first of all, if you are all for historical accuracy why dont you complain on madsens, winchesters? ppk-41 which was used only by people’s militia during the defence of Tula. or shosha lmgs used by red army soldiers?
Who said that I did not complain? This thread is not about any of that.
You know I would have no issue with t34s and kv1s being added. I kill many with panzer IV heat quite easily or panzer III pzgr 40/1. Only problem is, like warthunder most players get overwhelmed and stomped because they cant keep it together to be accurate in the moment, or work out where to shoot it in the first place. That and there can be dozens of them at a Time in warthunder which can be a bit much when only 3 guys in 15 know how to kill them. In enlisted there would only be 2
As far as infantry goes, i see no real difference between having a kv1 or a t60. Most players will ignore it and not even throw a detpack, letting it wreck them. And the few that do use detpacks we will still delete kv1s like they were any other tank
Here I really cant say when was heat ammo provided to short 75mm guns on PZ4. Same thing for pzgr 40/41. And in which numbers per tank. By the name 1940? 1941? No idea. Will do some research tomorrow. But if these were present at this part of campaign, then maybe I agree.
The same thinking can be applied to the Jumbo which German teams still can’t figure out how to kill when it’s funneled perfectly into a killzone for them.
Most players cant work out how to kill even a light tank. I see no difference
The problem I see is that the number of players who can be halfway competent in a heavy tank greatly outnumber the number who can be halfway competent at destroying one, in a tank or no.
Putting someone in a light tank against another light tank tends to make them remember that the tank they’re fighting isn’t invincible, which is all it takes to kill a light tank.
All it takes to kill any light tank is balls, heavy tanks need some brain cells as well, which is where the playerbase falls too short.
Call me old fashioned, but I say learn how to deal with it, or you deserve to be punished by it(this is not directed at you). I hate how everything has to be made easy enough to pamper the ignorant.
of course I see how it is a team game, you as a team can be punished because too many of your own team mates are ignorant.
From experience, the spam of the heavy tanks will snowball while those who can counter them won’t.
In a perfect world the community will learn, which it might a little bit, but what it’ll learn more than anything is that they should spam heavies if they want to tryhard.
They could restrict it to one Heavy tank at a time, and one light/medium. They could also make the loss of one drain a dramatic portion of tickets, as well as reward a dramatic amount of xp as incentive. they could also make a heavy tank division take up 2 vehicle squad slots, so if you want a heavy tank, you dont get two tanks squads or an air support.
Tanks are already worth a lot of XP to destroy, a heavy tank would be like the motherload.
By these methods, even with an ignorant playerbase, it would almost be more preferable to see a heavy tank fielded by the enemy. You would know they only have 1 tank in their lineup and no planes.
And if everyone flocked to have a heavy tank in their lineup, Their team would have only 1 tank at all times and no planes.
Stug 3F’s were the first to have the longer L43 75mm STUK 40 - they started being produced in April 1942, so not available at Moscow - as if that matters…
also while htey might be able to kill KV-1’s they are not and equivalent balance at all - they have relatively thin armour and of course no turret. You could take the uparmoured version that was made from about June with 30mm extra front armour I suppose - these might also have the slightly longer L48 gun with slightly better penetration.
So how did the axis learn ot deal with KV-1’s?
Well firstly you have to give hte Soviet tanks totally incompetent crews that often don’t do anything except drive straight forward without shooting…
Then you have to give them a couple of days for the KV to run out of ammunition if it does shoot.
then you need shaped charges for the infantry, and again a few hours to bring up medium artillery or heavy AA after you immobilise them with no enemy infantry around.
Love to hear how you think all thse perfectly historical methods of “learning to deal with them” would be simulated in Enlisted??
alternatively you might consider that KV-1’s comprise a minuscule % of the tanks at Moscow in the first place, they were not actually a defining feature of the battles, and that there’s already enough really bad history in this game and this is just going to make it worse, so is best not actually introduced
You can see how many KV’s the soviets had in all their tank formations at Moscow on various dates here - Equipment of the Soviet Troops in the Moscow Battle - sometimes they are as much as 10% of the total tanks - usually much less.
If you want to introduce tanks that are reflective of Moscow then I suggest the T-40 as appropriate!
what are you talking about. In enlisted everyone carries Explosive packs, some carry 3 on every troop.
Any German CAS will wipe any heavy tank.
If you want to go all historically and forget we are talking about in “enlisted” you are barking up the wrong tree.
Oh well, gosh - that makes it all OK then
From the OP
Even if it was only 10% it was still there, which means I have no problem with it. I also posted on how you would limit it severely because of this
so allow 88’s and/or 105mm field guns/howitzers then - easy
no problem with that either. I love that stuff, Infact, the more options the better. Did I mention I’m a Moscow Germany main (lvl 26). Haven’t even played Russia more than 4 levels. Certainly not trying to give my preferred nation an advantage haha
You’ll change that first time you come across a KV I understand they were in the alpha (you can see them in early videos), so there’s probably real good reason they didn’t get continued!
To balance out the T-34 or KV series of tanks, the Germans would have to get Luftwaffe AA squads armed with the 88s, which is how the Germans ended up dealing with the problem from a historical perspective. The 88s are already in game as props, so Gaijin would have to create a version that’s deployable with a gun shield. The other aspect which is not well represented in the current spate of games is the physics, and I’m not just talking about ballistics. The KV-2 for example had to fire on relatively flat ground, and if it was on a slope it had issues in even traversing its massive turret. So it all depends on how realistically they design the tanks. But yeah I’m all for as much historical accuracy as feasible, with sufficient early weapon variants to give both sides a progression tree within their respective Campaign builds, which by level 25 or so, should be as realistically representative of what was actually available in theater at the time as possible.
I rather doubt it ill change. Years of being up-tiered in War thunder, and really enjoying my panzer IIIs and IVS. Which 9 times out of 10 are against a hoard of kvs and t34s.
Like I said nothing a bomb strike or a explosive pack cant remove, or the ammo types I mentioned for existing tanks.