An Open Letter to Darkflow

Good day, Enlisted Community

The title is somewhat self-explanatory - below is an Open Letter from the players of Enlisted to the developers. This letter is not intended to be an attack on the Developers, nor is it a place for mindless gripes or faction specific buffs. It is the coordinated effort of players across the globe, from all levels of involvement in the game, to bring forth the issues we currently see and ask Darkflow to address them. It is the results of hours of discord calls, countless comments and discussions, and constant peer reviews. It is a conglomeration of efforts from veteran players and new players alike, from content creator and mod makers, competitive and casuals. It is a labor of love, for the game we have spent so much time on.

Many posts have been made, from forums to Reddit, across Discord channels and bug reports. Many of these seem to have no impact, and we believe this is because the each post is only speaking as a small fragment. We look to provide a unified front, to show Darkflow that we are unified in wanting these issues prioritized and addressed. And we ask you to join us.

In this document, you will see issues listed out, and proposed possible solutions. These propositions are just that - propositions - and not a demand that they specifically be implemented. We know there are a vast array of excellent ideas among the community and welcome them in discussions in the comment sections. We know that some may disagree with the propositions, which is fine. But the true point of this is to highlight the key issues that still stand, some lasting for months or years, and to ask Darkflow to listen to its playerbase and address these issues for the health and longevity of Enlisted.

If you agree to the letter, then please fill out the below form, and join us as we try to make Enlisted a better place for all. In two weeks, we will forward the letter with the full list of signatures to the Helpers and Community Managers to forward.

73 Likes

here is copy of letter from google docs… you should have just directly posted this instead of linking to google doc. easier to discuss.

To the Developer Team and Management of Darkflow

This Open Letter is a request from the playerbase of Enlisted in regards to the health and direction of the game. This letter is the result of many forum posts, Reddit posts, official discord discussions, and bug reports. It is the collective work of casual and competitive players, new players and long-time veterans from across the globe. We have taken the feedback and ideas from hundreds of players from the Enlisted Community to create a condensed document that addresses the major issues we have identified, and propose solutions.

We genuinely love this game, its unique mechanics, and its massive variety of equipment… We want to see this game be the best it can be and for its community to grow and thrive.

Below is a list of issues that we, as a collective player base, have identified. Every problem is described from all relevant perspectives, followed by easily implementable solutions. We do not demand that every solution be implemented. We only ask that they be considered and used as a stepping stone for further development.

Communication and Community Engagement

1 - Community Engagement

Issue Description:

Many players consider the current method of communication is not efficient. Communication is often routed through Helpers, who are often vague about their responses due to the nature of development. Changes seemingly come out of the void, and are not always what the Community wanted or expected. This lack of transparency was notably demonstrated during the Steam release, which saw extensive negative feedback from Enlisted players because the implementation was not what we had anticipated or asked for.

Proposed Solutions:

· Devblogs:

Description: Consistent developer blogs (weekly, bimonthly for example) would provide players with an idea of what upcoming changes or fixes we can expect in the future. Currently there is no current roadmap; players do not have any idea as to when updates will be released, what to expect, or anything to anticipate. Players often feel like updates “come out of the void,” with little announcement and little awareness if the issues that they want fixed will be addressed. We would like to know the plans for Enlisted’s future so we know what to expect, and this can help build excitement among the community. This does not have to be detailed in terms of specific content or dates, but giving players a general idea and direction as to the future of the game is preferred over what we feel is minimal communication.

Impact: Players will have a better idea of what to expect for Enlisted future, reducing discontent when an update is released, and increasing player satisfaction as all players will be able to anticipate new major changes and content releases as timelines are met.

· Priority List for Major Bugs:

Description: Content and fixes are not released in a timely manner or prioritized in a way community has asked. It took over 2 years to implement a Bipod fix, as there were forum posts dated in 2022 asking for it. There was a promised implementation for bonuses if players queued as any faction near the beginning of the merge, and this has still not been implemented. The Super Pershing was promised months ago and still has not been implemented. Players often feel like requested items and fixes are not being prioritized over minor cosmetic changes.

