Order your mortarman (individually or the whole squad) to stay in place.
When looking through your binoculars, press LMB to order your AI to fire their mortar(s) (Range limit may be needed?)
3.1 Holding LMB may increase the accuracy (progress bar needed).
If mortars aren’t obstructed (by a roof for example), they will shoot at the designated location.
4.1 AI may have artificial ROF limit to avoid spam (a circle like in tanks when reloading).
Maybe increase the sound and visuals of the mortars so the enemy can notice them shooting (possibly at him) and take appropriate action.
In comparison to current way of shooting mortars:
much less safe (you need direct line of sigh to use this so you can get shot)
Been dreaming about this for some time now.
“Got two mortars. Would be nice if they’d fire togheter at the same time.”
With mortars splash damage being nerfed a lot compared to before, it would compensate nicely (at the obvious cost of going through shell reserves twice as fast)
Mortars squads would become more viable as assault (support) squads as well.
if the second option is turning a blind fire weapon into a sniper precision weapon…otherwise it is shell shell shell…dead…new spotter shell shell shell
mortars and artillery in general is an indirect fire weapon that targets area for effect it does not target people or groups
bull it would make them far stronger you would have a bazooka that does area of effect that would be super strong
ok how about that but they can noty … not reload i don’t want a single spotter with binoc in a building spotting for the entire team for one mortar squad
you mean as opposed to having 80 percent of the squad fully hidden with one member crouching behind a rock
you are talking about a small increase in risk for a quantum leap in accuracy, besides how does the spotter communicate with the squad by hand signals, pigeons, smoke flares, interoperative dance
i could see it if the spotter marked them with a flare that is a risk reward
Except the rocket from this bazooka takes approx 10s to reach the target and can be heard from almost the whole map. We may even add “tracers” so ppl can dodge them.
And once you know the general direction where is the mortar, spotter is nearby.
Play and counterplay. More interesting than just blindly YEETing HE at the objective.
better than sniper mortars and no i am not a camper if anything i am Rambo going in elbow deem blasting and shooting, but a lot of points you have to defend are open its bad enough with rockets and artillery you get them to take out rockets and make it a special squad they can only rotate through let us say twice the cool down of a normal squad and you might have something
Dude, this mechanic will probably cause mortars to shoot at other things than the objective.
Now ppl mostly shoot at the objective and tanks because they have reliable markers (aka they are easy to shoot at). With this mechanic, they will have many other possible targets.
(Of course there is a possibility that easier to use mortars will cause more ppl to use them and this will result in more ppl with mortars in match that can potentially shell the objective. But mechanic itself actually discourages to fire at the objective due to rof limit.)