Answering Your Questions!

im curious how much silver bonus gonna be i hope it 40% but that is really unrealistic i guess 25% would be it

I will be honest, I am not very happy about the nerf of mines, and I make a HUGE explain about it here, if you want read a wall of text with suggestions, go ahead, but I will resume in “mines aren’t op”

5%, minus the 75% deserter penelty because it will throw you into train map each game

that the thing i like train map (i know it a hot take)

Hot take on the current topic:

Df/snail would rather punish (worthless endeavor) than reward players for sticking to the end…

Because rewards reduce the grind and thus their gold sales. :laughing:

Ok I’m off, byyye :stuck_out_tongue:

6 Likes

If I am the only one, team sucks. I do not want to carry them. This is not my study course or work. I want to play for fun, not to carry constantly.

Oh, so they can ruin my fun, but I cannot ruin theirs by leaving? Cool.

How can I use the plane if FLAGGOT keeps cycling them? How can the enemy stop someone who wants to die?

Yeah Leaving.

That ship is sailed.

2 Likes

And it would not even affect super vets and whales because they do not need to care about earning.
Now that is a French way
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1 Like

:thinking:

“I don’t care but…”

Throwing a meme, then back to work!
Woman-Yelling-At-Cat

6 Likes

I like the train map only so I can sneak an APC behind the back lines and camp tank cyclers with my PZF 100s

Mines themselves are not overpowered but they are very toxic and way too easy to spam, they should be very sensitive to all expolsions and a planting animation of at least 3 seconds should be added.

2 Likes

in my post I added some features who you should read

Oh I was hoping this wasn’t the way this would be implemented…
This is the greediest possible way to implement this.

Lets say you want a full Italian assaulter squad with the highest possible Level soldiers.

  1. To upgrade my Italian assaulter squad to have Assaulter IIIs I have to buy 4 new soldiers
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4 x 9000 = 36,000 Silver!!! (not including the machine gunner and AT gunners)

  1. You have to change all three of their faces to be Italian character models(Not mentioning uniforms),

This will cost you 8 appearance orders

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  1. You’re not done yet! Now you must pay to change their callsign(you cant even change their actual name) and voice!

This costs at least 8 orders, 4 callsign orders and 4 Voice orders(or whatever you decide to call it)

optional:

  1. Buy new weapons and equipment:
    Gun: 3000 Silver
    Grenade: 500 Silver
    Packpack slot: 1000 Silver (Large obviously because small is currently useless.)
    Mine: 1000 Silver
    Melee: 500 Silver (I want Italian stuff so I would also appreciate being able to buy Italian knife)
    Medkit: 200 Silver
    Binos: (Lmao who uses binos theyre useless)

Maybe you only have to do this for only one soldier, in which case you will have a cheap cheap total conversion price of 14,200 silver and 4 orders!!!( Uniform and Helmet sold seperately )

For all 4 soldiers it comes out at 56,800 Silver!!! (not including the other specialists) and 16 orders!( Uniform and Helmet sold seperately )

This is ridicoulously expensive!

The game doesnt reward you with enough silver for routine upgrades of weapons, equipment, vehicles and soldiers let alone for QOL/Immersion changes like this!

THE REAL SOLUTION SHOULD BE:

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You simply click on the desired nationality of the soldier every thing else is taken care of automatically. This cannot be that hard to implement/code.

12 Likes

tbh soldier cost should have been max at 5k period not what it currently is

1 Like

I think rewards should be raised. But that could also work

1 Like

well both should be a thing (since it benefit everyone)

2 Likes

that is i am for voting on veto maps. maps that get most votes wont be played. they you get RNG map that got no votes or same minimum number of votes (if no votes are not available).

  • any assault - requires competent and coordinated attacker team that can capture and hold 2 points at the same time, while holding no such requirement for defenders.
  • train
  • most conquest maps - splits enemy into 2-3 points so most of the time you are not in combat.
  • some reverse maps - e.g. d-day reverse which is badly balanced. attackers get easy access to bunkers, while being able to use fixed MG when attacking

fast search
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i havent seen “remove conquest” yet im gonna make one

nvm there are some but none recently so i guess i will make one

2 Likes

you don’t have to play just for carrying.

you know that right?

i too sometimes am tired of carrying.

you know what i do?

two simple things.

  • play customs

  • do bp task / daily / fuck around having fun by just being AA / AT.

i certainly do not let others ruin my fun.

because i’m always of the opinion that, if i’m letting the others affect my mood, or how the match is going, it’s not them the problem. but I.

usually i worry about what I do. not the others.
the score is mine, not theirs.

winning / losing doesn’t mean anything.
as enlisted is casual as casual can be.

nothing more.

working strategy for me, kill him once, head over their spawn ( unless it’s pacific. i fly low there ) and wait for him to respawn.

and you keep killing him/her, hiding, and redo.

up until they will either leave, or switch to infantry.

which you’ll get what you’ll deserve with a timely manner.

no one has much against players leaving, but the game not doing anything to punish them.
thus, penalties.

well, no.

i don’t have to be affected by something to see that thing being unealthy :smiley:

i don’t have to take drugs to know that they are bad :woman_shrugging: .
( unless of course, you’re the one selling them ).

1 Like

well, it helps to make you better on making the best out of bad situation.

has gamers really gone that soft?

it could be rewored to be a confrontation with two points.
so, once one it gets capped, it becomes locked for a period of time. in that period, attackers must attack that point, and defenders must defend.

if attackers fails to attack the position in, let’s say, 3 mins/4/5 ( between cooldown, and capture point ) the other will reopen as fully captured by the attackers.

that’s just subjective.

train is fine for the most part, although i wished for the older longer version with more tickets.

again, similar to train.

just too shorter.

plus, we’ll have to see their economy rework for customs.
don’t have much hopes either, but it cant be worse than now.

super-duper-unpopular opinion, but i love both dday as america.

am i the only one?

with that being said, i don’t see what’s the issue with mg. don’t you guys have phones? at least one sniper, or being able to fire to the shiny trail of bullets?

sounds like y’all want headlessly run into machineguns.

but, what i was talking about, i was meaning actual maps layouts.

not just gamemodes.

So I just let the Tiger 2 vaporize me all the time or the P-47 nuke my squads?
Sounds fun to me.

The first one basically means play against bots, but why do I play a multiplayer game then if the final solution is to play against Tesla bots?
Second one is also not much better, it is still carrying plus someone needs to capture the CPs.

Huh Kinda ironic… again…

So now desertion is fine?

Ehh Sure… sure… could name a few though…

No, I just constantly complain about it in the forum because that makes more sense I guess.