Impact: Players will have a general idea on when to expect major fixes and will not be forced to wonder if they will “win the lottery” in regards to bugfixes. Knowing what is being prioritized, and having a general list of priorities, will enable players to have reasonable expectations for when a major bug will be resolved.

2 - The New Player Experience

Issue Description:

The new player experience is painful and unintuitive. There are no video tutorials linked in the game where new players can easily access them. Battle Rating brackets are not explained well in game, nor is the process for upgrading soldiers, weapons, and squads. There is no method currently to direct players to helpful tips/tricks or tutorials, nor to explain mechanics like effective Rally/APC placement. Players are forced to rely on Helpers or other players to create and update a stat sheet because the in-game data does not reflect accurate recoil or dispersion values - and if they are not active on Discord or forums they likely will not see it.

Proposed Solutions:

· Tutorials:

Description:Tutorials should not only include an in-depth walkthrough in all core mechanics of the game, but also the functional mechanics of the UI and strategies. Videos or links to videos can be included in the game for optional viewing for those new players willing to learn

Impact: New players will not have to rely on third party sources to learn how to effectively play the game. Instead they will be able to spend more time in the game as tutorials walk them through the basics, and official sources will aid in developing new players.

· Stat Card Overhauls:

Description: Stat cards in the game currently do not reflect the accurate statistics of weapon models. Most weapons have hidden recoil modifiers, dispersion values, and occasionally statistic modifiers like sprint speed reduction. These values should be accurately displayed on weapon stat cards.

Impact: Players can make more informed decisions on weapon selection regardless of how much they interact in the community. This will also reduce the burden of work on the Enlisted Helpers and Players as they no longer have to maintain a third-party work tracing the actual data for weapons.

Gameplay

1 - Kamikaze plane cycling and tank cycling

Issue Description:

The primary issue with plane cycling and tank cycling is the significant power imbalance between vehicles and infantry, primarily due to high-explosive spam. The current game system allows players who have bought additional squad slots to load them with planes and tanks, which they can then use in rapid succession, leading to nearly constant high-explosive spam on objectives. This results in a gameplay environment where vehicles dominate the battlefield, making it difficult for infantry to have a meaningful impact. Additionally, destroying a tank or plane on the enemy team currently offers minimal strategic advantage, which should be addressed to enhance team performance and gameplay balance.

Proposed Solutions:

· Force One Infantry Spawn:

Description: Require players to spawn as infantry at least once before they can use another vehicle.

Impact: Ensures more players have access to vehicles and promotes participation in combined arms combat.

· Cooldown Times for Vehicles:

Description: Introduce individual (30 seconds) or team (20 seconds) cooldowns for spawning a new tank or plane after one is destroyed.

Impact: Reduces vehicle spam, encourages more tactical use of tanks and planes, and makes destroying enemy vehicles more impactful.

· Experience Requirements for Vehicle Spawns:

Description: Implement experience thresholds that players must meet before spawning in a tank (1500 XP) or a plane (1000 XP).

Impact: Rewards active participation and skill, ensuring vehicles are used more strategically and making the destruction of enemy vehicles significantly beneficial to team performance.

2- Grey Zone Tanks

Issue Description:

Grey zone tanks exploit map boundaries, positioning themselves in areas that are nearly impossible for infantry to reach with anti-tank weapons. In many instances, such as with Japan and the USA, the anti-tank weapons provided to infantry are insufficient to penetrate the armor of the highest tiers of tanks. This results in high-explosive (HE) spam from tanks that dominate the battlefield and frustrate infantry players. Engineer-built anti-tank (AT) guns, which should counter these tanks, significantly underperform in their intended role and contribute to the toxic HE spam instead of effectively countering enemy tanks.

Proposed Solutions:

· Standardize and Enhance AT Guns:

Description: Improve the power and penetration capabilities of AT guns for all nations to effectively counter tanks in the enemy grey zone. Remove HE ammunition from AT guns to prevent their misuse for HE spam.

Impact: Enables AT guns to fulfill their intended role, balancing the gameplay by providing a reliable counter to grey zone tanks.

· Revise Rocket Artillery Mechanics:

Description: Make rocket artillery work more like a precision strike with a smaller area of impact but greater accuracy. Allow them to fire into enemy grey zones to force tankers camping in these areas to move and be more active.

