs, I just have a problem with people having a scewed view on history
“Four days of heavy shelling preceded the infantry assault in the Somme sector. A thousand artillery pieces targeted a 25,000-yard stretch of the German line, the weapons ranging from trench mortars to 60-pounders and huge, 15-inch howitzers. … In all, the British artillery fired 1.5 million shells in just four days.”
65 million artillery shells in 11 months.
Battle of the Bulge in WW2
On 16 December 1944 at 05:30, the Germans began the assault with a massive, 90-minute artillery barrage using 1,600 artillery pieces.
Ok. Let’s see. Ah, there:
The key words here are “preceded” and “began”.
Plus, are you seriously trying to compare decicive battles, like Somme or Battle of the Bulge to our operations that normally involve a few tactical groups? Surely not, it must me my skewed view of history.
too bad this isn’t WWI
Artillery is fine now, yet the biggest problem has not been fixed. Bombs from planes.
Okay, so let’s say on Vysokovo villlage first cap point we have a 100m patch of that 23000 meters, meaning 1.5M / 230 = 6500 shells in 4 days . One artillery attack in-game should contain at least 10 shells I guess, meaning I should not get more than 650 artillery bombardments in-game 4 days, or 162/day. So if I play 12 hours a day, matches averaging 20 minutes, I expect to get 162 / (12*3) = 4 artillery strikes in a 20 minute match. Deal.
So bad that I can play daily 2-3 matches, that would result in 50 arty strikes per match.
Agreed
You said ANY war and battle of the bulge was in WW2, this was just a few examples where a LARGE quantity of shells were used and pre shelling positions before attacking. Rolling artillery is still used today. It’s when you start at the back and roll the artillery infront of your infantry while they advance to keep enemy’s down and obscure the assault , if you can’t be bothered to read go listed to Dan Carlin (Blueprint for Armageddon).
If they had artillery they used it, I’d they didn’t they used mortars. Now, from a gameplay perspective the artillery changes were needed. But your historical argument is pure flatulence
Do you think artillery was spread evenly over the front or do you think spotters focused artillery on enemy activity. Valuable targets and critical points?
Flawed math
If your would read who I replied to it might more sense to you. The person implied this much artillery was not used in ANY war.
But because obviously someone like you would reply I also included the battle of the bulge from WW2 as another example.
Now some people might cry over it being decisive and large scale battles and not some shitty barn like in enlisted. Well Im sorry, well known battles have the most statistics and data gathered.
WW1 up to 1 billion shells were fired in the conflict. WW2, no reliable statistic for total shells.