Please, remove or nerf the 500lb bomb

High reward no risk, Id say thats quite OP, regardless of campaign.

Instead of making maps such a cluster fuck that planes with nuclear weapons cant kill you, how about nerf them nuclear weapons just that much that you actually have to know where to drop them in order to be effective with them ? Sounds slightly easier.

I think I saw video of plane harvesting kills with MG’s only just fine, should we remove the bombs now because it can be done ?

That never was a problem.
A) There is nothing on ground to counter the plane
B) Planes are flying tanks
C) There is nothing on ground to counter the plane
D) The cluster fuck bombs that kills entire team from cap point even if it misses by a mile.
E) There is nothing on ground to counter the plane
F) And Finally the most important problem - There is nothing on ground to counter the plane

Fix everything around before breaking something that isn’t broken maybe?
So let the planes fall after less hits, don’t die from bomb if inside building with no windows, behind wall or in trench, quarter the kill radius for prone stance, improve AA cannon turn rates when aiming up, limit somewhat the turn around times or the amount of possible rearms…

As this and AI are one of most active evergreen themes on forum, I expect that some changes will arrive with the next big bugfix. But it would be really good to have a feedback from developers. At least the prone stance reduced vulnerability is confirmed though no implementation details shared.

While I haven’t been able to counter too much planes with ground units, there is rumour that it’s possible. :slight_smile:

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Im just going to throw out assumption that you probably are one of those who thought artillery wasnt broken either ? If so, we dont need to continue this any further.
Plane HP broken, Bomb blast radius broken, Cooldown way too low consider it broken.
But instead of fixing those we should rework maps entirely so the nuclear bombing may continue but people have dugouts to hide ? Yeah that sounds like a solution. Not.

Yeah and planes can do just fine with MG’s only. Can be done.

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I guess we mostly agree. But on top of that AA is broken, cover system/explosion calculations are broken and selective bombing that protects team is broken. I prefer fixing these first before touching the blast radius.

No map changes are required I think - we have the all the trenches and buildings, maps are quite good. Cap zone sizes aren’t always, that’s a different story.

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The map should be filled by dugouts, foxholes / bomb craters in order to map be protective against the nuclear blast bombs. Which would make moving in maps horribly painful, especiatly for tanks.
Not to even mention AI that cant even stay inside houses.

But lets go with the protective subject and instead of nerfing bombs that has absolutely way too massive radius in such small maps. As the things should be equal & balanced for all the planes would need similar system too.
Lets say, once the plane comes down 100m from maximum ceiling, its free to be shot down by infantry weapons.
Sounds fair ?
Perhaps 20 hits by LMG or 1 by AT-Rifle or AA gun should be adequate amount of damage to take plane down. But you can always cruise at max altitude safely.

Almost.

I still insist on fixing bugs instead of hiding them at the cost of losing everything that makes this game different. So if AI is not taking cover and rushing to its death, do not reduce bomb damage in response but fix AI reaction. If a thing is realistic and painful because of a lot of other bugs, let it stay unless it’s complete game breaker like mortar and artillery spam was, and fix the other systems around.

A lot of the maps are filled with those. D-Day is hard in this regards, maybe there the dunes should be transformable by blasts or engineers should be given the ability to dig in, but currently we can’t even remove the pre-placed barbed wire so this is far future which may never come due to engine limitations.

Keep it real, then it’s OK for me. If the plane landed in front of me and I target it with a PIAT, of course it is fair. :slight_smile:

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If the sealclubbing with planes is what makes this game unique, I highly doubt this game has very long future.

Well you can always cruise safely at max altitude ? How is this different from being “safe” in dugout ?

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I also hope it will be solved this way or that and soon. And I don’t think my opinion is what will shape the future of the game, but I wish that big bombs blast big, and to have planes flying above us.
It contradicts some of my other expectations e.g. not to bomb a building you wish to capture and to have fun with infantry.

As stated above by all means, as long as High reward has high risk.
Currently the only risk is crashing, which is fairly avoidable. From ground pov.

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Quick and thus maybe bad idea: add a “call fighters” or “call AA” operation to radioman, available once per match (or 2-3?) in radio squad. One sweep, if bombing-capable aircraft is not above x meters then it’s doomed.

Problem with that is exactly same as its currently ( If theres no friendly fighter to deal with it ) If theres no specific unit to deal with it, it will sealclub thru entire match.
Take tanks for example, every unit can deal with the tank. Tanks are balanced as they offer high reward with relatively high risk also the damage they can deal is in fair balance, some maps being exceptions but thats problem with greyzone / map design rather than the tank itself.

With engineers capable of building proper AA and radiomen an additional layer on top of it, it would already be a very different landscape (considering infantry vs. planes).

The problem of needing specific unit to deal with it still remains.
Regardless it would atleast be progress.

To deal with tanks you also need a specific unit - one with explosives. The current status that anyone I can afford in my squad will get a detpack so I can kill tanks is not too realistic either. It works and it’s fun, but only in Enlisted-world.

Everyone can get detpack theres no limitation.
Realism < gameplay.

I mean I would not mind if let’s say only engineers, assaulters and bombers (AT guys) would get the option to equip detpack, rest should hide from tanks. But current gameplay is all right in this regard, no need to touch this part until other parts are improved, and maybe not even then.

That would work if the vehicles were limited. Such as 2-4 / game and after that they would be depleted.
But as current meta is everyone can do what ever they want where they want such implement wouldnt work infact it would just make the vehicles more OP or completely useless meaning a new player spawning a tier 1 tanks to feed late game tanks etc.

Instead of ripping down your rant step by step and pointing out how biased it is, il just rephrase your sentence to counter argument.
“Ooo when I fly planes I do just fine without bombs machineguns are indeed even a better option than bombs so yeah lets remove them entirely supa kawaiiii im not biased at all ^_______________^”

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I agree with your points especially improving the damage model and take cover mechanic.

It is possible to shoot down planes as infantry. Happens more in Moscow than other campaigns.