Impact: Reduces static tank gameplay, encourages mobility, and provides a tactical tool to counter grey zone camping effectively.

· Incentivise Tanks on Objective:

Description: Allow tanks to receive score for being on objective points.

Impact: Tanks will be incentivised to work with their infantry to capture points instead of camping in the grey zone

3 - Lack of Effective Infantry Countermeasures Against Planes

Issue Description:

Infantry in Enlisted face significant challenges countering planes, particularly those equipped with rockets, due to the ineffectiveness of current anti-air (AA) guns, which have been excessively nerfed. This inadequacy becomes especially apparent on open maps where planes have ample maneuvering space and can strike with impunity. The current AA guns suffer from small magazine sizes and quick overheating, limiting their sustained fire and effectiveness against airborne threats. This imbalance hampers infantry’s ability to defend against aerial assaults effectively.

Proposed Solution:

· Enhance AA Gun Performance:

Description: Increase the magazine size of AA guns by 20-30% and reduce their overheating rate by 20-30%.

Impact: Improves the sustained firepower and effectiveness of AA guns against planes, particularly those armed with rockets. This adjustment allows infantry to better defend themselves and their positions from aerial threats on open maps, restoring balance to infantry-aviation interactions

Game Systems

1 - Oppressive Silver Economy Model

Issue Description:

The current silver economy model is excessively demanding for both new players and veterans who did not accumulate large amounts of silver beforehand. For example, calculations show that fully equipping and upgrading a single Battle Rating (BR) 5 Rifleman squad requires approximately 342,835 silver, which translates to about 57 hours of playtime (Shown below). This steep requirement makes it nearly impossible for new players or those wishing to diversify their equipment and squad setups to progress efficiently. The oppressive nature of the silver economy discourages gameplay and prevents many players from fully engaging with the game’s content.

*Calculation credit: EVA_Evo

This is not reasonable or even feasible, especially for new players or those that would like multiple presets with different weapons and/or Battle Ratings.

Proposed Solutions:

· Additional Experience for Core Game Mechanics:

Description: Provide extra experience for actions such as rally spawning, point captures, or engineer assists.

Impact: Increases silver earnings and incentivizes players to engage more actively in core game mechanics, enhancing overall gameplay involvement.

· Silver Boosters/Multipliers:

Description: Introduce silver boosters or multipliers, obtainable through events, the Battle Pass, or for purchase.

Impact: Helps mitigate the high costs associated with the current silver economy, making progression more achievable and reducing frustration for players.

· Skill Bonus System:

Description: Implement a “Skill Bonus” system similar to War Thunder, but focused on objectives captured rather than kills.

Impact: Addresses the economy issues while promoting objective-centric gameplay, rewarding players for strategic actions and encouraging more balanced gameplay dynamics.

2 - Lack of Social System

Issue Description:

Enlisted lacks essential social features that are crucial for player interaction and community building. Currently, players do not have access to an in-lobby text channel for group communication, a system for quickly adding players to groups during matches, or a clan system for organizing and fostering community engagement. This absence of social tools severely restricts players’ ability to form connections, coordinate strategies, and build communities within the game. We have a current running count of 10+ clans that have self-hosted competitive games in custom battles, but the current issues are making this effort untenable. We do not feel like we have support from Darkflow, as the custom 10v10 matches have unbearable latency regardless of the server. Lag is persistent regardless of the hosting server, and hosting modded maps currently only work properly on NA servers. Moreover, hit registration is extremely poor, and the tickrate is notably low, further impacting gameplay quality. Casual players interested in playing custom modded maps and modders face challenges due to inadequate server infrastructure, which diminishes the overall player experience and community growth.The ability of players to effectively communicate and group into communities and build player friendships will retain the player base and drive community engagement.

Proposed Solutions:

· In-Lobby Text Communication Channel:

Description: Implement an in-lobby text channel where players within a group can communicate directly.

Impact: Facilitates real-time communication among group/stack members, enhancing coordination.

· In-Match Invite System:

Description: Introduce a system for quickly adding players to groups during matches, improving team organization and communication.

