Alot of good points, and some not so good ones. Easier just to list the ones I personally disagree with as it is the smaller list.
Might Need a signature for each section!, I wont sign while it encompasses stuff I dont agree with.
And I will just say that, overall I think the Devs are doing a good job and I will give them the benefit of the doubt. Is communication to whats being seriously conisdered not really there? sureâŚare no brainer features taking a reallly long time to appear - yesâŚsimple fixesâŚyes. Bad decisions? sure (everyone makes them)âŚBut overall They do add alot of stuff that is asked for over time (even if they take their sweet time). And they do alot more updating than games like Battlefield. On this they have my approval.
Not convinced on this one. Have seen on many ocassion players suicide their whole squad just to make the vehicle they want available again. over and over again. Also its a âminorâ prevention for players playing the way they want to on a slot that is already limited.
I perhaps like the idea of a requirement for âHeavy vehicles or Heavy CASâ while allowing fighters and light/medium tanks. But then Good/Vet players would have a monopoly on the best squad that generates the best score. It would be equivalent to the rich get richer.Like the Titan event, As soon as I got the titan, the points just kept on rolling in. TItan all game, repeatedly dunking on everyone
Just like Battlefield Series people would sit in the spawn screen waiting. Could potentially tie up half your team in Enlisted (10 a side), sitting in the respawn menu waiting, trying to get the vehicle.
I prefer The Airfield method. Now before people get the wrong idea, In laymens terms -
Airfields primary function is to do just what a Lockout timer does. Extends the time it take before A plane can be back in play
Except it does it âwithoutâ people needing to wait in respawn screen and it has numerous other benefits. Highly adjustable to effect the amount of time.
More in favour of BR dynamic progression AT guns. 2 pounder, 37mm, 47mm, 50 mm, 6 pounder, 75mm, 76mm, 85mm, 88 mm, 90mm, 100mm etc etc etc
AA guns are already OP by design (Im not talking about the effectiveness in the hands of someone that doesnt know what they are doing), Im talking about they âalways have First strike with aim assistâ in a game where damage is lethal, and the only risk to this counter, is bad use.
The only changes I am okay with is overheat removal, and elevation removal. If we move up into quad barrels and high volumes of AA fire, Aim assist will need to go.
In my opinion the best mode mecahic wise.
Not that I disagree in principle, except for the fact that most of the iconic weapons for current factions are already in game. You cant really add many more without dipping into prototype, unused or other nations equipment. With the exception of subnation standard equipment, tProtoypes and paper designs should be gold order weapons or premium, NOT tech tree.
Vehicles on the otherhand has such a large selection, and the assets are already available thanks to Warthunder. It only makes sense that this is the case, like it or not.
So yeah, an option to sign off on sections. Sure