Well that’s the problem… it’s appears you only see things as black & white.
Who ever said it was mandatory to keep the progression/leveling system at such an extreme value (per level)? Why does a player need to play 50+ matches, just to progress ONE level in the campaign?
They could have simply done an overhaul on the campaign-progression system, and reduced the required xp by at least 50%. Which would enable further flexibility with adding new content for any given faction/campaign.
Tiger II’s where they don’t belong is a foundational error, on the developers end. The only reason why we are seeing Tiger II in SG, is because of poor decision making/implementation.
Agreed. It would have been better to have spent this LAST YEAR, and all the resources that were exhausted (on the merge), towards the further development of better game-modes, better A.I., and better content for the playerbase to enjoy.
I never said to incorporate an endless supply of guns. The word “variety” is pretty broad, which gives people the flexibility to introduce new ideas/better ideas into the game, that can improve it’s quality.
Sure, with the current system, absolutely. But if you had modders like @tommyZZM and others, I’m sure they could get creative and make this type of game mode, fun for enlisted players.
Matches wouldn’t necessarily need to be air-to-air (only), but there could also be ground operations on the small islands (where players can fight for control overl AA-defensive-emplacements).
This type of game mode would need to be on a larger-scaled map.
Well if the developers manipulated the UI, and how certiain modes are loaded-up (for the players), a mode that is primarily focused around vehicles/tanks, you could entirely eliminate the option for players to spawn inside of a vehicle. But rather have a “base camp” (where everybody spawns), and from this camp, would be a wide variety of tanks and vehicles for the players to choose (and use).
Nobody would be required to use a vehicle, and could simply leave the base-spawn, on-foot.
It’s not the merge itself that’s the problem, it’s the flaws within it. Where for example, you have new players who are only using tier I and tier II equipment, who are being matched in tier V.
Or another example, of 10 vs 15.
And another example, due to how complex the main menu, soldier loadouts, equipment progression, etc…
Do you sincerely believe a new player is going to spend ALL THAT TIME trying to learn each-and-every mechanic, while simultaneously being forced to play A LOT of matches, before they’ll ever acquire enough currency to use “the fun stuff”?