Impact: Streamlines the process of forming groups and encourages spontaneous teamwork among players.

· Clan System:

Description: Develop a clan system that allows players to create and manage clans within the game.

Impact: Promotes community building by providing players with a platform to organize events, competitions, and social interactions.

· Improved Custom Server Infrastructure:

Description: Address the awfull connectivity, extremely high latency, poor hit registration and low tickrate issues on custom servers to enhance gameplay experience. Invest in server infrastructure to support custom modded maps and accommodate modders.

Impact: Improves accessibility and performance for casual players interested in custom maps and supports modders in creating and testing content within Enlisted.

· Spectator Mode and Premium Custom Servers:

Description: Implement a spectator mode for custom games to allow other players to watch competitive matches. Introduce Premium Custom Servers that clans can purchase with in-game gold through a “Clan Bank” funded by player contributions. At this point clans are ready to financially support premium custom servers.

Impact: Enhances community engagement by allowing players to enjoy watching competitive matches and provides clans with dedicated servers for better gameplay experiences.

3 -Stack Based Matchmaking

Issue Description:

“Stacking”, where players have 1-3 squadmates in their team, often results in a one-sided battle. Stacks typically have external communications and operate in a manner that is more coordinated than most public teams. The end result is that players often leave if they see a known stack, leaving those that remain to have a notably unenjoyable experience.

Proposed Solutions:

· Implement Stack-Based Matchmaking

Description: Stacks should be prioritized to fight each other as a soft rule. For example, 4-man stacks would be prioritized to fight other 4-man or 3-man stacks. If the queue takes too long, then a stack will see normal matchmaking. This does not have to be a hard lock but should be taken into account by the matchmaker

Impact: Player retention in matches will increase, as they will know they likely have a stack on their team to assist them in winning the battle. Battles will be more balanced than in the current system.

4 - Some Game Modes Need a Redesign

Issue Description:

Many players feel dissatisfied with certain game modes in Enlisted. Conquest mode, for instance, is often criticized for its low score and XP gains from short matches, leading to a lack of perceived value and engagement. Armored Train mode also receives criticism for its static gameplay and reliance on bots and player models, which detracts from its enjoyability. Bots face challenges with boarding the train and navigating (pathfinding issues), further impacting gameplay dynamics. Rally point mechanics in Armored Train mode further compound issues, with placements often proving suboptimal due to the train’s movement. Additionally, Confrontation mode struggles with ticket balance, where capturing points does not always translate to a proportional advantage due to ticket regeneration mechanics. These issues contribute to gameplay imbalances and reduce overall player satisfaction with these modes.

Proposed Solutions:

· Conquest Mode Redesign:

Description: Increase the score and XP gain in Conquest matches, significantly increase tickets (in order to extend the match duration) to make them more rewarding and worthwhile for players.

Impact: Players will find Conquest matches more engaging and fulfilling, encouraging longer play sessions and active participation. It would also decrease the number of players leaving matches prematurely upon encountering this game mode.

· Rework the Armored Train Mode:

Description: Adjust Armored Train Mode to make the train stationary and longer, spanning the entire map. Transform the game mode into a destruction scenario where attackers must plant bombs in different parts of the train composition across the map, with defenders tasked to prevent them. Alternatively, include 2 or 3 planting sites on the train itself and additional sites in nearby structures or houses.

Impact: This adjustment would introduce more dynamic gameplay and strategic depth to Armored Train Mode, fostering engagement and offering players varied tactical opportunities throughout the match while avoiding the mentioned drawbacks at the same time.

· Rework the Ticket Mechanics in Confrontation Mode

Description: Adjust ticket loss mechanics in Confrontation mode to prevent situations where teams dominating the battlefield can still lose due to ticket regeneration. Implement a ticket penalty system where the team can only lose tickets: teams incur a 150-ticket penalty upon losing the mid-point, 300 tickets for the second, with capturing the final point resulting in victory. Teams start with 1000 tickets each, and there is no ticket regeneration throughout the match.

Impact: This adjustment aims to enhance the strategic importance of capturing and defending points in Confrontation Mode. It makes the impact of contesting and capturing points more pronounced, leading to more predictable outcomes based on team performance.

5 - Restructure the In-Game Events

Issue Description:

Events in Enlisted have begun to feel like “homework” for many players, leading to exhaustion rather than excitement. The current format requires completing grinds on a daily or twice-daily basis, which can feel burdensome and repetitive. Players have expressed a preference for event formats that allow them to progress at their own pace, similar to the positive reception of the April Fools Zombie Event. This event, highlighted by Helper Polls, demonstrated overwhelming player approval due to its rewarding gameplay, collaborative scoreboard mechanics, and avoidance of toxic gameplay incentives. Players seek events that provide a satisfying and enjoyable experience rather than feeling forced into continuous grinding. The community has also shown interest in permanent PvE modes based on successful event models like the Zombie Event, as shown by the overwhelmingly positive feedback below

Proposed Solutions:

· Revise the Event Structure

Description: Modify the events to eliminate stage locking based on time and instead allow players to accumulate required XP or progress freely over an extended period, or at least increase the gated deadline from 2 to 4 days (maintaining the same effective progress).

Impact: This adjustment can be implemented by maintaining the current monetization model stage-wise for those wishing to expedite progress while providing more flexibility for non-paying players to achieve milestones at their own pace.

· Introduce More Scoreboard Events

Description: Implement more events similar to the April Fools Zombie Event that feature a collaborative scoreboard.

Impact: These events should encourage teamwork and player interaction while offering unique challenges and rewards.

· Expand Reward Categories

Description: Diversify event rewards to include more categories and ensure rewards are unique and noteworthy. This could include exclusive cosmetic items, rare weapons or equipment, or special in-game titles to enhance player satisfaction and motivation.

Impact: Offering more levels of rewards based on performance ensures that players feel adequately rewarded for their efforts, leading to greater satisfaction with event participation. Introducing tiers based on performance can also foster a sense of competition among players to excel and achieve higher ranks, promoting a healthier competitive environment within the player base.

· Permanent PvE Mode

Description: Consider implementing a permanent PvE mode based on successful event models like the Zombie Event.

Impact: This mode would cater to players seeking cooperative gameplay experiences outside of regular PvP matches, offering continuous enjoyment and engagement. This can also lead to improved long-term retention rates.

6 - Content Release Imbalances

Issue Description:

Every update consistently focuses on vehicles with a minimal amount of infantry content. For example, the most recent update consists of a ratio of 5 vehicles for 2 infantry weapons for free-to-play players. The vehicle tech tree is already extensive for most nations. Infantry content is lacking on recent releases and many community-requested items are still not implemented despite many requests. For example, since the merge, there have been a total of 32 vehicles added for only 12 infantry weapons as shown below. Premiums are highlighted in gold, and events are highlighted in blue:

Vehicles

Jagdpanzer IV Tiger H1 GAZ AAA M3 Lee
SDKFZ 7 SDKFZ 251/9 M3 Medium Bren UC
P4G PZSFL 1C KV-2 LVT-4
SDKFZ 251 KV-1 ZIS AP-4C Studebaker 6 UI
Ersatz Panther LaGG-3-11 M4A1 Pershing
Jumbo 76 Ki-61-II Ke-7 Ki-84
Na–To D4Y1 Chi-to Type 94 Isuzu
Chi-Nu J3M3 Ho-Ha Ho-Ri
Whirlwind MK 1 Achilles T-34-100

Guns

Maxim-Tokarev M1 Bazooka (Ussr) TT Red T20 Rifle
Tokyo Arsenal Type 2 Type 99 LMG Type 100 LMG
Type 99 Rifle early Type 99 Rifle GL Walther A115 SVD 30 (5 rnd)

Proposed Solutions:

· Revise how Content is Released

Description: Nations should receive roughly equivalent equipment by BR in releases if possible. Additionally, infantry content and vehicle content should be near a 1:1 ratio when possible. This does not have to be a hard rule, but should be a guideline

Impact: The current trend of “faction bias” where a large portion of the playerbase shifts to one side after a Major Update will be reduced, as all factions will have new equipment of equal ratings to unlock. Additionally all members of the community will have equal levels of new content to play with, so that neither infantry or vehicle mains are disappointed.

7 - Unique Mechanics Implementation

Issue Description:

New mechanics are often paywalled or are considered “half-baked” among the community; many items are introduced once and then never touched again. Paratroopers still have not reached the tech tree, being locked behind premiums and events. Only the USSR has paratroopers that can swap their primary weapons. Rocket Artillery is locked behind premiums and future event squads. Drop tanks are nearly useless due to low damage and are only in the US and Japan. Riders only belong to Germany and the US, and are widely considered useless. Heavy Mortars only belong to the USSR and Germany. Many premium squads also lack engineers and antitank soldiers

Proposed Solutions:

· Ensure all nations have access to all squad types

Description: All nations should have every tech tree squad type implemented as a basis in the game. Items such as Riders and Heavy Mortars should be open to all factions to utilize

Impact: Players who main certain nations will not feel like their faction is being neglected by lack of access to tech tree items

· Add Unique Mechanics to the Tech tree

Description: Unique mechanics should never be locked behind paywalls or limited-time events. Premiums and Event Squads should come with unique equipment and design, but not lock out entire portions of the game

Impact: Players will be able to fight more dynamic battles as they will have access to items such as Paratroopers, Drop tanks, and Rockets in the tech tree, resulting in a more satisfied playerbase and higher player retention.

8 - Map Variety

Issue Description:

Map Variety is heavily lacking. Reversing a map’s direction does not qualify as a new map. Playing the same maps repeatedly makes the game feel tedious, and many players have reported leaving games if it is not a map they like. Campaigns such as the Pacific have the most notable issue, as Japan is limited to one theater of combat that consists of mostly the same terrain

Proposed Solutions:

· Release more maps with Major Updates

Description: The Rhezev Update released only one map (Left Bank); Major Updates that release a new front should aim to implement 3-4 maps if possible to add unique battlefields. Common community requests such as Manchuria would allow the Soviets and Japan to fight, which enables all of the Allied factions to fight all of the Axis Factions.

Impact: Consistent map releases ensures players have new battlefields to explore. Players will not feel stagnation from playing the same maps repeatedly, which would prevent player burnout and encourage consistent gameplay.

Player Quality of Life

1 - Asia/Oceania Servers

Issue Description:

Players in Southeast Asia and Oceania often report high latency and ping issues due to the connection to servers across the globe. In a fast-paced shooter such as Enlisted, such issues often cause players to have less enjoyable experiences.

Proposed Solutions:

· Addition of a SEA server

Description: Adding a SEA server will allow players within the SEA/Oceania region to have better connectivity and an overall more enjoyable experience

Impact: Higher player satisfaction within the aforementioned regions, resulting in potentially higher player retention and engagement.

2 - Squad Access

Issue Description:

Upgrade options are inconsistent with some squads of the same class, such as the Rifleman I, II, and III upgrades for Japan as an example. For Vehicles, currently single squads are often stacked with an excessive number of vehicles of one BR instead of having BRs split among squads to allow for variation if desired This makes it difficult for players to find new equipment, especially when it is an event vehicle. Additionally, it is not an enjoyable experience for players to see squads with interesting mechanics, cosmetics, or weapons only to learn they are no longer available for earning or purchase.

Proposed Solutions:

· Reduce Limitations on Squads

Description: Vehicles also should be able to be accessed by more squads to encourage variation and reduce the time the player has to spend searching for a specific vehicle they want. Upgrade options among the same type of squad should be consistent so the player can reliably know what they are getting with each squad upgrade

Impact: Higher player satisfaction with squad logistics and upgrades, and less time players spend in menus instead of battles

· Rerun Events

Description: Event Squads should be rerun occasionally so players who are new to the game will be able to receive them should they wait for the event to occur. For players that already have them, alternate compensation would be sufficient.

Impact: New players do not feel left out because they are unable to access event items. PLayers will have access to more unique squads and items and feel driven to play more as they have a new variety of items to play with.

3 - Booster Selection

Issue Description:

Currently Boosters are often felt as wasted; as players are not able to select the time and place they wish to use them, a bad match or inability to play may result in a booster barely providing any results, if at all.

Proposed Solutions:

· Booster Selector

Description: Players should be allowed to select when they can use their boosters, instead of having them automatically applied. A simple selection menu in the main menu to select and apply as many boosters as a player wants would serve as a possible method of application.

Impact: Players will no longer be upset when boosters run out without being used. Boosters ould become an exciting reward to earn as a player would know their booster will always be used in an effective manner

22 Likes

continuation

4 - Customization Improvements

Issue Description:

Players have been required to equip helmets and body armor on soldiers multiple times for the same campaign and the same soldier. There is no explanation for why items randomly remove themselves. Additionally, the current model of having customization spread across the previous campaigns only results in players having to spend orders many times for the same item. There is also no way to select the nationality for soldiers of different tiers - for example if I would like to have an Italian Assaulter 4 for the Axis or British Assaulter 4 for the Allies, I cannot do so. Free to play (F2P) players also do not have any method of customizing vehicles, causing them to feel excluded when they see all the options available for paying players.

Proposed Solutions:

· Nationality Selector

Description: Players should be allowed to select the nationality of their soldier upon purchase

Impact: Players will have more options to customize their soldiers and immerse themselves in the battlefields they select.

· Vehicle Customization for Free-to-Play

Description: Allow customization orders to be applied to vehicles, or introduce a new order to add vehicle customization

Impact: Players will all have a method to customize their equipment. Purchasing the Battle Pass will also be incentivised as it can be a key source for customization orders.

Conclusion

Everyone that has signed this letter appreciates Enlisted as a unique and special game among the saturated market of World War II shooters. We genuinely want the game to succeed and grow, but are concerned that the current playerbase is stagnating if not declining due to the outstanding issues the game currently has. The above propositions are what we view as improvements to reverse the current trends among the playerbase and start a new era of strong growth and positive player engagement.

We, as the community, have requested these items be fixed in multiple posts on multiple spaces over months, and sometimes years. It is exceptionally frustrating to us that our requests have not been acknowledged with any depth. We would like to see clear and direct answers to our questions. No more “drip-marketing” or teasing changes/products months out and then not delivering (such as the Super Pershing). No more hiding answers with vague statements such as “it is known” or “devs are aware” without telling us how changes are planned. Major issues such as the Steam Release debacle have caused many veteran players to lose faith. But we have not given up yet, because we genuinely want to see this game succeed. We would not still be playing it otherwise. We need direct communication and cooperation between the development team and the community. This will relieve frustration within the playerbase regarding longstanding issues and ensure the stability of long term essential projects.

The undersigned usernames support the statements in this message and request that these issues be prioritized for the next updates. We do not want solely content in these major updates, but meaningful changes to enhance the quality of life for players. With a straight way of communication implemented, we are ready and gladly offer our immediate help. We are willing to take all measures to support this game across all platforms if we see positive changes being made. We are all more than happy to enter an open conversation and continue the discussion.

We have also prepared a list of long standing, high priority bugs; fixing these will strongly impact the game from the players perspective, making them a profitable priority to work on. Should the Darkflow Team be willing to continue this conversation, we are more than happy to facilitate further discussion for the sake of Enlisted’s longevity and success.

Please use the below link to complete the Google Form to include your name on the roster. Names will be collected from 27 JUNE until 12 July, after which point it will be forwarded with the complete roster to the Enlisted Helpers and Community Managers:

16 Likes

Fair, fair. Just a wall of text and I was worried about formatting and such. Thank you!

3 Likes

@gastanofrizzi @Bigote0070

Devs are always listen to the community. Somethings can’t be explained to the community. I keep it as simple as it gets. The community was far worse in the past. As a veteran player you should know that.

4 Likes

OP, make it shorter. All good points, though. I second this motion.

5 Likes

Kamikaze plane cycling and tank cycling

Proposed Solutions:

  • Force One Infantry Spawn:

Description: Require players to spawn as infantry at least once before they can use another vehicle.

Impact: Ensures more players have access to vehicles and promotes participation in combined arms combat.

That’s actually a really good idea, it would reduce vehicle cycling spam and let other people have a turn on their vehicle as well. Two birds with one stone!

12 Likes

A very valid criticism. I can discuss with the crew and see - believe it or not, this has material cut from it!

4 Likes

Good list of suggestions. Would love to also see AP mines get locked to snipers, engineers, and mortarmen.

12 Likes

Making Enlisted a better Place - Community Edition

16 Likes

Excellent solutions! I hope the devs will pay attention.

8 Likes

agreed that communication sucks

asked CM about this and they just simply answered that CBR is kinda that. you just need to vote for what bugs affect you and they will be put into priority order if it gets high on upvotes.

they kinda have few youtube tutorials although they are not linked ingame afaik. i would agree with this.

agreed with this… it is overwhelmingly stupid that i need to check euthymia table every time i want to know exact weapon stats.

agreed

well kinda agree. already suggested higher caliber AT guns for all nations (or at least for japan/USA to get something performing like german/soviet AT gun)

no. this is mechanism that coudl easily be abused

idk if this would be a good idea or not.

they only need to remove elevation and overheating nerf.

agreed. economy sucks.

this would be nice addition, but it would only favor attackers. there is really no defend metric inside game except objective kills, but you can farm that even from tank/plane or sniper.

in MM where there is not enough players, this is simply not viable.

agreed. although most maps are also rather shit for conquest cause they spread players around whole map and you are basically walking more than fighting.

just burn this map mode

i dont really think that needs adjustment. that seeming domination is usually at expense of loads of bodies thrown at enemy.

btw you forgot about assault which should just be deleted from this game also.

agreed. i hate current event format and the way you earn rewards.

this is double edged sword. with new MM there are problems with filling matches, idk how PvE would impact this.

kinda hard when loads of equipment is already released and most of the remaining content is better used for GO weapons.

totally agree about this

it is not problem of map variety, but problem of shit maps/modes that you just cant avoid. e.g. train, assault, conquest.

although i would like this, it is impossible. you dont have enough players on current 3 servers and asia/oceania servers would probably be PvE. even if there are loads of players majority of them would be f2p and it would probably be net loss for gaijin.

3 Likes

amazing ideas here; as someone who played at start of the game on console and then came back on pc. i agree with all of this! lets get some communication going!

6 Likes

Here’s to hoping something comes from this. This has the potential to be a real make or break moment for the community.

11 Likes

Cant get any better than that, lets hope the devs notice us

7 Likes

100% agree with you guys. :slight_smile:

5 Likes

Hey man, thanks for the feedback! You certainly have some good points (Rockets could be abused) and I appreciate the time you took reading through it.

Please do note that the suggestions dont all need to be implemented, but are common ideas that are presented so DF can use or just bounce off them and make something with it. Get the gears turning and all. I do also understand the note about the SEA servers - I just know that many players in that region talk about bad ping/hitreg pretty consistently.

7 Likes

Thanks for thinking of us at least :+1:

Nice thread

As some one whom hasn’t played in 3 days, just resigning my self to game is lost, leave without a whimper
To see this attempt to finally address things, is along overdue, and definitely last chance to change things for the better.
because coming from some one with a addictive personality, to loose interest in game i loved for last 3y, and put $k into a game that i thought would keep me addicted, for a very long time, is worrying
cant even beat cigarettes’, but this has me on last step of train, ready to jump.
Hope all can see and get behind this idea from OP

and address issue with game you will just desert for, put it all down

4 Likes

eh…

there really isnt really much about this to be honest.

like,

  • no ability to lock players from joining one slot ( to make pve, or even just being able to lock slots so people dont accidentally join the wrong team in zombies mods )*

  • no mutators / effects available for customs.

  • no equipment selectors available to this day

  • no ability to let players dress with whatever uniform they want for mods and customs

  • no ability to reduce number of total players for custom games ( like… basic custom games features )

etc.

not a single mention beside the pve / events and xp gains.

but i am perhaps nitpicking here.
for the rest, more or less, on board and can agree with a lot of points.

7 Likes

I saw how this doc was changing, i saw the points that were made, they resonate with me, especially now when we have no idea what may come, while one side decide to ignore problems or make tons of topics for them, you guys decide to put it all together and with possible one blow of peoples power show df what community really thinks
I am with you guys, as i were with wt guys during the riots there, wish yall good luck!

6 Likes